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How will Bioware handle Necromancy?


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29 réponses à ce sujet

#1
jmadsen

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I for one am stoked as **** about the necromancer specialization. My one and only hope is that Bioware will do it justice. Story-related quests, and dialogue to be sure, but also the feel of twisting the souls of the dead to do your bidding.

 

I'm fairly optimistic since they did a great job with something similar in Jade Empire, regarding some closed-fist options, and I've also heard some interesting things about the Sith-inquisitor in The Old Republic. (Something about ghost-walking and binding multiple sith-ghosts into your own body.)  

 

Something akin to that would be most pleasing.

 

Please, Bioware! 


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#2
Darth Wraith

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I think you'll have to brace yourself. There's very little chance that BioWare will have spent lots of time and resources on creating unique content and mechanics for one single specialization of one single class that cannot be accessed by any of the others. It just doesn't make sense from a design perspective. My guess is that there will be some unique "Animate Dead"-type spells/talents with some passives that buff them, and that will be it. Possibly also some dialogue options in a few places that recognize your specialization. I don't think it's realistic to expect any more than that.


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#3
X Equestris

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Within Dragon Age, Necromancy doesn't have the same level of negative connotations that it does in other media. It appears, based on the lore currently available, that necromancy simply consists of planting relatively weak spirits inside of already deceased bodies. It may be viewed as a little distasteful by some people, but it's allowed by the Chantry, unlike blood magic.
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#4
MisterJB

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If the Necromancer Inquisitor can't summon the bodies of dead enemies to do repairs so the Inquisition's workers can focus on something else, then badly.

Seriously, I doubt the game will allows the player to take full advantage of this spec.



#5
Azaron Nightblade

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If the Necromancer Inquisitor can't summon the bodies of dead enemies to do repairs so the Inquisition's workers can focus on something else, then badly.

Seriously, I doubt the game will allows the player to take full advantage of this spec.

 

Eh, it's far easier to break stuff than to fix it.

I, for one wouldn't feel very confident if mindless skeletons and zombies patched up my walls.  ^_^


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#6
Sylentmana

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If the Necromancer can't make his enemies crap themselves in terror then its not worthwhile in my opinion.


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#7
The_Prophet_of_Donk

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As I've stated in a thread akin to this one, I believe the Necromancer will be a "pet" class. You can probably summon a Tank, Caster, and DPSer type dead things...



#8
Muspade

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You'll seeee - Duncan.

#9
BadgerladDK

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Well, if the past is anything to go by...

 

Leandra_Remains.jpg

 

With great respect


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#10
Medhia_Nox

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@MisterJB:  How many undead can a necromancer control?  We've seen undead mages summon several - but those mages would be spirits controlling spirits. 

 

Also - regardless of whether or not I play a necromancer - I wouldn't want spirits roaming Skyhold unsupervised (*eyeballs Cole*)



#11
Jeremiah12LGeek

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Based on past history, they usually lock it.



#12
The Baconer

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Within Dragon Age, Necromancy doesn't have the same level of negative connotations that it does in other media.

 

I don't know, I certainly think it would outside of Nevarra.

 

As for the spec - as long as we can get a minion, I'll be happy.


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#13
rda

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Maybe you can make a bunch of boneless women flop about.
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#14
hellbiter88

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This is my most anticipated specialization in the game right now. That said, I'm interested in the reaver class they haven't shown a lot of it.



#15
X Equestris

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I don't know, I certainly think it would outside of Nevarra.
 
As for the spec - as long as we can get a minion, I'll be happy.


It isn't unrelentingly evil though. In many other stories, being a necromancer would make someone automatically evil, but that isn't the case here. People might be creeped out by it, but there isn't a stigma against it like blood magic has. We even had a little bit of small scale necromancy in Origins with the Animate Dead spell. I would expect that to return as one of the spells in the Necromancer skill tree.

#16
hellbiter88

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The bodies of fallen foes disintegrate very quickly though, I wonder if there's a "window of opportunity" to cast an animate dead spell or if they simply rise from nowhere.


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#17
Bayonet Hipshot

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The Inquisitor shall become the Thedas equivalent of Mannimarco. 


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#18
CrazyMooNew

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The bodies of fallen foes disintegrate very quickly though, I wonder if there's a "window of opportunity" to cast an animate dead spell or if they simply rise from nowhere.

 

Yes...I've been thinking of that as well. The bodies disappear quite quickly , and many of them tend to explode into itty bitty pieces when shattered or hit with big bolts of lightning...which has me thinking that there is really only one possibility...

 

 The zombies/undead/skeletons/pets are simply summoned from the ground...and hopefully they are more akin to being like DA2's Dog summon...they stay with the character until the character leaves the area or until the zombie dies...also....they could just have it where the summon only lasts for a set period of time (2-3 minutes or something) and some of the Necromancer upgrades increase that time, the zombies look, health and damage...

 

But we're likely not going to find out until the 18th.



#19
The Baconer

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People might be creeped out by it, but there isn't a stigma against it like blood magic has. We even had a little bit of small scale necromancy in Origins with the Animate Dead spell. I would expect that to return as one of the spells in the Necromancer skill tree.

 

We don't know that. Most of Thedas cremates their dead for the purpose of avoiding re-animation, and if DA2 is anything to go by, the majority of people will associate it with Blood Magic, which would certainly give it a stigma, even if it is technically erroneous. Then there are issues with profaning the dead and so on.

 

Because of this, I have a feeling that Necromancy of a corporeal nature will have a very limited presence, if any.



#20
LightningPoodle

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Anyone who gets the Murder Knife can instantly be resurrected and fight for you until they realise the reason why they have a knife in their forehead is because you put it there. They will then proceed to turn around, scream at you, charge at you and then when all hope seems lost, they disappear into nothingness.



#21
StrangeStrategy

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I think you'll have to brace yourself. There's very little chance that BioWare will have spent lots of time and resources on creating unique content and mechanics for one single specialization of one single class that cannot be accessed by any of the others. It just doesn't make sense from a design perspective. My guess is that there will be some unique "Animate Dead"-type spells/talents with some passives that buff them, and that will be it. Possibly also some dialogue options in a few places that recognize your specialization. I don't think it's realistic to expect any more than that.

 

Seeing how they restricted us to one unchangeable spec, and excluded Blood Magic, and stated they want our specializations to feel more immersive rather than just being a gameplay choice... Uh, yeah I am expecting more than a couple mentions.

 

Maybe a spec-specific quest, special interactions with other members of the spec or opposing specs (IE Templar / Rift/Necro) or something.... But just having a few mentions would be really lame. 



#22
GipsyDangeresque

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Doesn't everybody associate necromancy with blood magic and it being evil magic in general during "Act of Mercy" in Act 1 of Dragon Age 2? Even Aveline sees risen skeletons and says "Well, there's only one way out for these mages now." (in regards to dealing with the oncoming Templars)



#23
herkles

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Well in the Kingdom of Nevarra, there is the order of the Mortalitisi, who are respected by the Nevarrans; and the Nevarrans follow the teachings of the Chantry(save for the whole practice of cremation). Now most of the rest of thedas, save tevinter, don't understand this order of magic, including other mages. I really hope that to learn this specialization we get to interact with one of them. 



#24
jmadsen

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Seeing how they restricted us to one unchangeable spec, and excluded Blood Magic, and stated they want our specializations to feel more immersive rather than just being a gameplay choice... Uh, yeah I am expecting more than a couple mentions.

 

Maybe a spec-specific quest, special interactions with other members of the spec or opposing specs (IE Templar / Rift/Necro) or something.... But just having a few mentions would be really lame. 

Exactly my thoughts. Bioware has stated that they wanted the specializations to down to one per player-character so that they would matter more. A few missions, dialogue and specific ending-choices doesn't seem too far fetched.



#25
Applepie_Svk

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lol last time that I checked, BioWare wasn´t binding specialization on some quest since the Dragon Age : Origins...