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PC - Always 'experienced' and never shy


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#101
R0vena

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What is the point of the forum if you can't tell what you like or dislike or would like?

 

Nobody here says it will ruin their experience if it will not be in the game, in any case. Just that it would be nice if it will be an option. If not - I am sure we'll make do anyway.)


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#102
Exile Isan

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I would like to be able to role play my human mage as being wary of Cullen at first (because he was a templar) and eventually falling for him. I would also like to be able to role play this same character as being resentful of her family for not necessarily sending her to the Circle but being ashamed of her for being magic (we don't know if they were I'm just hoping here). Will I be able to? I don't know, but I would like to have the option. And that's all I see people asking for here is options.
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#103
Chari

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That's kind of my point though - it would be interesting to see the "heart" icon represent only the PC's intention, and not the result. For example, maybe if the PC sidles up to a potential LI and says "ayyyyy gurl, have I shown you my tent?" within seconds of meeting them, it kills any chances with that LI and nets you some disapproval.

That way hearts wouldn't be auto-win, you'd have to consider if the time and place was right.

They've already done some situations where hearts aren't necessary to get the companion to make a move (e.g. Anders will make the first move if Hawke is friendly to him, and Isabela will do it if Hawke is sarcastic). But it would be cool to see the inverse, where blindly clicking hearts could hurt my chances.

It would also be interesting if our friendly/tough/sassy attitude made LIs interested in us. And them flirting first
Like in DAO
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#104
Hanako Ikezawa

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I would love to be able to play as a social or romance awkward character. I'd be able to relate to the character more. 


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#105
Wulfram

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I don't think the Inquisitor is written to be as young as the DA:O protagonist, so they probably won't be very awkward.  Some shyness in the "diplomatic" options wouldn't go amiss, but I doubt there'll be a lot of stammering going on.

 

I think DA2's flirts were made more awkward because a higher proportion of the dialogue was directly related to quests, which are harder to smoothly fit in a bit of light flirting than DA:O's "tell me about your homeland" type chats.


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#106
Hanako Ikezawa

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I don't think the Inquisitor is written to be as young as the DA:O protagonist, so they probably won't be very awkward.  Some shyness in the "diplomatic" options wouldn't go amiss, but I doubt there'll be a lot of stammering going on.

 

I think DA2's flirts were made more awkward because a higher proportion of the dialogue was directly related to quests, which are harder to smoothly fit in a bit of light flirting than DA:O's "tell me about your homeland" type chats.

The Inquisitor's age range is 20-40, so if the player wants they can be the same age as the Warden. 



#107
BlueMagitek

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Bioware doesn't support a lack of assertiveness. Even with the absence of VO, you basically had to really work at the elaborate mental fantasy and ignore how everyone around you constantly deferred to make it work. It's really only KoTOR that I can think of where there's some suggestion the entire party isn't dancing to your tune. 

 

This is mostly correct.  Baldur's Gate you were very inexperienced and it was very easy for your party to get out of control and try and kill each other.

 

As for the topic at hand; eh.  Given that you're the hero of the story, and in this story that hero is going into hellish warp gates and closing them, shy, I don't think so.  Awkward, maybe.  Especially between, say, the Dalish and the qunari. 



#108
Wulfram

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The Inquisitor's age range is 20-40, so if the player wants they can be the same age as the Warden. 

 

True, but that averages out at 30, while the Warden was around 20.  That's likely to impact how the character is written, even if they avoid anything that explicitly doesn't fit a young Inquisitor.



#109
dantares83

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That's kind of my point though - it would be interesting to see the "heart" icon represent only the PC's intention, and not the result. For example, maybe if the PC sidles up to a potential LI and says "ayyyyy gurl, have I shown you my tent?" within seconds of meeting them, it kills any chances with that LI and nets you some disapproval.

That way hearts wouldn't be auto-win, you'd have to consider if the time and place was right.

They've already done some situations where hearts aren't necessary to get the companion to make a move (e.g. Anders will make the first move if Hawke is friendly to him, and Isabela will do it if Hawke is sarcastic). But it would be cool to see the inverse, where blindly clicking hearts could hurt my chances.

yeah, this is defintely true. In DA2, as long as the heart option came up, and u choose to press it, the LI or even Aveline or Talis will always reciprocate in a positive manner even though they are technically your 'rival' and u have disagree with all their views (Fenris, Im talking to you). It is quite silly and makes it looks like Hawke is nothing but some sex god/goddness and everyone wants a piece even though he/she can be a total jerk/b**** to the LI.

 

In DAO, unless Alistair's approval reaches Adore, he will not want to go into your tent with you and if you ask a few times, he will actually disapproves. this seems more 'real-life' and yeah, it is good that Leiliana is kind of always the one who flirts with you first instead of the other way round.



#110
In Exile

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This is mostly correct.  Baldur's Gate you were very inexperienced and it was very easy for your party to get out of control and try and kill each other.

 

There were alignment issues, but you were still the default leader notwithstanding what Bioware tried to say about the charisma score. There are a few moments like that e.g. at the Neshkel mines. 

 

 

As for the topic at hand; eh.  Given that you're the hero of the story, and in this story that hero is going into hellish warp gates and closing them, shy, I don't think so.  Awkward, maybe.  Especially between, say, the Dalish and the qunari.

 

I think it's possible to play an oblivious hero, but that only works when the NPC flirts with you. 



#111
Sir DeLoria

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I'd never play that way because I'm a very social and open person, but I'm not against the option. More power to you!

Though as a political and military leader, public speeches and socialization would be required.

#112
RenAdaar

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I thought in origins, you could be shy and oblivious...that one scene with leliana comes to mind... but with hawke, youre right. it almost seemed like s/he came pre-programed with a certain personality (which I totally loved, I'd romance hawke out of everyone XD )

What scene with leliana? :0 



#113
Zjarcal

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Wouldn't use such option if it was there, would make the followers and everyone around look kinda daft if they were blindly following an insecure leader.

 

Wouldn't actually mind completely deferring control to companions in specific cases though, that would be neat.



#114
Markus

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Wouldn't use such option if it was there, would make the followers and everyone around look kinda daft if they were blindly following an insecure leader.

 

Wouldn't actually mind completely deferring control to companions in specific cases though, that would be neat.

 

A person doesn't have to be shy or reticent in public for those qualities to show in their private lives.  We're talking about playing as a shy or unsure person when it comes to our love interests and pursuing a romance.  As the chosen leader of a growing organization like the Inquisition, it'd be pretty bad if we couldn't act the part.  

 

Here's a personal example:  My headcanon for my first Inquisitor (qunari male mage) is that he's a pretty quiet and introverted person, maybe even a little shy.  He's been burned by past romantic encounters (if you could call them "romantic," as he's never actually managed to carry one into a relationship), so he doesn't quite trust that anyone would be interested in him for anything more than a simple fling.  So when it comes to pursuing romance, he waits for the other person to make a move before throwing himself into the effort.  In his case, his thought process is something like, "why bother putting in the effort when all that energy will be for naught."

 

He's also unsure of his abilities as a leader, but he knows that the Inquisition needs him to be strong, so he puts up a front of self-assurance and confidence. He relies on his advisors, works with Josephine to refine his oratory skills, and gets guidance from Cassandra when he feels it is necessary.  On the other hand, battle is one of the few things he is sure of, so he's often an inspiring, if not impressive, sight in the middle of a fight.  And eventually, he grows into his position as the Inquisitor, so his need for a confident persona slowly disappears.  His romance issues, however, continue to haunt him, meaning he's slower getting over his feat of doing something that will cause his LI (Dorian) to leave him for "someone better," or else feeling like he's worthy of the relationship.

 

That's what we mean.  How much of this we're able to explicitly play in the game, and how much is simply headcanon, is really up in the air.  It would just make is easier to play these characters if we're able come at our romances more passively, at least at first.


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#115
Zjarcal

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A person doesn't have to be shy or reticent in public for those qualities to show in their private lives.  We're talking about playing as a shy or unsure person when it comes to our love interests and pursuing a romance.  As the chosen leader of a growing organization like the Inquisition, it'd be pretty bad if we couldn't act the part.  

 

Wait wut, dis thread was actually about romance... (again)

 

Welp, nvmd then, that's what I get for posting half sleep.



#116
NoForgiveness

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Can't tell you how many times I want to not say anything or just be like "okay..." *sigh*

#117
In Exile

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A person doesn't have to be shy or reticent in public for those qualities to show in their private lives.  We're talking about playing as a shy or unsure person when it comes to our love interests and pursuing a romance.  As the chosen leader of a growing organization like the Inquisition, it'd be pretty bad if we couldn't act the part.  

 

Here's a personal example:  My headcanon for my first Inquisitor (qunari male mage) is that he's a pretty quiet and introverted person, maybe even a little shy.  He's been burned by past romantic encounters (if you could call them "romantic," as he's never actually managed to carry one into a relationship), so he doesn't quite trust that anyone would be interested in him for anything more than a simple fling.  So when it comes to pursuing romance, he waits for the other person to make a move before throwing himself into the effort.  In his case, his thought process is something like, "why bother putting in the effort when all that energy will be for naught."

 

He's also unsure of his abilities as a leader, but he knows that the Inquisition needs him to be strong, so he puts up a front of self-assurance and confidence. He relies on his advisors, works with Josephine to refine his oratory skills, and gets guidance from Cassandra when he feels it is necessary.  On the other hand, battle is one of the few things he is sure of, so he's often an inspiring, if not impressive, sight in the middle of a fight.  And eventually, he grows into his position as the Inquisitor, so his need for a confident persona slowly disappears.  His romance issues, however, continue to haunt him, meaning he's slower getting over his feat of doing something that will cause his LI (Dorian) to leave him for "someone better," or else feeling like he's worthy of the relationship.

 

That's what we mean.  How much of this we're able to explicitly play in the game, and how much is simply headcanon, is really up in the air.  It would just make is easier to play these characters if we're able come at our romances more passively, at least at first.

 

It's very likely that the majority of this will be pure headcannon, at least insofar as internal feelings and/or interactions with characters are concerned. Maybe the romance specific stuff will be different, but I kind of doubt Bioware will put the PC in a less assertive role, since they've never done that anytime they've gotten cinematics on their hands. But like I said above, the reaction wheel might be a game-changer for them. 



#118
Chari

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Actually many good leaders were introverts, or socially awkward, or plainly weird
Both Warden and Inquisitor become heroes not because they're amazing at giving orders but because they happened to be in a right place at a right time
Not to mention that even being socialy outgoing does not mean being a pro at romance. What kind of weird logic is that a good leader just can't be shy around their crush? That just makes no sense
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#119
BraveVesperia

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I thought that was already possible to a degree in DAO. I know one Warden who romanced Leliana was really naive and missed most of her innuendo/hints. She made the first move too (albeit subtle) and my Warden simply had to reply positively, then BAM, romance.

 

Meanwhile another Warden didn't even have to try and pursue Zevran, she simply had to be appreciative of his flattery. Didn't have to be especially sexual/flirty/bawdy etc either, since she was a complete romantic.

 

It was harder to do in DA2, since even if the LI shows an interest first, Hawke's flirt lines are all pretty forward. Even Isabela waits until Hawke makes a pass at her before the romance can start.



#120
Xilizhra

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It's very likely that the majority of this will be pure headcannon

2665217-132177323722_headcannon.png

 

Anyway, I do think that it's mildly strange that we've never had a chance to say that we're virginal before.


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#121
R0vena

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Anyway, I do think that it's mildly strange that we've never had a chance to say that we're virginal before.

Well, you can tell Alistair you never licked that lamppost in winter before...


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#122
Wulfram

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Anyway, I do think that it's mildly strange that we've never had a chance to say that we're virginal before.

 

Alistair, DA:O?  "No, I've never licked a lamppost in winter"



#123
ICevoL

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Both Zevran and Anders ask if (specifically) gay flirting bothers the PC. The PC can say yes. This isn't the only way to turn them down, but I thought to mention it because people were talking about players being uncomfortable with gay flirting. David Gaider has confirmed that homophobia exists in-universe and presumably that those options were homophobic. It seems pretty sad that they were included in the games.

 

While watching the DAI game play video Jesse Cox (OMFGcata on youtube) posted, I noticed a DAI codex entry that was interesting in relation to this (Sexuality in Thedas).  Spoiler tags for the codex and my impression from it:

 

Spoiler

 

Side note: If people haven't watched Jesse's video and are curious about the content, it's mostly combat with some codex items like the one spoiler-tagged above.  It didn't seem terribly "spoilery" to me, but I'm not all that sensitive to them in the first place.  I guess "watcher beware" since what I don't consider a spoiler might be a big deal to other people.

 

Some further details in the below spoiler tags, just to be safe

 

Spoiler


#124
Xilizhra

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Well, you can tell Alistair you never licked that lamppost in winter before...

 

Alistair, DA:O?  "No, I've never licked a lamppost in winter"

He wasn't actually making a sexual innuendo there, though, just something that accidentally sounded like one.



#125
Fredward

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Inquisitor, savior of the world, Herald of Andraste, one of the most powerful people in Thedas be all like:

 

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