This is a bit confused. You're asking for a different set of choices, right? Well, if you're getting a different set of choices, then so am I . If you get the escape hatch that lets you reach the classic happy ending, then I get that escape hatch too. Sure, I can still refuse to use the escape hatch by deliberately screwing up, but my play experience is still different because now I'm deliberately screwing up.
I don't see any way that this isn't a zero-sum game. A dilemma either has an escape hatch, or it doesn't. You can't satisfy both preferences simultaneously, can you?
Edit: I think the confusion comes in because this isn't just about the final results, it's about the process of reaching them.
I see a lot of mentions of escape hatches and I'm going to assume, given the context of other posts, that it has something to do with Dragon Age. I know nothing about Dragon Age so if its referring to something else, sorry. I'm trying to understand what you're saying here but your metaphor is over my head.
Anyway, I'm not precisely asking for different choices... rather the inclusion of MORE choices. If you finished the trilogy completely and did everything you possibly could to ensure you had the maximum EMS scores possible then why not give you the option to have an ending that destroys the reapers without having Shepard killed or crushed in rubble. Having that as an option in no way takes away from having non-optimal endings. I also don't believe its necessary for you to deliberately 'screw up' to get the non-optimal endings. Not everyone has all the DLC or does all the missions on time or makes all the 'best' choices. Not everyone has perfect runs. Nor does everyone choose Destroy.
The amount of effort you put into the trilogy (not to mention real cash, for that matter, with all the DLCs) should all attribute to getting you a happier ending with more closure. If you want to complain about how you'd be 'forced' to not do all the missions or purposely hinder your EMS to get another destroy outcome then why not too complain about how you have to 'force' yourself to get the Lowest EMS settings to get the worst EMS destroy ending that turns earth to ash. Since if you're the kind of person who does all the missions its probably going to be impossible for you to get the 'worst' ending.
Yet having that ending as a choice for others who want it doesn't ruin your experience in anyway. If others choices made YOUR experience less enjoyable then you shouldn't even be playing Mass Effect. This is like getting upset over someone playing Action Mode. I couldn't dream of ever playing the game like that but how does having the option for those who WANT it hurt me? It doesn't. If I don't like that option I can easily opt out of it. Others can get what they want without it hurting my experience. The same is true for the ending, the principle is the same.
And yes, you can satisfy both parties. How on earth would it NOT? Consider this, just for sake of argument:
Johnny prefers the darker, drearier ending with more death and loss. He plays the game with this in mind and achieves the ending and experience he prefers and is happy about it because he gets the tailored story experience he so desired.
Timmy want cheesy happy ending. Timmy does what is required to achieve it and make the right choices that lead to that option. Timmy is satisfied.
So now both get the ending they want. But wait, now Johnny is upset. Because oh no, even though Johnny got the ending he wanted he just found out that, to his great dismay, that others got a happier ending. Their ending isnt as dark as his. Blasphemy! How dare they ruin his game, how dare they ruin HIS ending by they not suffering too! Everyone must be miserable, because he demands it to be so!
Timmy finds out that others endings aren't all happy ones but are instead are dark, dramatic and depressing with the squad all dying and Shepard getting crushed by space rubble. Now Timmy is pissed, his ending, experience and choice now mean nothing because others are different. Oh noes however will he move on. No, he demand that you must not have your ending because it will make his pointless. Others getting what they want hurts him, it tears at his soul.
This ridiculous hypothetical situation is what it would take for someone to be upset over someone else getting a different ending from them. I reiterate my earlier point: someone having a happier ending that you OR EVEN a darker ending in NO WAY effects YOUR experience. Giving them the option, giving them choice does not take away from your game or your choices. Forcing others to get the same miserable **** that you get just because you prefer it that way is not in anyway fair. Forcing others to get the same happy ending just because they prefer it isn't in anyway fair. We, as the player, should be able to decide the kind of experience we want to have.
Mass Effect is not a novel with a singular story or tone. It is a game for which story is suppose to revolve around our decisions, our actions. Everyone's experience is suppose to be a little bit different. My story, my experience is different from yours. Some people conquered the suicide mission without losing a soul while as others lost the whole crew and few crew mates. Mass Effect is about our Shepard's and how our decisions effect our game. Why is it so wrong to want the ending to give us the same level of choice?
If you hate cheesy corny endings where the good guy lives and conquers the baddies and feel that it should be darker, fantastic. That choice is certainly there for you. You can get what you want. If however you want that cheesy ending, you're **** out of luck. Giving players choice, again, in no way shape or form takes away from your choice. You can give both dark and happy. Mass Effect has done it before, why not again.