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What is it with these awful hairstyles?


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1021 réponses à ce sujet

#751
sylvanaerie

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It's not so bad...kinda growing on me now.  And I can live with dark hair textures.  I will most likely be using the same hairstyle posted earlier that like 90% other lady Inquisitors will be using in a darker brown or red color.  And praying for Bioware to master the hair rendering engine and giving us DLC.

 

I'd happily pay for it.


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#752
prosthetic soul

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As a male blonde myself, this is going to make making self-inserts REALLY problematic.  Going full-blown blonde will probably make my character looke like ass, considering the textures. 



#753
Itkovian

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The beards float off your face, and then the character creator won't even let you correct that by allowing you to make your cheeks/jaw wider. I can't figure out Bioware's logic in that.

 

Bioware's logic? What, you think they WANTED beards to look that weird? Do you think the same goes for hair in DAI?

 

Of course not, they're quite capable of seeing bad hair/beards as we are, and I'm sure they wish it wasn't the case. But I imagine delaying the game for a month to allow a handful of devs and artists to fix the problems was not a viable option. :)

 

Also, as for releasing a toolkit to allow us to fix these problems "for free", isn't free at all. There's still a development cost in releasing a toolkit fit for public consumption (though I totally think it's worth it for all the mods... but either way free it ain't).



#754
Han Yolo

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I even don't ask for long hair I just want back mah braids for elfs and many tied pigtails hairstyles like these options:

Spoiler
Spoiler
Spoiler
this last one is almost close to
Spoiler

If this hairstyles worked in previous games then it should work in this one too :< and If Josephine and Leliana can have nice hair then my Inq should too! *pray to Modder's God* I would give heaven for this...

 

This 5000 times.

We have literally a dozen different buzz cuts and three undercuts but only one braided hair style. In a medieval setting.

Hair styles like in the spoilers would not even be clippy. Why not include at least a couple more of them  :(

Ah sod it, this makes me want to tear my hair out. Disappointing.


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#755
Peranor

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It's not so bad...kinda growing on me now.  And I can live with dark hair textures.  I will most likely be using the same hairstyle posted earlier that like 90% other lady Inquisitors will be using in a darker brown or red color.  And praying for Bioware to master the hair rendering engine and giving us DLC.
 
I'd happily pay for it.


Don't get your hopes up. Bioware had two Dragon Age games with the Eclipse Engine, one large expansion pack and loads of DLC's to try and master the hair rendering and failed. And to be honest the hair rendering doesn't look much better i Mass Effect with the Unreal Engine 3 either. So counting those games with DLC's as well they have had lots of practise but never succeed. So I doubt they'll do any better with the Frostbite 3 Engine :)

I can live the the sparse amount of hairstyles avaiable in DA:I though. What really bothers me is that the hair rendering/textures doesn't look any better then what it did back in Dragon Age: Origins. And even back then it looked bad!

#756
Neverwinter_Knight77

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Bioware's logic? What, you think they WANTED beards to look that weird? Do you think the same goes for hair in DAI?

Of course not, they're quite capable of seeing bad hair/beards as we are, and I'm sure they wish it wasn't the case. But I imagine delaying the game for a month to allow a handful of devs and artists to fix the problems was not a viable option. :)

Also, as for releasing a toolkit to allow us to fix these problems "for free", isn't free at all. There's still a development cost in releasing a toolkit fit for public consumption (though I totally think it's worth it for all the mods... but either way free it ain't).

I mean we could have fixed the problem ourselves, except when you select a beard, the cheek/jaw options are disabled by the character creator and your characters face is given a weird cave-in, which makes the floaty beard problem far more noticeable. That is, indeed, Bioware's fault, and I just can't see any reason to do it.

#757
sylvanaerie

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Don't get your hopes up. Bioware had two Dragon Age games with the Eclipse Engine, one large expansion pack and loads of DLC's to try and master the hair rendering and failed. And to be honest the hair rendering doesn't look much better i Mass Effect with the Unreal Engine 3 either. So counting those games with DLC's as well they have had lots of practise but never succeed. So I doubt they'll do any better with the Frostbite 3 Engine :)

I can live the the sparse amount of hairstyles avaiable in DA:I though. What really bothers me is that the hair rendering/textures doesn't look any better then what it did back in Dragon Age: Origins. And even back then it looked bad!

 

Oh, I'm NOT holding my breath.  Just saying, I'd support a DLC like that if they released it.  



#758
Will-o'-wisp

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At the moment I'm just happy that the horns for the male Qunari look so awesome that the bad hair becomes kinda irrelevant to me. After my first playthrough the limited hair choices might be a bit of a problem though... I mean, I like playing bald or extremely shot haired women once in a while, no problem, but almost all the longer hair options are just so uninteresting that I don't feel like I want to use them at all and sometimes  just feel lika a certain character needs long hair. Even that shoulder-length one that most people were using in the videos so far looks incredibly boring to me. At least there's one kinda long hairstyle that I really like:
 

Spoiler

 
Guess I'll be able to hold out with that one and the short ones that I like until there will be mods or DLC, so I'm okay with what we're currently given, but more variety within the hairstyles would have been nice for sure. And maybe some of the less appealing hairstyles might grow on me as well, you never know...



#759
jomymarquis

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I imagine there is a Bioware employee who poured hundreds and hundreds of hours of their life on the hair design for the game and cries a little inside seeing this thread.
Carry on!


In the end if one of the most major complaints about a game a player has is "the hair sucks" I think the game makers would be content lol. Plus being in such a field would require being able to take criticism a little better lol. So... I don't feel that bad :P

#760
Fast Jimmy

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As a male blonde myself, this is going to make making self-inserts REALLY problematic. Going full-blown blonde will probably make my character looke like ass, considering the textures.


Hmmmm.

It could be an issue of69917-youre-too-******-blonde-gif-f-qP5
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#761
Angloassassin

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Don't get your hopes up. Bioware had two Dragon Age games with the Eclipse Engine, one large expansion pack and loads of DLC's to try and master the hair rendering and failed. And to be honest the hair rendering doesn't look much better i Mass Effect with the Unreal Engine 3 either. So counting those games with DLC's as well they have had lots of practise but never succeed. So I doubt they'll do any better with the Frostbite 3 Engine :)

I can live the the sparse amount of hairstyles avaiable in DA:I though. What really bothers me is that the hair rendering/textures doesn't look any better then what it did back in Dragon Age: Origins. And even back then it looked bad!

 

To be fair to Bioware (those who worked on DA), A lot of the hair was probably very basic *Because* of the pain that is rendering and animating hair - have you ever seen games that go for a realistic attempt at hair, but obviously didn't have the technology to properly pull it off? 

 

Hair just flopping all over the place, clipping through everything, including the character themselves. Or - ooor, better yet, the hair is *Fixed* into position, and stretches, bloating the texture to look blocky and terrible.

 

Even people like DICE have trouble with it, and that's with cutsom-made NPC's for games that have hair, Notably the long, free ponytail that was attatched *Only* at the hat's edge, and didn't really exist outside of that, and *Still* had trouble with clipping in clothing and cutscenes. 

 

So - I just think they went with the safe route. I probably won't notice the hair much, as long as I can create a face that I'm happy with. Most of my Wardens all looked the same because it was the *One* decent face I could make using the CC (On console, I did mod my computer version at one time.)


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#762
Peranor

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To be fair to Bioware (those who worked on DA), A lot of the hair was probably very basic *Because* of the pain that is rendering and animating hair - have you ever seen games that go for a realistic attempt at hair, but obviously didn't have the technology to properly pull it off? 
 
Hair just flopping all over the place, clipping through everything, including the character themselves. Or - ooor, better yet, the hair is *Fixed* into position, and stretches, bloating the texture to look blocky and terrible.
 
Even people like DICE have trouble with it, and that's with cutsom-made NPC's for games that have hair, Notably the long, free ponytail that was attatched *Only* at the hat's edge, and didn't really exist outside of that, and *Still* had trouble with clipping in clothing and cutscenes. 
 
So - I just think they went with the safe route. I probably won't notice the hair much, as long as I can create a face that I'm happy with. Most of my Wardens all looked the same because it was the *One* decent face I could make using the CC (On console, I did mod my computer version at one time.)


I've seen older games that does hair far better then DA:I. But yes, trying to render and animate hair when you dont have the skills to pull it of can make things just worse. But it's not that the hair isn't animated. I can live with that. Especially in a game with customizable clothing/armor the clipping issues is problematic with animated long hair. The problem is that the hair just looks unnatural, detached from the rest of the graphics in the game. It looks plastic and the colors looks... off someway.
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#763
Grieving Natashina

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The problem is that the hair just looks unnatural, detached from the rest of the graphics in the game. It looks plastic and the colors looks... off someway.

The colors like almost like poorly mixed paint.  Which is sad, because I know the art and animations teams worked so hard.  I'm not dismissing the years of work that went into the game.  

 

I guess I feel like they could have maybe spent less time on the Keep customization and more time on the parts of our character we'll be staring at the most.  Maybe they aren't apart of the same team of artists and animators, I don't know.   Just some of these customization options feel really uneven.

 

I am glad that they have at least mentioned something about this.  I can't ask or expect anything more from the devs prior to launch.  While I know a hair and CC DLC for later isn't very likely, it won't stop me from politely requesting one.   :)


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#764
Felya87

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This time hair aren't only very few...there are too many buzz cut. Weird. and terrible to look at. We are playg a warrior/mage/rogue, not a modern soldier... :huh:

it feel strange, boring, and almost as if the female character was forgetten...I love short hair. but the only pixie hair look weird...seem made of plastic. where are simple cute hairstyles?

 

Spoiler

 

Where are the decent short hairstyles?!  :(


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#765
realguile

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I feel so guilty now. Actually. 

 

I mean, I adore BioWare and try to support them however I can, but... This hair is abominable. 

Yeah, I LOVE me some dragon age/bioware but.... I can't excuse those hair styles. especially for females.


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#766
Grieving Natashina

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I'm just thankful that there is a couple of styles that I would actually use for my first two Inquisitors I have planned (female dwarf and a male human.)  I'm not being sarcastic either.  The hair options in the ME games were retched, so the fact that I have 3-4 styles in DA:I that I would actually use is a good first step.



#767
Noxis6

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Personally I could live without long hair options but what is it with these 50 shades of bald,a bit more variety would have been good


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#768
realguile

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This time hair aren't only very few...there are too many buzz cut. Weird. and terrible to look at. We are playg a warrior/mage/rogue, not a modern soldier... :huh:

it feel strange, boring, and almost as if the female character was forgetten...I love short hair. but the only pixie hair look weird...seem made of plastic. where are simple cute hairstyles?

 

Spoiler

 

[/spoiler]Where are the decent short hairstyles?!  :(

Oh my GOD dude, I'd kill to have those styles in DAI. :(


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#769
Grieving Natashina

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Personally I could live without long hair options but what is it with these 50 shades of bald,a bit more variety would have been good

I honestly suspect it has to do with the engine.  I found out that this is going to be the first RPG on the Frostbite/DICE engine.  Prior to this, it's all been games like Battlefield and Call of Duty that has been on this engine.  Military first person shooters, and those would be rocking the 12 different styles of shaved to bald for the male PC/NPCs.  The DA team probably just accessed what was already there.



#770
Ogillardetta

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I actually kind of like the haircuts for humans elfs and dwarfs. Qunari haircuts are bad though.



#771
Felya87

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Oh my GOD dude, I'd kill to have those styles in DAI. :(

 

I know...short hair can be as feminine and cute as longer hair. I'm very confused as why there sin't anything a little like those.  :( and the only one a little similar is...quite bad looking, honestly. The number of hairstyles and expecially variety is quite restrictive.

I believed, since mods will be difficult, and there are so many palyers on consoles, there would be a little more an the hairstyles departmant...is not as if better/more varied hairstyles wheren't asked for...



#772
AmRMa

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The colors like almost like poorly mixed paint.  Which is sad, because I know the art and animations teams worked so hard.  I'm not dismissing the years of work that went into the game.  

 

I guess I feel like they could have maybe spent less time on the Keep customization and more time on the parts of our character we'll be staring at the most.  Maybe they aren't apart of the same team of artists and animators, I don't know.   Just some of these customization options feel really uneven.

 

I am glad that they have at least mentioned something about this.  I can't ask or expect anything more from the devs prior to launch.  While I know a hair and CC DLC for later isn't very likely, it won't stop me from politely requesting one.   :)

 

I think I read somewhere they were looking into making the Mirror in the Black Emporium later on, so hopefully they add some new hair into that as well. If they do it of course.



#773
Neuromancer

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Please tell me that is console grpahics.....



#774
Lady Luminous

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This time hair aren't only very few...there are too many buzz cut. Weird. and terrible to look at. We are playg a warrior/mage/rogue, not a modern soldier... :huh:

it feel strange, boring, and almost as if the female character was forgetten...I love short hair. but the only pixie hair look weird...seem made of plastic. where are simple cute hairstyles?

 

Spoiler

 

Where are the decent short hairstyles?!  :(

 

 

I know. Why is this so hard to implement? 

 

Medium_length_wavy_hairstyles_with_braid



#775
Grieving Natashina

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Please tell me that is console graphics.....

I will if it makes you feel better.  Of course, I would be lying.  

 

I've seen CC footage from both console and PC.  The hair is bad no matter what platform you play on.