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How would you end Mass Effect 3?


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#351
Valmar

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Though the geth also agree on using any of the Crucible's functions would be a Bad Idea, if you continue that quote:

 

"You rejected it.  You even refused the possibility of using th Old Machines' gifts to achieve it on your species' own terms.  You are more like us than we thought"

 

In a manner of speaking. The geth don't actually disagree with the heretics entirely. They don't think they are 'wrong'. "Neither result is an error." The geth just hold different... philosophical views, I guess you could say.  So I don't necessarily think they'd view it as a 'bad' idea. Just not the idea they would prefer. Though they certainly didn't voice any discontent with using the crucible to beat the reapers. Granted, however, the geth in ME3 was a completely different species really, as you touched on.

 

 

 

Probably unintentional, but that sure sounds like Bioware's attitude regarding the endings :lol:

 

Not intentional but you're right. Difference is, imo, I'm actually justified in the usage. I never claimed it was anything other than just a hypothetical. Bioware, if I recall correctly, actually stated it was "our" story. The "fans" story. They only took the "its our vision" approach when those fans that they supposedly wrote it for were yelling at them. I can't find the direct link, lost to the ages, but I swear I remember reading or watching an interview at some point that alluded to that. I'll admit I could be remembering wrong however since I don't have a source to provide.

 



#352
Taleroth

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The smallest change I would make to the end of Mass Effect 3 is that it would include all the companions.

 

They would, every last one still alive, be present on the Crucible arguing for something and reacting to Shepard's choice. The necessary consequence of this is that it doesn't inexplicably blow up when you use it killing everyone and that the pointless escape into the relay and crash on a planet no longer happen. I think we'll be fine without that nonsense.

 

Anything less and it's not worth it.

 

If I was allowed to make a little more changes, I would alter the Crucible. It is revealed to be a Reaper trap. Shepard warns his friends and everyone scrambles to survive. In this final scramble, they find a way to lure the Reapers into their own trap and victory is had.

 

If I'm allowed to change even more, I would alter the Crucible entirely. It is now an anti-Mass Effect field generator. All Mass Effects within its area become massively weakened. Naturally this makes the Alliance ships weaker. But to a Reaper? The Reapers suffer the equivalent of a massive heart attack and become vulnerable. To take advantage of this vulnerability, a risky plan is devised to board the Reapers and take control of as many as they can. Shepard and team board, you guessed it, Harbinger. They fight through a ship where the walls are alive that's messing with their very minds, making them get lost down various corridors, but they persevere. They eventually come across Harbinger's central core, which takes the form of the race he was made from. An epic boss battle is had, and after blowing it up, the team replace it with a friendly AI. Their victory is broadcast, giving a boost of morale to other boarding teams who accomplish their goals. Eventually the hostile Reapers do manage to take down the Crucible, but they are too late. Reaper on Reaper violence ensures victory for organic life. The final choice is whether to keep the now friendly Reapers or have them fly into the sun.



#353
Andres Hendrix

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A more obvious ending (meaning no extend cut would have been needed, and the extended cut was still mediocre), apparently for awhile ambiguity became a catchphrase at Bioware. lol Something like the happy ending mod, also, I would have added the citadel DLC into the ending; I would have included an everything dies ending for those gamers who seem to like their melancholy. Why Bioware could not have done this in the first place, will haunt me as I argue with myself whether or not I should play the ME trilogy again. XD lol


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#354
Alamar2078

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The funny thing is that the Geth, as I understand them, if allowed to flourish could be the one AI species that had a chance of actively showing that while a billion years of history contributed to "the cycle" that it didn't ALWAYS have to happen as the catalyst explained.  Obviously organics may panic and cause the Geth to lash out but it would have been interesting to see how that would have progressed.

 

Obviously we don't get to see that and there would be those wanting to hack the Geth for their own purposes but it would have been a great thought experiment.


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#355
Han Shot First

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I said it in another thread, but while watching the movie Oblivion for the first time I remember wishing that it had been ME3's ending.

 

Spoiler tagged for those who haven't seen Oblivion:

 

Spoiler

 

Also Shepard quoting Horatius at the Bridge to the Catalyst would have been epic. 


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#356
Asharad Hett

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I said it in another thread, but while watching the movie Oblivion for the first time I remember wishing that it had been ME3's ending.

 

 

Oh man, someone needs to make a mod for this.   



#357
Alamar2078

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It would have been cool if the Refusal ending was a variation on the old "going out in a blaze of glory" type thing.  It shouldn't have lead to a brute-force-win but it could have contributed a lot to helping out the next cycle.


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#358
Nitrocuban

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Some crazy time travel alternate reality paradoxon that we can't comprehend just like Sovereign said in ME1.

Something like the very last episode of Star Trek The next Generation or the ending of Bioshock Infinite.



#359
Memnon

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I said it in another thread, but while watching the movie Oblivion for the first time I remember wishing that it had been ME3's ending.

 

Spoiler tagged for those who haven't seen Oblivion:

 

Spoiler

 

Also Shepard quoting Horatius at the Bridge to the Catalyst would have been epic. 

 

I agree with both your user handle and your post. Sulik is a nice touch, too ...


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#360
ImaginaryMatter

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Take a page from System Shock 2



#361
Killdren88

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The Destroy Ending only targets the Reapers sparing the Geth and Edi...Also the Starbrat would be Sovereign in disguise (Or a least a small part of Sovereign that uploaded into the Citadel before getting destroyed.) trying to persuade Shepard into the other two choices.



#362
Brainarius

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I would have done something like the ME2 suicide mission but this time on the Citadel and with all surviving ME1, ME2 and ME3 squadmates, along with Admiral Anderson. I would also have a boss fight with an implanted Illusive Man like against Saren. Also, the ability to destroy the Catalyst AI without causing the Refuse ending. In theory, since the Catalyst controls the Reapers, with no Catalyst, the Reapers should be crippled. There would also be no Synthesis option.



#363
GalacticWolf5

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Also, the ability to destroy the Catalyst AI without causing the Refuse ending.


I think you're confused. Refusal doesnt destroy the Catalyst, its pretty much the opposite.

Fate of the Catalyst in...

Control: Gone. Replaced by Shepard
Destroy: Destroyed
Synthesis: Still there. No Harvest Cycles.
Refusal: Still there. Harvest Cycles.

#364
Valmar

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I think you're confused. Refusal doesnt destroy the Catalyst, its pretty much the opposite.

Fate of the Catalyst in...

Control: Gone. Replaced by Shepard
Destroy: Destroyed
Synthesis: Still there. No Harvest Cycles.
Refusal: Still there. Harvest Cycles.

 

I could be wrong but I think he is referring to shooting it. As it stands you can't shoot it even once because it triggers the refusal ending. No venting your frustration here!



#365
kela1993

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There are many inconsistencies between ME1 and ME2, and there are many plot holes within ME2 and ME3. But, the single reason that prevents me from replaying the series, and stops me from playing any Bioware game is the last 15 minutes of ME3. Nobody destroy a would-be classic like that. Thinking back, it was greed that had driven Bioware-EA to alter the original RPG flavor of ME1, to publish essential day-one DLCs from ME2, and to rush ME3 into the market. I was simply too occupied by the experience itself that I could not believe what they had done to the ending. EA has always been greed, but it is Bioware who had let greed compromise their integrity. There could be no good ending out of such kind of greed, because all they want is to make ME a online game that can be eventually as profitable as World of Warcraft. I believe there is no way to save ME apart from waiting 10 or 20 years for a completely overhauled remake. I hope it will be from Bethesda, Obsidian, CDProject, or any company that actually care about making good games.

 

All this aside, I believe the ending could be that Shepard with all his allies put up the last good fight. I am fine with it, because I knew my Shepard would fight to the last second with or without the slightest hope of survival. It does not matter the whole galaxy is destroyed. To me, the organic versus synthetic theme is never there, and the reapers are simply intergalactic evil races who feed on primitive civilizations. So, to evil, it is either his death or my death. Crucible, there or not, is only a tool. Do any of you remember the death of the 300? Shepard, or the entire armada will die, but they will make the harbinger hurt. That is what I need, and that makes a good story. If only this were true... If only I could anticipate ME4...This wound has never healed. But I move on.



#366
General TSAR

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I would change the presentation a bit. 

 

Don't include the stupid as all hell Normandy evacuation scene, you really expect us to believe the super-advanced killer cuttlefish would be fooled by the sexbot's mimicry? Have a random Mako or medic take your wounded out of there. 

 

Have something akin to the microwave hallway from MGS4, Shepard is pushing forward in pain while his comrades are fighting and losing, good way to show his willpower but without developing carpal tunnel. 



#367
God

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I would change the presentation a bit. 

 

Don't include the stupid as all hell Normandy evacuation scene, you really expect us to believe the super-advanced killer cuttlefish would be fooled by the sexbot's mimicry? Have a random Mako or medic take your wounded out of there. 

 

Have something akin to the microwave hallway from MGS4, Shepard is pushing forward in pain while his comrades are fighting and losing, good way to show his willpower but without developing carpal tunnel. 

 

Hell, put some actual death in the game. 

 

Make who goes with you a mandatory death. Granted, I think a lot more dead Javik's and James' would appear.


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#368
kela1993

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For those who still feel the pain as I do, I offer the following. The whole series ended when Anderson died. The crucible never worked, but there has been more in the final battle. Shepard fought along allies feeling their pain and joy. His effort is repaid by loyalty. He battled one last time in the Citadel, then died along side Anderson. In the epilogue, the old man finished "That is the story of commander Shepard. Now, go to bed!" "But, I want another one!" begged the youngster.



#369
AlanC9

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For those who still feel the pain as I do, I offer the following. The whole series ended when Anderson died. The crucible never worked, but there has been more in the final battle. Shepard fought along allies feeling their pain and joy. His effort is repaid by loyalty. He battled one last time in the Citadel, then died along side Anderson. In the epilogue, the old man finished "That is the story of commander Shepard. Now, go to bed!" "But, I want another one!" begged the youngster.


So they're on one of the last planets to fall to the Reapers? Works for me. I don't know how inevitable defeat would have gone over, though kela1993 seems to be arguing for it.

#370
AlanC9

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There are many inconsistencies between ME1 and ME2, and there are many plot holes within ME2 and ME3. But, the single reason that prevents me from replaying the series, and stops me from playing any Bioware game is the last 15 minutes of ME3. Nobody destroy a would-be classic like that. Thinking back, it was greed that had driven Bioware-EA to alter the original RPG flavor of ME1, to publish essential day-one DLCs from ME2, and to rush ME3 into the market. I was simply too occupied by the experience itself that I could not believe what they had done to the ending. EA has always been greed, but it is Bioware who had let greed compromise their integrity. There could be no good ending out of such kind of greed, because all they want is to make ME a online game that can be eventually as profitable as World of Warcraft. I believe there is no way to save ME apart from waiting 10 or 20 years for a completely overhauled remake. I hope it will be from Bethesda, Obsidian, CDProject, or any company that actually care about making good games.


This doesn't actually make any sense, you know. A straight-up happy ending would have been cheaper than what Bio actually did.
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#371
AlanC9

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As for me, I agree with General TSAR about the evac scene. There should also be a couple of dialogues establishing answers to some of the more common questions --- the Catalyst can't activate the relay himself because the Prothean scientists broke his connection to it, etc.

I'd only make a couple of substantive changes. One would be that the Catalyst has lost control of the Reapers. The created always rebel against the creators, right? Even though he sees the cycles as futile, the Reapers don't care and are just going to keep doing them. This gets around several issues.

The other is that I'd leave the relays blown up, the way they were pre-EC. I think the MEU would be more interesting without them. Wait a few hundred years and the colonies will go in all sorts of directions.

#372
shepskisaac

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I would change the presentation a bit. 

 

Don't include the stupid as all hell Normandy evacuation scene, you really expect us to believe the super-advanced killer cuttlefish would be fooled by the sexbot's mimicry? Have a random Mako or medic take your wounded out of there. 

What bothers me more is one of the squadmates getting suppousedly injured so badly they need to be evaccuated. And then we see them walking out of the Normandy on the jungle planet unscratched. They should've just come up with a different excuse to have Shep go into the beam alone.



#373
chemiclord

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Seriously... whenever I think about this question... it invariably comes down to having to scrap pretty much all of 2 and 3 and restarting from scratch.  Bioware did NOT plan this series out ahead of time (at least not in any structured fashion), and it shows.  That they were fighting over how to end it as they neared the end of 3's development cycle... that's not good.  They really kinda needed to be on the same page by the end of 2, at the very least.

 

It's not really as simple as taking the buildup on the dark energy plot line from ME2... because... I'm sorry, Drew... but what you were percolating was just as a hot mess as what Mac decided to run with.  The gameplay advanced well with each iteration, but the story quickly collapsed under its own weight, and I don't think it's something that would have been fixable just by changing up the last 15 minutes.



#374
themikefest

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What bothers me more is one of the squadmates getting suppousedly injured so badly they need to be evaccuated. And then we see them walking out of the Normandy on the jungle planet unscratched. They should've just come up with a different excuse to have Shep go into the beam alone.

One way is to have both squadmates killed. That is what should happen regardless of ems

 

Another is to have Harbinger fire its beam that separates the squadmates from Shepard with both running for cover and Shepard continues to the beam.

 

I can come up with how the 2 squadmates ended up back on the Normandy without having the what-the-crap evac scene

 

I like an explanation of how Steve ended up back on the Normandy. 



#375
AlanC9

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Seriously... whenever I think about this question... it invariably comes down to having to scrap pretty much all of 2 and 3 and restarting from scratch.  Bioware did NOT plan this series out ahead of time (at least not in any structured fashion), and it shows.  That they were fighting over how to end it as they neared the end of 3's development cycle... that's not good.  They really kinda needed to be on the same page by the end of 2, at the very least.
 
It's not really as simple as taking the buildup on the dark energy plot line from ME2... because... I'm sorry, Drew... but what you were percolating was just as a hot mess as what Mac decided to run with.  The gameplay advanced well with each iteration, but the story quickly collapsed under its own weight, and I don't think it's something that would have been fixable just by changing up the last 15 minutes.


Well.. yeah. But I wouldn't start by rewriting ME2, since I don't think ME1's Reapers made much sense either.