What is it with these awful hairstyles?
#876
Posté 10 novembre 2014 - 11:56
#877
Posté 11 novembre 2014 - 12:09
How odd. I thought Ubisoft couldn't render females.
Me either ,
Such a improvement
- Tex aime ceci
#878
Posté 11 novembre 2014 - 12:10
That ACU hair is just as fugly to me. The meshes look like they're sitting on their scalp, which makes them look wiggy. The woman's hair is a weird mixture of straight and curly (never mind the strange layering), and the textures are just as crunchy as DAI's.
If I had to pick a game whose hair I liked, I think GW2 did a great job with textures and movement (some of the longer hairs are just gorgeous). My biggest complaint is that most of the brunette shades were just off.
#879
Posté 11 novembre 2014 - 12:13
Speaking as a guy who wears his hair long, personally I'm not too bothered by the lack of long hair options. Mostly due to the sheer impracticality of someone who's job involves so much combat wearing long hair loose.
Honestly I'd hate to see anything too stylized or fashionable. Would just nag at me how it isn't getting messed up.
#880
Posté 11 novembre 2014 - 12:42
Speaking as a guy who wears his hair long, personally I'm not too bothered by the lack of long hair options. Mostly due to the sheer impracticality of someone who's job involves so much combat wearing long hair loose.
Honestly I'd hate to see anything too stylized or fashionable. Would just nag at me how it isn't getting messed up.
My main issue is that there's a lack of variety. There are a great deal of ultra-short, ultra-practical, very simple styles to choose from, but little else. It puts a bit of a crimp on the number of ways you can customize your character and make them feel your own. My go-to is usually a fairly practical bun or ponytail, but I can respect that a lot of other people want a more sophisticated/stylish look to go along with their character concepts. It also makes me a bit nervous that all of these styles will be recurrant on a majority of the NPCs, many of them non-combatants, and thus unrestrained by any real need for short-cropped hair.
#881
Posté 11 novembre 2014 - 01:25
Phew, it took my three hours and a lot of nerves, also I just realized I forgot the dreadlocks but anyway:
I present you a few ideas for hairstyles that might be a bit more diverse than what Bioware is offering us:
Short / medium length
Shoulder length/ past shoulders
aaand a few more "daring"
Dear BioWare, please hire this talented and cultured dinosaur individual! ![]()
- Allaiya, S Seraff, prosthetic soul et 3 autres aiment ceci
#882
Posté 11 novembre 2014 - 01:27
My main issue is that there's a lack of variety. There are a great deal of ultra-short, ultra-practical, very simple styles to choose from, but little else. It puts a bit of a crimp on the number of ways you can customize your character and make them feel your own. My go-to is usually a fairly practical bun or ponytail, but I can respect that a lot of other people want a more sophisticated/stylish look to go along with their character concepts. It also makes me a bit nervous that all of these styles will be recurrant on a majority of the NPCs, many of them non-combatants, and thus unrestrained by any real need for short-cropped hair.
Imagine those poor tavern waitresses sporting buzzcuts or half shaved heads *shudder* It makes my toes curl.
- Tielis, Neverwinter_Knight77, JerZey CJ et 2 autres aiment ceci
#883
Posté 11 novembre 2014 - 01:34
The above illustrations are nice, but they are just illustrations added to paper. Bioware artists don't lack creative insight, as the scrapped braided styles demonstrate. I just have to wonder what in the current engine limited their ability to render the scrapped styles and why they made the artistic choices (a dozen of the 'bald' styles) that they did.
And tavern wenches delivering my food/drink with buzzcuts...yea I'd prefer that to hair in my food/drink. From a practical standpoint it works. Also toward eliminating parasites as well.
And the redhead in the assassin's creed screencap, the hair isn't consistently rendered. Some of it (the loose fall in the back) seems decently textured, but the part gathered and pulled back from the face looks like straw to me.
#884
Posté 11 novembre 2014 - 01:43
The above illustrations are nice, but they are just illustrations added to paper. Bioware artists don't lack creative insight, as the scrapped braided styles demonstrate. I just have to wonder what in the current engine limited their ability to render the scrapped styles and why they made the artistic choices (a dozen of the 'bald' styles) that they did.
I'm guessing that for the moment while they had to rebuild hair from scratch compared to the past games, they also had to work with a certain style since Frostbite was originally used for FPS games with military hair
#885
Posté 11 novembre 2014 - 01:48
My main issue is that there's a lack of variety. There are a great deal of ultra-short, ultra-practical, very simple styles to choose from, but little else. It puts a bit of a crimp on the number of ways you can customize your character and make them feel your own. My go-to is usually a fairly practical bun or ponytail, but I can respect that a lot of other people want a more sophisticated/stylish look to go along with their character concepts. It also makes me a bit nervous that all of these styles will be recurrant on a majority of the NPCs, many of them non-combatants, and thus unrestrained by any real need for short-cropped hair.
I love how no one ever mentions how impractical it must be to tie up their hair in the deep roads or in camp, but it's totally fair game now that we're the inquisitor.
This was a braided loop, wouldn't strands have to be tucked back in pretty frequently?

Two braided buns that never get messy? 
C'mon, if we could headcannon perfect hair in Origins, why shouldn't we have pretty hair in Inquisition?
- realguile, Nefla et TammieAZ aiment ceci
#886
Posté 11 novembre 2014 - 01:52
whatever happened to those sweet hairstyles in the previous race presets? You know, those sweet braided ones?
- Ieldra, realguile et Tex aiment ceci
#887
Posté 11 novembre 2014 - 06:55
Imagine those poor tavern waitresses sporting buzzcuts or half shaved heads *shudder* It makes my toes curl.
It's the new Orlesian court fashion (see OP), which of course has to be emulated ![]()
@Captivating KS:
It appears there will be at least one area where DAO remains superior...
- Lady Luminous aime ceci
#888
Posté 11 novembre 2014 - 07:37
Speaking as a guy who wears his hair long, personally I'm not too bothered by the lack of long hair options. Mostly due to the sheer impracticality of someone who's job involves so much combat wearing long hair loose.
Honestly I'd hate to see anything too stylized or fashionable. Would just nag at me how it isn't getting messed up.
Yeah, in real life even a tight ponytail deteriorates to an unseeable mess quickly. But I think it's believable enough even compared to shorter loose hair. Otherwise cornrows
#889
Posté 11 novembre 2014 - 08:22
whatever happened to those sweet hairstyles in the previous race presets? You know, those sweet braided ones?
You mean these?

I would've loved them. I guess they got axed because someone thought being more "modern" would be more interesting. As someone else said, in no way is this choice of hairstyles a technical issue, apart from the absence of long hair.
- Han Shot First et Tex aiment ceci
#890
Posté 11 novembre 2014 - 08:31
You mean these?
I would've loved them. I guess they got axed because someone thought being more "modern" would be more interesting. As someone else said, in no way is this choice of hairstyles a technical issue, apart from the absence of long hair.
Ah, those look great, though I would assume that the style was previously Ferelden so I would assume they went for more of a free-marcher look this time around. Makes sense to me either way.
#891
Posté 11 novembre 2014 - 08:33
You mean these?
*snip*
I would've loved them. I guess they got axed because someone thought being more "modern" would be more interesting. As someone else said, in no way is this choice of hairstyles a technical issue, apart from the absence of long hair.
I said it in the qunari-hair thread and I'll say it here again. There is a point where bad designs just can't be blamed on technical limitations.
- Ieldra, Allaiya, realguile et 6 autres aiment ceci
#892
Posté 11 novembre 2014 - 09:05
I'm guessing that for the moment while they had to rebuild hair from scratch compared to the past games, they also had to work with a certain style since Frostbite was originally used for FPS games with military hair
OMG stop blaming Frosbite seriously. For god's sake BF4 had long hair:

and it's been used for other games like a 2011 Need For Speed: http://youtu.be/9KXHLVzBGjI?t=59s
Even if there are any, whatever technical limitations there are won't be due to "Frostbite is for pew pew bang bang".
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#893
Posté 11 novembre 2014 - 09:39
Do you people not know who tmp7704 is? Whatever he says regarding this should be good as gospel
#894
Posté 11 novembre 2014 - 09:53
But does that woman change outfits very often?OMG stop blaming Frosbite seriously. For god's sake BF4 had long hair:
and it's been used for other games like a 2011 Need For Speed: http://youtu.be/9KXHLVzBGjI?t=59s
Even if there are any, whatever technical limitations there are won't be due to "Frostbite is for pew pew bang bang".
Does she get animated in more than a couple of cutscenes?
Answer is probably no.
I bet her hat is glued to her skull and she has no top-hair.
- TheyCallMeBunny et TammieAZ aiment ceci
#896
Posté 11 novembre 2014 - 09:58
Havent seen these hairstyles before
If that Inquisitrix and Josephine got into a relationship, every day would be like a crazy clone party.
- Dermain et Neverwinter_Knight77 aiment ceci
#897
Posté 11 novembre 2014 - 10:04
^ That hair looks nice. A little blocky in the long shot but it's miles ahead of anything else.
But does that woman change outfits very often?
Does she get animated in more than a couple of cutscenes?
Answer is probably no.
I bet her hat is glued to her skull and she has no top-hair.
"probably no"
Very convincing argument. Not that either yes or no to any of those questions would have anything to do with Frosbite giving DAI bad hair.
And case you misunderstood me, I'm not asking for hair that long. It's a retort to "Frosbite is unable to render anything but buzzcuts!" But really, that's such a nonsense statement I felt stupid just looking up examples.
- Nefla aime ceci
#898
Posté 11 novembre 2014 - 10:51
Those questions are fair queries.^ That hair looks nice. A little blocky in the long shot but it's miles ahead of anything else.
"probably no"
Very convincing argument. Not that either yes or no to any of those questions would have anything to do with Frosbite giving DAI bad hair.
And case you misunderstood me, I'm not asking for hair that long. It's a retort to "Frosbite is unable to render anything but buzzcuts!" But really, that's such a nonsense statement I felt stupid just looking up examples.
I know the type and I have played similar games. I know that these games have characters don't have customizable options for clothes and are not used in animations and cinematics as rigorously as they are done in RPGs.
If I am wrong, by all means prove me wrong. A simple Google search shows that there isn't much to counteract me.
The issue is not the engine. It is using that engine to produce wanted results. Frostbite has no RPG predecessor so extra zots had to be allotted to "convert" this engine into something that fits DAI
I too believe that the hair implementation is not that impressive. However, I assure you that conditions will be improved as the Devs gain more experience and foothold with the engine. If not through a DAI patch, then the next game.
#899
Posté 11 novembre 2014 - 11:07
I just want to know why they changed this hairstyle:

I wanted to use it for my inquisitors. In my opinion it looks great.
This, however, does not:
I'm pretty sure this hairstyle isn't supposed to look like this:
- Tex aime ceci
#900
Posté 11 novembre 2014 - 11:27
Those questions are fair queries.
I know the type and I have played similar games. I know that these games have characters don't have customizable options for clothes and are not used in animations and cinematics as rigorously as they are done in RPGs.
If I am wrong, by all means prove me wrong. A simple Google search shows that there isn't much to counteract me.
The issue is not the engine. It is using that engine to produce wanted results. Frostbite has no RPG predecessor so extra zots had to be allotted to "convert" this engine into something that fits DAI
I too believe that the hair implementation is not that impressive. However, I assure you that conditions will be improved as the Devs gain more experience and foothold with the engine. If not through a DAI patch, then the next game.
I really didn't want to answer your questions because like I said none of them have any bearing on dai's horrible hair. There's nothing to prove wrong. They're irrelevant. And even if Frostbite only ever made buzzcuts, DAI's buzzcuts look far worse. But if you wanna know so badly fine:
She has one outfit change:

It's probably a complete character swap. irrelevant
As a deuteragonist or triteragonist She's "animated" throughout the game, including cutscenes. Hair is completely static in DAI/Animations have nothing to do with how bad a hair looks in a still screenshot. irrelevant
Again the state of the hat has nothing to do with DAI's hair at all. It's a 3d model, glue doesn't exist. Did they render her hair under the 3d model? I dunno probably not, why would they? It's a fps it's completely pointless. Unless her hat comes off at some point. Does her point come off? I dunno. Possibly, it wasn't that memorable. Plus, it's irrelevant. But sh!t look at that above! BF4 can render hair without hats! Amazing!
- Nefla aime ceci





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