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Which specialization would fit best.


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#1
Fessels

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I am aware that I will not be the first newbie to DAO to ask this, but still.

 

I started with the Fade yesterday and I noticed that the Templar specialization was unlocked. ( Most likely due to a conversation with Alistair. ) but I am not sure if it would fit with my Dagger Dual Wielding Warden. These are my Wardens current attributes ...

 

DAOAttributeStats_zps8bbb0050.jpg

 

I hat set cunning at max 16 ( Before I started The Fade quests. ) and since then I have been distributing 2 points in Dex and 1 in strength on level up. I want to get strength to 42 so that i can wear the heaviest armours ... and I will go for max Dex.

 

But I have no idea how useful the Templar specialization would be, or if one of the other 3 would be better for a Dual wielding Daggers warrior? ( Once they get unlocked. )

 

Some Advice / Tips on this are very welcome. :)



#2
X Equestris

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It's useful when fighting mages and demons, especially if Curse of Mortality gets cast on one of your characters. Depending on your story choices, you might not unlock Reaver for a while, while Champion fits a tank better. Berserker is acquired after talking to another companion, but to me, it fits a Two-Handed Warrior better. You get two specializations anyway, so if you unlock another later that you like more, you could take it as well.
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#3
Lavaeolus

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I wouldn't stress too much over this, so ultimately don't feel confined by my thoughts. Now, for a dual-wield, I probably would not get Templar. It does have its uses as a "**** you" to mages, and Holy Smite is pretty nice, but it hasn't got too much going for it to help the whole stabstabbyness. Nice if you want to add some extra defense, though.

Ideally, I'd go with Berserker and Reaver, Berserker first. Berserker essentially will increase your damage, though at cost to your Stamina. It works nicely with a dual-wield warrior, who's probably primarily out there to cause pain.

You may be waiting a long time to get Berserker, though. You have to get a companion from Orzammar, complete there, and then get him to like you. If you're generally acting "good", Reaver will probably be cut off from you, alas. If it comes down to it, I'd take Champion over Templar, increases your attack and defense and lets you knock down foes. Adds some more drain to your stamina, however.

It will probably be some time before you get access to Champion either, so you could just take templar by default. May as well get a worse bonus for the whole of the game, eh? Already mentioned what I'd go for, though.
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#4
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It's useful when fighting mages and demons, especially if Curse of Mortality gets cast on one of your characters. Depending on your story choices, you might not unlock Reaver for a while, while Champion fits a tank better. Berserker is acquired after talking to another companion, but to me, it fits a Two-Handed Warrior better. You get two specializations anyway, so if you unlock another later that you like more, you could take it as well.

 

Hmm i did not know you get 2 specializations ... nice to know, thanks X Equestris :)

 

I wouldn't stress too much over this, so ultimately don't feel confined by my thoughts. Now, for a dual-wield, I probably would not get Templar. It does have its uses as a "**** you" to mages, and Holy Smite is pretty nice, but it hasn't got too much going for it to help the whole stabstabbyness. Nice if you want to add some extra defense, though.

Ideally, I'd go with Berserker and Reaver, Berserker first. Berserker essentially will increase your damage, though at cost to your Stamina. It works nicely with a dual-wield warrior, who's probably primarily out there to cause pain.

You may be waiting a long time to get Berserker, though. You have to get a companion from Orzammar, complete there, and then get him to like you. If you're generally acting "good", Reaver will probably be cut off from you, alas. If it comes down to it, I'd take Champion over Templar, increases your attack and defense and lets you knock down foes. Adds some more drain to your stamina, however.

It will probably be some time before you get access to Champion either, so you could just take templar by default. May as well get a worse bonus for the whole of the game, eh? Already mentioned what I'd go for, though.

 

 

Berserker would fit then considering the Dual wield and with Daggers my Warden has a fast attack speed so that would help out combined. And yeah my first character is for the most a good person so i will assume that Reaver is indeed not reachable for me this time. ( Guess it is more for a Rogue/Assassin type Char then. ) Would the Defence part of Champion work while Dual Wielding ...or does it require a Shield? ( Or is it a simple +% to armour? )

 

As for taking Templar for now ... I guess I could backup my save games and simply try out Templar. If I then find out I do not like it I can use the backup. Would mean replaying everything I did after the backup, but that would be better then being stuck with Templar from there on.

 

Thanks Lavaeolus. :)



#5
MouseHopper

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I agree that the Champion specialty will serve you better than the Templar specialty. The dual wield that you are using with daggers works best with a rogue, but can also serve a warrior quite well. Your warrior can use the dual wield with swords too, if you come up with any particularly powerful ones. Some do not have to be used with your main sword hand. Be sure to check them when you pick them up. Mostly I give my warrior either sword and shield or two-handed swords with the Champion specialty and Berserker or Templar. Reaver is for a more bloodthirsty character (which can also work if you are so inclined). I sometimes give Oghren Berserker and Reaver. Oh, and you should probably bring up your warrior's constitution a bit as well. The attributes you have been working on are more those of a rogue than a warrior. Good luck, and happy playing.
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#6
X Equestris

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Hmm i did not know you get 2 specializations ... nice to know, thanks X Equestris :)
 

 
Berserker would fit then considering the Dual wield and with Daggers my Warden has a fast attack speed so that would help out combined. And yeah my first character is for the most a good person so i will assume that Reaver is indeed not reachable for me this time. ( Guess it is more for a Rogue/Assassin type Char then. ) Would the Defence part of Champion work while Dual Wielding ...or does it require a Shield? ( Or is it a simple +% to armour? )
 
As for taking Templar for now ... I guess I could backup my save games and simply try out Templar. If I then find out I do not like it I can use the backup. Would mean replaying everything I did after the backup, but that would be better then being stuck with Templar from there on.
 
Thanks Lavaeolus. :)

You get two specialization points, one at level 7 and one at level 14.

Reavers is unlocked by a certain moral choice you make during one of the main story quests, and it is acquired by making what might be considered the "evil" choice. You could save before making your choice, acquire the specialization, then reload, but you need to play through that part of the quest again.

Champion works with dual-wielding, but it is really more of a support spec. I believe there is only one active ability with Champion, and while it does knock some enemies off of their feet, it isn't that great.

Berserker could work, but you need to complete the Orzammar quest line, which is easily the longest in the game. It's also probably the hardest of the main story quests.

As far as pure damage dealing, Berserker and Reaver together would let you do a lot of damage, but you would have to wait until you had beaten most of the game to get both.

As a side note, once you unlock a specialization, it is permanently unlocked across all playthroughs.
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#7
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I agree that the Champion specialty will serve you better than the Templar specialty. The dual wield that you are using with daggers works best with a rogue, but can also serve a warrior quite well. Your warrior can use the dual wield with swords too, if you come up with any particularly powerful ones. Some do not have to be used with your main sword hand. Be sure to check them when you pick them up. Mostly I give my warrior either sword and shield or two-handed swords with the Champion specialty and Berserker or Templar. Reaver is for a more bloodthirsty character (which can also work if you are so inclined). I sometimes give Oghren Berserker and Reaver. Oh, and you should probably bring up your warrior's constitution a bit as well. The attributes you have been working on are more those of a rogue than a warrior. Good luck, and happy playing.

 

Yeah i might change to 2 longswords if I find 2 good ones. As for the constitution ... yeah i was thinking about doing that next time. I noticed yesterday that some of the shapes you can take in the Fade have more health then my Warden. 

 

And thanks you MouseHopper. :) 

 

 

You get two specialization points, one at level 7 and one at level 14.

Reavers is unlocked by a certain moral choice you make during one of the main story quests, and it is acquired by making what might be considered the "evil" choice. You could save before making your choice, acquire the specialization, then reload, but you need to play through that part of the quest again.

Champion works with dual-wielding, but it is really more of a support spec. I believe there is only one active ability with Champion, and while it does knock some enemies off of their feet, it isn't that great.

Berserker could work, but you need to complete the Orzammar quest line, which is easily the longest in the game. It's also probably the hardest of the main story quests.

As far as pure damage dealing, Berserker and Reaver together would let you do a lot of damage, but you would have to wait until you had beaten most of the game to get both.

As a side note, once you unlock a specialization, it is permanently unlocked across all playthroughs.

 

 

So I have been wandering around for 2 levels with the chance for a specialization ... alrighty then I need to start checking things better in game. Guess I will have to wait and see with Champion then. As for the quest line for Berserker ... are you telling me it is longer then getting the support of the mages quest line? ( In order to finish the quests inside Redcliff Castle. )

 

As for the permanent unlock of a specialization, well that is a good thing to know.

 

Thanks X Equestris. :)



#8
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It will probably take you longer to finish Orzammar than any of the other individual main quests. In order to complete Redcliffe and get Champion, you need to resolve the situation with Connor, then complete another main story quest to heal Arl Eamon. That other main quest will give you Reaver based on your choice in it. Orzammar itself has three major parts, the last of which is easily longer than the other two, especially if it is your first playthrough.

#9
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It will probably take you longer to finish Orzammar than any of the other individual main quests. In order to complete Redcliffe and get Champion, you need to resolve the situation with Connor, then complete another main story quest to heal Arl Eamon. That other main quest will give you Reaver based on your choice in it. Orzammar itself has three major parts, the last of which is easily longer than the other two, especially if it is your first playthrough.

 

Shjees, thanks for the heads up on that. :)



#10
MouseHopper

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Just so you know though, you can do your quest line in any order that you choose.  There is no right or wrong.  After you have been to Lothering with Morrigan and Allistair, you can then decide where to go next.  My preference was always Redcliffe, but I have played this game dozens and dozens of times.  Make sure that you go to camp often and sort yourself out.  Also be sure to keep your companions happy with you if at all possible, at least in your first playthrough.  I agree that Orzammar is probably the longest of the quests.  I think that the Dalish Elves may be the easiest.  But you get something out of each, so just take your time and remember to SAVE OFTEN.. and have a good time. 


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#11
Kenshen

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The Dalish quest isn't all that long but it can be pretty tough if you don't have a lot of levels under your belt. 



#12
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Just so you know though, you can do your quest line in any order that you choose.  There is no right or wrong.  After you have been to Lothering with Morrigan and Allistair, you can then decide where to go next.  My preference was always Redcliffe, but I have played this game dozens and dozens of times.  Make sure that you go to camp often and sort yourself out.  Also be sure to keep your companions happy with you if at all possible, at least in your first playthrough.  I agree that Orzammar is probably the longest of the quests.  I think that the Dalish Elves may be the easiest.  But you get something out of each, so just take your time and remember to SAVE OFTEN.. and have a good time. 

 

LoL oddly enough I also went to Redcliff after Lothering, it was there that I picked up the quest to get the aid of the mages guild after Connor ran away from everyone. As for keeping my companions happy ... yeah every gift I find or buy I give to the companion it is meant for. ( I use a mod that shows for who the gift is. ) I will prepare myself mentally for the Orzammar quest line then. :)
 
As for saving a lot ... I already do that. I save at the beginning of a new area and after big fights, and in between I make quick saves when ever I think there is a chance of something going wrong. And I am definitely enjoying the game. :)

 

 

The Dalish quest isn't all that long but it can be pretty tough if you don't have a lot of levels under your belt. 

 

 

Really, what would be a good level to start the Dalish quest line then.



#13
MouseHopper

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Well, I guess it's true that the Dalish quest line is not all that easy; but then again none of them are. So ultimately one has to choose something to do next. I don't want to spoil anything for you by telling you what to expect in each quest line, but each has its own difficulty built in. For a newbie I just thought that the Dalish quest line has more straightforward fighting, and it is a bit shorter. It is definitely not easy. The mages tower will obviously have quite a bit of magic stuff to deal with and Orzammar will have more darkspawn, lots of them. Each , except for the Dalish one, will enable you to pick up another character to help you along the way. That is probably telling you enough. If you have the book, you may already know about the characters you will be picking up, and can decide which type is most important. If you have been to Lothering you should already have picked up Sten and Leliana. Somewhere in your travels on the highway you will pick up another character (a rogue). As the story progresses you will get a better idea of which type of character works better for you in battle. Each type has his own place and can be very helpful depending on a given situation.
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#14
Ferretinabun

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I've always been wary of the Dalish quest ever since my very first playthrough when I went there straight out of Lothering and got hopelessly stuck. Admittedly I wasn't levelling up very wisely (I didn't really know what I was doing there), but even so I wouldn't recommend doing it before you've done at least Redcliffe and the Mage's Tower first. The DLC stuff (Stone Prisoner, Warden's Keep and Return to Ostagar) are generally on the easier side too, so they're good to do early to build up xp (particularly the Stone Prisoner, for story reasons).


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#15
Dabrikishaw

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A dual-wielding Warrior works best with Berserker/Reaver as some have said. 


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#16
Kenshen

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I am not sure about what level is good I think it is more experience with the game and how to work your party.  I would say level 7 since that will give you the first specialization point for you and your party.  Like most other spots in the game you will be punished hard for just running into a room expecting an easy fight.  I think that might be what can make it hard is one room will be very easy then the next can cut you down fast.  One thing to remember is there isn't any kind of penalty for leaving that area before it is finished if it proves to be to tough.  The only time that will happen is your first trip to Redcliffe and if you leave before the battle at night.


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#17
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Oh yeah, I forgot to ask you if you had any DLC's.  As Ferritinabun says above, some of those are easier to try out first and will help you build up your levels and experience before trying out some of the other quests.  If you have Stone Prisoner, that would definitely be a good one to do before you go to Orzammar.  Also, I agree with Kenshen that Level 7 will get you another Specialization point and to be careful about just slapdash running into a room without checking first.  I cannot remember anymore if there are enemy warnings in this game (little red dots, etc).  If so, pay very close heed to those before going into a room.  

 

If you want to know the order I usually prefer, I do Redcliffe, The Mages Tower, Dalish Elves, and then Orzammar.  But I have all the DLCs, and I do most of them somewhere mixed in between.   In addition, even though I do Redcliffe, I don't complete all parts of it at once.  I just save the town and then go onto other things before I go after the urn, etc.  There is a good reason for this, but again, I do not want to spoil anymore than I already have.

 

If you don't have the DLC's I highly recommend them.  They are all fun and I think they add a lot of good playtime to the game, and as mentioned they are a bit easier than the original quests.


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#18
Kenshen

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Another thing I thought of that I can share is difficulty isn't just level based.  Unlike the Mass Effect games, DA games have far more strategy involved and that can really make a tough fight easier.  I think one of the reasons why Redcliffe is the popular first stop is because for the night battle we get several NPCs to help which lowers the need to come up with a strategy.  The circle takes a little more (not the fade part that is easy) then the dalish a little more then finally Orzammar which always has me thinking or reloading...stupid archers.  My point is if you come across a fight that beats you down it might not just be because of your level or gear but how you approach the fight, who you are fighting with, and how you use each members abilities.  Don't be afraid to experiment. 


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#19
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I am not sure about what level is good I think it is more experience with the game and how to work your party.  I would say level 7 since that will give you the first specialization point for you and your party.  Like most other spots in the game you will be punished hard for just running into a room expecting an easy fight.  I think that might be what can make it hard is one room will be very easy then the next can cut you down fast.  One thing to remember is there isn't any kind of penalty for leaving that area before it is finished if it proves to be to tough.  The only time that will happen is your first trip to Redcliffe and if you leave before the battle at night.

 

 

Another thing I thought of that I can share is difficulty isn't just level based.  Unlike the Mass Effect games, DA games have far more strategy involved and that can really make a tough fight easier.  I think one of the reasons why Redcliffe is the popular first stop is because for the night battle we get several NPCs to help which lowers the need to come up with a strategy.  The circle takes a little more (not the fade part that is easy) then the dalish a little more then finally Orzammar which always has me thinking or reloading...stupid archers.  My point is if you come across a fight that beats you down it might not just be because of your level or gear but how you approach the fight, who you are fighting with, and how you use each members abilities.  Don't be afraid to experiment. 

 

 

Well my warden will be level 10 after I defeat the Sloth demon, so i guess the levels part of my character is not bad. As for the Difficulties between enemies / rooms ... yeah I already noticed that. When I met a revenant in the Circle tower the entire group was able to defeat it with some difficulty, but then later we encountered the first Arcane Horror. In no time that creature took down my warden and two others, Wynne was still standing but hat very little health left as well. Dog could distract the Arcane horror just long enough for me to have Wynne cast Revival on my warden. After that I could assist Dog ( Or as i called him Galzra. ) in taking it down. ( But it was still in the nick of time. )

 

And then in the Fade I took another Arcane Horror down with just my warden?  When it comes to experimenting with my group and it's tactics ... well i have no problems with that i certainly will do that. Most only have 4 or 5 slots, except for Wynne she hat way more then the rest when she joined. And I was perfectly fine with that ... considering her Healing and Buff spells.

 

 

Oh yeah, I forgot to ask you if you had any DLC's.  As Ferritinabun says above, some of those are easier to try out first and will help you build up your levels and experience before trying out some of the other quests.  If you have Stone Prisoner, that would definitely be a good one to do before you go to Orzammar.  Also, I agree with Kenshen that Level 7 will get you another Specialization point and to be careful about just slapdash running into a room without checking first.  I cannot remember anymore if there are enemy warnings in this game (little red dots, etc).  If so, pay very close heed to those before going into a room.  

 

If you want to know the order I usually prefer, I do Redcliffe, The Mages Tower, Dalish Elves, and then Orzammar.  But I have all the DLCs, and I do most of them somewhere mixed in between.   In addition, even though I do Redcliffe, I don't complete all parts of it at once.  I just save the town and then go onto other things before I go after the urn, etc.  There is a good reason for this, but again, I do not want to spoil anymore than I already have.

 

If you don't have the DLC's I highly recommend them.  They are all fun and I think they add a lot of good playtime to the game, and as mentioned they are a bit easier than the original quests.

 

 

No at the moment i only have DAO, but the Ultimate editions is cheap now a days so I will definitely buy it one day. But at the moment I have quit extensive construction work done on my home and that is not cheap ... so I will have to wait and see when I have some spare money to buy the Ultimate Edition. The way it is going right now that will most likely be some where in December or January.


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#20
Kenshen

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That is good but I wouldn't rely solely on the tactics in hard fights.  I find it is better to mirco manage each member so they are doing what I want when I want.  This is really true if you are low health and mana pots and need to make each count.  If you haven't already noticed if you set the mages to drink a mana pot when they get low they will burn through your supply.  At level 10 you should be good to go for most things not named High Dragon 


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#21
MouseHopper

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Yep, I agree with Kenshen on the above post.


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#22
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@ Kenshen and MouseHopper

 

Thank you, I kept an eye on the Mana pots used by Wynne last night during the fight against the Sloth Demon and she did indeed use more than I anticipated. So I just now took out the tactic rules for using Mana pots from Wynne and Morrigan. I might do the same thing with the Health pots but at the moment I have a lot more health pots than Mana pots so I will have to wait and see how much are used by the group during a fight.


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#23
Kenshen

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Herbalism is a great crafting skill to get for someone.  Lyrium dust can be found in an endless supply at the merchant at the begining of the circle.  There is also a merchant in the dalish camp that has endless amount of elfroot.  Bohdan has everything else being at your base camp.  There are recipes all over the place so keep an eye out for those (or look them up on the net haha). 


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