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How would you end Mass Effect 3?


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#201
BaladasDemnevanni

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I believe the cheesy avoidance case isn't that there are no immediate repercussions, it's that there aren't going to be any serious repercussions at all. Though since DAI is implementing something we'll see in a little while if that's accurate.

 

That's pretty much my stance too. The Dark Ritual isn't completely useless in the "give players a variety" department, but it still leaves alot to be desired. Just given how much outcry there typically is here regarding the import feature, I don't think it can be fairly argued (at least until DA:I) that the Dark Ritual is a great ending. 

 

It is kinda the reverse of the Mass Effect 3 ending, but instead of headcanoning a happy ending, players are made to imagine a depressing ending. 



#202
SporkFu

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I already posted in this thread how I'd change the ending, and that would totally work for me, and there are some other great ideas here too, but then I got thinking, what if I was gonna keep most everything the same as it already is:

 

No control choice  -- easy enough for starkid to put that restriction on shep as it was TIM, as in, "The one you call the Illusive Man thought he could control us. I will not allow that." Boom. Done.

 

No synthesis choice. Just no. 

 

So, crucible fires and we get to see the asari and krogan and turians and everyone all come to the same stunned realization that it's over. They start jumping up and down and hugging eachother and cheering as the big bad machines topple over. Normandy crashes on whatever planet that was, and we see everyone step out; Joker, Javik, Liara, Ash/Kaidan, James, Traynor -- whichever of the main crew were on the ship. 

 

Then we get the breath scene. Then some other citadel survivors appear -- my own headcanon opts for Conrad, Jenna, Eddie Lang, Dr. Michel, and the Volus pizza dude, but whatever.

 

They recognize shep, find her some medical attention, and she eventually heals... and she narrates the epilogue, something like: In the end, we prevailed. The galaxy united and we defeated the Reapers. Our future is now full of possibilities. The road to recovery is a long one, and there will be hardship, but there is also hope. We have learned that we can face any challenge together.


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#203
Kenshen

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The whole mission was just wrong but once I start to think about it I wouldn't change a whole lot but I certainly would be adding a lot of content.   The SM in ME2 really set the bar high in my eyes and what should have been done with the Earth mission.  This is where I would have punished gamers who carelessly or just for the lol's killed off squad mates in ME2 and ME3.  I would have used the same format they used on Tuchanka and Rannoch where we had several mission on the same world we did with the added bonus of doing them like the SM and assigning former squadies and war assets to either assist or do on there own with sucess and failure depending on strength of WAs and rep with squad (Like Jack and her biotic teenagers).  Save Kirrahe in ME1? Then he will be there and join your party for a mission same goes for many of the NPCs we meet in all 3 games.  Stuff like that.

 

I would have had many Earth missions all leading up to taking the Citadel beam.  I would drop star kid and his choices and make destroy the only choice but with varied outcomes based on WA's and galaxy cohesiveness.  Very low WA's everything dies and as you work up in numbers less casualties for the good team and more reaper death cries.  This way the geth could still die and even Shep if you don't go all in. One thing I am not sure how to work in is a final boss battle.  We can't go one on one with Harby but somehow we should have fought it.   I am sure smarter people than I could think up something that made sense and give us that challenge other than the I WIN button.

 

Really my changes would start in ME2.  I would not have killed of Shep like they did but worked it that Cerberus discovers intel on the crucible and informed the alliance.  Since Cerberus is hated by all we couldn't work with them openly but behind the scenes.  Shepherd's name gets the call and we spend the game collecting squadmates and intel that leads to the collector base.  Once on SM this would be where Cerberus shows their true colors and we have to decide to destroy the base and remain alliance or keep the base for TIM and join Cerberus full time with this choice holding true into ME3.  Fear the reaperfied Shepherd haha ok maybe not that far but the option to join cerberus should have been there imo.


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#204
ShadowLordXII

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Shepard leads ground forces through Ilos Conduit to takeover Citadel from within. He then sends a signal to the Victory Fleet to attack the lightly-guarded Citadel's current location so that they can take it over and connect the Crucible before the rest of the Reapers arrive. Depending on war assets, the fleet can either fail eventually with the crucible being destroyed or hold-out with varying degrees of success.

 

The Illusive Man shows up and fights Shepard. Just as Shepard is about to kill him, Harbinger breaks through and starts wasting the ground forces and the Citadel itself. Depending on war assets, Shepard can either die right there or he and the ground forces manage to drive off/destroy Harbinger with varying degrees of casualties. Shepard has one last talk with IM about the nature of the Crucible and then IM dies. Crucible docks (if fleet was strong enough) and Shepard activates a hidden elevator to enter it's control system since the autopilot wasn't complete/was damaged.

 

Shepard arrives and is suddenly spoken to by Harbinger who lays crippled or heavily injured at the bottom of the Citadel. Harbinger tells Shepard about the Dark Energy Crisis and that the Crucible was designed by the Keepers as a last-ditch effort to beat the Leviathans. But when the reapers wiped out/re-purposed the keepers, the keepers hid the plans so that the next cycle might have a chance. Shepard debates/talks off/agrees with Harbinger until the eldest reaper dies/departs. Shepard will have several options:

 

A) Destroy the Reapers and potentially all reaper-tech (including the mass relays). High WA means that only the reapers will be destroyed.

 

B) Project a Dark Energy barrier around Earth that allows the reapers to harvest humanity to deal with the dark energy crisis and then leave. Humanity can either be completely wiped out or endangered depending on WA count.

 

C) Break down all of the reapers into their component species and revive all of them into part synthetic/organic form with their memories and personalities intact. This either leads to grand galactic war/genocide or a golden age depending on WA count.

 

D) Control the Reapers and use them to rebuild all that was destroyed and to protect the galaxy. WA count will determine if this backfires badly or creates true and secure peace.

 

E) Refuse to use the Crucible and rely on conventional methods to fight the reapers on your terms. Shepard and company will lose if the maximum WA count is not reached and this will still leave the galaxy irreparably damaged.

 

Shepard's own survival and that of the crew and the galaxy will depend on previous choices and WA count with best possible ending being bittersweet with more emphasis on sweet and worst ending being a complete and utter downer.


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#205
Lifedog

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I'm sure it's been said before, but the Mass Effect Happy Ending Mod combined with The Citadel Epilogue mod make the game complete.  The Citadel DLC is perfect as a sendoff to the Mass Effect trilogy.  It just feels right, particularly in its humour and lightheartedness  - the main boss, the party quips, the final photo - it just felt like completion with a great sendoff.  Of course, this is completing the trilogy with paragon and making sure your comrades survive, I've never gone the renegade route.


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#206
Cobwebmaster

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I'm sure it's been said before, but the Mass Effect Happy Ending Mod combined with The Citadel Epilogue mod make the game complete.  The Citadel DLC is perfect as a sendoff to the Mass Effect trilogy.  It just feels right, particularly in its humour and lightheartedness  - the main boss, the party quips, the final photo - it just felt like completion with a great sendoff.  Of course, this is completing the trilogy with paragon and making sure your comrades survive, I've never gone the renegade route.

To be honest as I inevitably play a male Shepard with Alliance loyalty the only person I'd  have a session at the bar relaxing with  would be Garrus, The rest are just crew members and I'm the ship's captain. Ship celebration party with all the crew yes, but not selected alliance officers outside  the environs of the Normandy.Ok maybe Tali, Liara, and Doc Chakwas get an invite as old comrades on a one to one or small group basis from ME1 and 2, but not Miranda or any of the ME2 Cerberus crew including Jack. I'm certainly not drinking with Wrex and Grunt as I'd be unlikely to survive the experience!

The Citadel DLC never worked for me simply because I don't really want to be THAT sociable outside the Normandy and it's missions. HAving finisjed ther reapers all I really want to do is go home and out it all behind me



#207
Guest_john_sheparrd_*

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To be honest as I inevitably play a male Shepard with Alliance loyalty the only person I'd  have a session at the bar relaxing with  would be Garrus, The rest are just crew members and I'm the ship's captain. Ship celebration party with all the crew yes, but not selected alliance officers outside  the environs of the Normandy.Ok maybe Tali, Liara, and Doc Chakwas get an invite as old comrades on a one to one or small group basis from ME1 and 2, but not Miranda or any of the ME2 Cerberus crew including Jack. I'm certainly not drinking with Wrex and Grunt as I'd be unlikely to survive the experience!

The Citadel DLC never worked for me simply because I don't really want to be THAT sociable outside the Normandy and it's missions. HAving finisjed ther reapers all I really want to do is go home and out it all behind me

doesn't sound like a fun Shepard but I suppose everyone's different

My Shepard viewed his squad as his family


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#208
KCMeredith

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Deal with TIM at the Cerberus base, charge into the beam to the Citadel, push button to win. Massive impulse kills Reapers/Shepard, 10 minute epilogue telling me what happened to my squadmates after the war and how the galaxy is rebuilding. A little "Thank you, Shepard" moment at the end and roll credits.

 

Alternative lower than 3000 EMS ending: Shepard dies before pushing the winning button, Blasto shows up to do it.


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#209
Cobwebmaster

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doesn't sound like a fun Shepard but I suppose everyone's different

My Shepard viewed his squad as his family

If I am going to role play there is the thing about not wanting to get too friendly in case someone gets killed and I will sometimes have to send someone out to die. Not easy with a friend and family member . It is a form of self defence against too much emotional attachment. Of  course being in the military there is the maintaining discipline thing to think of as well. War and FUN? Well I never thought about it like that but as a commander I need to keep my focus and objectivity - it helps keep my people alive.

Still as you say it takes all sorts



#210
ImaginaryMatter

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Deal with TIM at the Cerberus base, charge into the beam to the Citadel, push button to win. Massive impulse kills Reapers/Shepard, 10 minute epilogue telling me what happened to my squadmates after the war and how the galaxy is rebuilding. A little "Thank you, Shepard" moment at the end and roll credits.

 

Alternative lower than 3000 EMS ending: Shepard dies before pushing the winning button, Blasto shows up to do it.

 

Ya, that sounds about right. Keep it simple and subtract one last nonsensical conversation with TIM the Mook Man.



#211
78stonewobble

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Hmm... Well without going into detail on redoing reaper motivations, timing, catalyst, blah and more blah and then, what not. 

 

What I would have gone for in the are of emotional impact and spectrum would be something like this. 

 

1. A happy ending with shep and squadmates walking away and preservation of galactic society, though after a great conflict offcourse. It should have been dependent on certain right key choices in the past, nigh perfect EMS score and playthrough and perhaps even highest difficulty or difficulties... Literally only available to 1 percent or even less of the player base. 

 

2. A small range of wins, that gradually gets worse. Costing you more and more squadmates, the people you care about in the series upto and including loveinterests. Perhaps sacrificing planets and races to win?  You can be more or less paragon and renegade, more or less human centric, more or less selfish, more or less cerberus (incorporate post win reaper tech to become like them?) Sacrificing people to save yourself even... 

 

3. A small range of loosing. Just as an example... Renegade say to hell with the galaxy (payback for airquotes guy) we take our ragtag fleet and flee and survive (bsg or quarian style). Or only just doing enough to send the next cycle some warning and help... Down to ... everyone dies ... everywhere.

 

All the wins would be variations of destroy (even if you pick a cerberus route and utilize reaper tech and makes mankind dominant)... I think the sense of accomplishment is needed, it's the cost to achieve it, that should vary. 



#212
Uncle Jo

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Simple...

 

mass_effect___ending_option_4_by_the_joe


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#213
Autoola

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http://estigiakinsla...Logic-427997542 ;)

 

I´d like to control Shep and not just watching her/him limp behind whatever, no slow-motion-walk, no marionette-like shooting hand, an end with no need to read books/comics or half of a forum or do a web search to explain it to me (yes, I guess I´m lazy), no end which looks like a surreal dream or something like that. :)



#214
Kabooooom

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Also with a sacrifice, but a more meaningful and extreme one.

Mass Effect is about discovering humanity's place in the universe, and that we are neither unique, alone, or special. Cerberus represents opposite ideals. The ending would be set up such that Shepard has an excruciating choice to make:

Save humanity, but sacrifice the rest of the galaxy - including most other species

-or-

Sacrifice humanity, but save the galaxy and all other species.

High EMS choice 2 could be that some small populations of humans still survive to repopulate with time.

The specifics of each choice as they relate to the Reapers are unnecessary. You could have the Reapers defeated in both, but in different ways and with different consequences.
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#215
MegaIllusiveMan

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IMHO, Shepard had to die. Enough of those "Good Guy lives saving the galaxy and walk home". Take out the Breath Scene. Completely. Don't remove any ending.

 

Add More War Assets in Priority: Earth and more Chat, Character Banter, a Front HQ with our War Assets. Send Different crew Members to different places (like Suicide Mission in ME2)

 

Also, more time for Priority: Earth. It needs that much to complete the Final Goodbye Scenes with ALL Squadmates. Plus, so that it doesn't fill just like a common mission.


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#216
Valmar

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Also with a sacrifice, but a more meaningful and extreme one.

Mass Effect is about discovering humanity's place in the universe, and that we are neither unique, alone, or special. Cerberus represents opposite ideals. The ending would be set up such that Shepard has an excruciating choice to make:

Save humanity, but sacrifice the rest of the galaxy - including most other species

-or-

Sacrifice humanity, but save the galaxy and all other species.

High EMS choice 2 could be that some small populations of humans still survive to repopulate with time.

The specifics of each choice as they relate to the Reapers are unnecessary. You could have the Reapers defeated in both, but in different ways and with different consequences.

That incorporates one of the elements I liked most about the dark energy ending - it puts forth the decision as to rather or not you should sacrifice all of humanity for the sake of everyone else.

 

 

IMHO, Shepard had to die. Enough of those "Good Guy lives saving the galaxy and walk home". Take out the Breath Scene. Completely. Don't remove any ending.

 

Don't remove any ending except for the one optional ending you personally don't like. That's not very fair. I will never wrap my mind around how/why some people would actually purposely limit the choices for everyone else just to please their own agenda - it seems so selfish. If you don't like the "good guy lives" ending then thats cool, like 99% of the endings give you something you'd like then because Shepard dies in all of them, essentially (control is debatable). I fail to see how me having Shepard survive Destroy somehow takes away from your experience.



#217
Han Shot First

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I'd have had destroying the Reapers being the only option to dealing with them. It makes sequels far easier to pull off. 

 

I'd have all surviving ME2 squadmates join for the final mission, which would be similar to ME2's suicide mission in design. The main difference is that I wouldn't have an option for the player to save everyone like you could in ME2. The best run would be one where you suffered the least casualties, but it wouldn't be a bloodless win. Have the final Suicide Mission actually live up to its name.

 

I'd remove the Catalyst. Have the final confrontation be with an avatar of Harbinger instead.

 

A boss fight. 

 

I'd remove all references to the Crucible having an unknown function. If you're able to build it, you should also be able to determine what it does.

 

No Pyrrhic victory where galactic civilization collapses. Or at least, not with the best ending.

 

A DA:O style epilogue for the impact of important choices and the fates of surviving squadmates.

 

I'd remove Cerberus as the primary indoctrinated faction and replace them with Batarians. I think Bioware had a good idea with making TIM an indoctrinated enemy, they just revealed it far too early in the game. You basically know what his deal is on Mars. Instead TIM should have began the game as an ally of sorts (similar to ME2). Just when you set TIM up as an asset in the Reaper War, you then have Shepard betrayed on Thessia. The indoctrination angle should have come as a shock. And I'd shift the Cerberus coup to post-Thessia.


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#218
Alamar2078

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Honestly I don't think you could "fix the ending" and do a great job without knowing exactly what set of endings you would allow for and then work backwards all the way to ME1 and just rebuild everything going forward so you had narrative cohesion, everything made sense, the tone was reasonably consistent, there was progress that built towards the ending in every game, etc.

 

I would try to get rid of "ME3 @$$ pulls" like inventing the catalyst or some other overly convenient things laying around.  If I wind up allowing for something like that then I'd likely bring something similar to the Leviathan DLC and put it in ME2.  Combine this with research on Sovereign's wreckage, the Klendagon great weapon from ME1, the information at the collector base, learning how Mass Relays REALLY work [via Prothean research] or similar may give you the basis to resist the Reapers with a much more even footing.

 

In the end there would likely be at least slightly different, branching paths that would allow for "destroy", "control", "sacrifice", and "resist" style endings.  There would also be plenty of options where the player may simply wind up either losing or sacrificing so much for victory that it would certainly look like a loss.



#219
Cobwebmaster

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What I don't get is the "Destroy the enemy at all costs "concept. Neutralising is just as good particularly if it means far less casualties for fellow humans. Self sacrifice is necessary and effective if it is the only way to complete the mission and by doing so save as many lives as possible. However destroying the enemy in the knowledge i that by doing so you also destroy your home planet and make a big contribution towards human extinction is not a "win" in my book. As Shepard or Anderson says "There is always another way"

As a finale while the combat was great as far as it when I thought not enough effort went into making it the big success it should have been. Too little utilisation was made of Shepard's squadmates and colleagues. For example in Dragon Age ALL the teammates and allies played a part in the final battle. What was the point of recruiting them to your cause if you end up not doing anything with them? 

Putting the IM in the citadel - didn't see the point of having a confrontation with IM AND Harbinger in the same breath pretty much. I rather like the idea mentioned earlier of having a lot more options from the earth campaign which needs a lot more content(depending on resource achievement) of ending reapers not perhaps in one huge battle. Kaboom's response about a choice between sacrificing humans to save the rest of the galaxy is a Spectre one but in single player it is pretty much in option 1 of the ending anyway where with most of the Earth's population already harvested the destruction choice can easily wipe out everyone else. A Pyrrhic victory is not something I'd be looking for 



#220
Han Shot First

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In a previous thread about how you would end the series, I took a stab at coming up with a decent ending. Spoiler tagged for TL:DR.

 

Spoiler



#221
chris2365

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Ok, wall of text incoming.

 

For a potentially better ME3 ending, I would work with what we already have, keep the majority of the elements already in place, except for one game changing element:

 

The Collector Base decision in ME2

 

I was disappointed by its minimal impact on the trilogy, and I think I found a way to work it back into the ending and give it a much bigger role while also improving said ending.

 

Well, here goes:

 

Everything in Priority Earth stays the same. While the final push was slightly underwhelming, it was still adequate, and I want to focus my attention elsewhere.

 

So things change once you and Anderson are sitting on the Citadel and admiring the view:

 

Option 1: Reaper Heart in Crucible (Destroyed Collector Base)

 

So, this ending would proceed similar to MEHEM for those who have played it. The crucible activates, fulfilling its original function of destroying the Reapers. An important thing to note is that Reaper tech will be affected (relays are destroyed ala original ending pre-EC, but do not cause solar system explosion like Arrival). Note that the Geth and other AI do not die. The fleets and galaxy recover, salvage Reaper tech to rebuild the relay network, but returning to normal galactic life takes many years, if not decades.

 

Option 2: Reaper Brain in Crucible (Saved Collector Base).

 

Now here's where things get really interesting. With the Reaper brain hooked up to the Citadel, it activates, summons Shepard to the final decision chamber and assumes a Catalyst like role. This will have been preceded with some foreshadowing in the previous mission at Cronos, with the brain showing some signs of life.  It presents the choices in a more collaborative and understanding manner than the present EC Catalyst, explaining that it is more like a child who has not had the opportunity to live in society and adopt a particular view of the situation, and asks Shepard to make his/her choice:

 

-Destroy: Ok, bear with me on this. This is basically a Destroy-lite version of Option 1. The Crucible will target the Reapers, but it will not be a total wipe-out. All Reapers will be affected and damaged, but not all will die. Depends on your EMS to what extent the Reapers are damaged/destroyed. The relays are affected (disabled ala EC style), but the Geth and other AI do die. Galaxy spends a certain amount of time doing mop-up of remaining Reaper forces, that are now highly weakened and vulnerable, but still a threat, and take months or even years to wipe out, causing additional damage to galactic society.

 

-Control: Same as EC, but the Reaper brain adds that adding an organic viewpoint/control has never been attempted, and he says as such it could backfire, it depends on Shepard’s will and mental strength. He adds that Shepard in control of the Reapers may work for a while and help the galactic society advance, but he cannot guarantee that Shepard will not eventually see the logic of the Reapers and begin the cycle anew, may it be in 500 years or 50000 years. Relays stay intact, and Reapers help with reconstruction.

 

-Enlightenment (Synthesis): I renamed this ending enlightenment because it would release the Reapers from the shackles of their original goals and programming, basically giving them free will. This option is only available if the Reaper Brain notices that you treated synthetics with respect, like saving the Geth or helping EDI be more human. The Reaper Brain explains that seeing Shepard cooperate with synthetics gives him hope that they can truly co-exist, though he mentions that the long term success of this option rests on how much the organic and synthetic communities of the galaxy are willing to trust each other and work together, and mentions that it will be a difficult transition for galactic society. Depending on their response to this new reality, anything might happen, from an all out standoff/war scenario between organics and synthetics, or it might lead to the greatest era of knowledge and prosperity the galaxy has ever seen. The Reapers will be confused and disorientated once the beam fires, and eventually they will make contact with the remaining synthetics to explain the situation and have a ceasefire. They begin to share their vast knowledge with the civilizations of the galaxy and work together for the first time. Relays stay intact, and Reapers help with reconstruction.

 

Ok, so that’s for the endings. EMS determines the state of the galaxy (like in EC), anything from Reaper/fleet numbers, the state of the planets and home worlds, state of the Citadel, etc. Epilogue cutscenes stay as is, expect they take into account these new endings, give short term outlooks, but leave the long term outlooks vague and mysterious (sorry, we all need a little speculation in our lives :wizard: )

 

Also, when it comes to Shepard’s survival, I had an idea to incorporate even more choice. I wish for the EMS section there was a dedicated section for the Crucible, and there were special parts such as heat shields, prothean info transmitter, etc. You could only acquire, say 2 out of the 4 parts in each playthrough. Each part can be found during a part of the game where Shepard has to decide whether to do one side mission instead of another, and the other becomes locked out afterwards (maybe have them be on different planets each time for added replayability). If you ended up getting the part that corresponded to your ending choice (say a heat shield under the crucible for the ending with the Reaper Heart), Shepard would survive.

 

This ending seems to work in my mind, because not only does it take more of our choices into account, but it also fits Bioware’s original vision for a bittersweet ending, and no ending can be considered head and shoulders above the rest. Each has their own strength and weakness, and it really comes down to player choice how the galaxy ends up down the road, which is the way it should have been all along  :) 


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#222
Kurt M.

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Errr...I like the EC endings? :P

 

Althought I'd do what MEHEM (the Happy Ending Mod) did with the Destroy ending....the Catalyst isn't a pain in the arse, the Crucible do filter out EDI and the Geth, and Shepard truly survives and he's seen back in the Normandy. That'd make Destroy a more compelling choice for non-totally renegade chars.



#223
teh DRUMPf!!

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Well, there's the "build solely off of ME1&2" version, one where I would introduce absolutely no new information on the Reaper threat. Bleak would be a vast understatement. In a nutshell, this game would be about going from planet to planet, looking for something that would help stop the Reapers, not ever finding anything remotely valuable, then mounting one hopeless battle after another as you watch the Reapers claim the planet. Rinse and repeat for each next major homeworld. Earth, Palaven, Sur'Kesh, Tuchanka, Thessia. DLC missions would just add more planets to witness the destruction of. Also, your companions would all get murdered in horrifying ways. Or, they get indoctrinated, and you'd have to fight them. In the end, Shepard is grievously injured and Reaper minions are about to take him/her. You get a dialogue-wheel choice: [shoot yourself] -or- [do nothing]. As most would naturally take the first, Shepard holds his/her sidearm up to the head and pulls the trigger... only to find that it's overheated with no clips left. The Reapers take your Shepard and you watch them turn him/her into a monstrosity.

What? At least there are no oh-so-terrible "asspulls" that people complain about!


Then there's "HYR's Original" version, which is ... not much of anything. I never really gave this subject much thought before the game released, and after it, I have only largely just borrowed from what they did. However, there were a few ideas floating around my head for ME3 that I would build off of...

It would basically have a series of MacGuffins -- Prothean Beacons -- that help complete and make sense of the vision burnt into Shepard's mind on Eden Prime. Bonus points if you recovered that one in which was in Blue Suns' custody. After, oh, let's say three of them, it all "clicks" and the vision finally makes clear sense to you ... and that's about as far as I had taken this idea. What the vision could have done, however, is given you the location of a superweapon in the mold of the Crucible -or- some ploy the Protheans had been working on but simply ran out of the resources required to carry it forward.[/quote]


[font="trebuchet ms"]And then, finally, there's my [u]"Tweak ME3" version. It's lengthy, but formatted for reader-friendly viewing. You'll notice I integrated my own original idea into it as well.


Spoiler

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#224
Massa FX

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I'd have Shepard lead all united forces to defeat the Reapers conventionally (because everyone said it couldn't be done) until they were wiped out.

 

Or...

 

I'd cannon destroy with High EMS and end it with a reward ceremony (a la Star Wars A New Hope)



#225
GalacticWolf5

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That'd make Destroy a more compelling choice for non-totally renegade chars.


I'm not really sure I understand what you mean by that. Are you saying Destroy is for Renegade players? Because if you are, you're totally wrong. None of the endings are associated with Paragon or Renegade. It's not because Destroy is red that it's automatically Renegade, same goes for Control where it's blue but not Paragon. Control is the only ending affected by your morality (the dialogues change).