In the minority but i would actually support a game set in Thedas hundreds of years later where magic is on the down low and Thedas has underwent an industrial revolution like the way Fable went. Guns, clockwork, steampunk etc.
Guns in Dragon Age
#176
Posté 28 octobre 2014 - 02:03
#177
Posté 28 octobre 2014 - 02:10
#178
Posté 28 octobre 2014 - 02:23
I'm going to tell you what I tell my 1 year old when she has her finger up her nose:
"No Thank You"
#179
Posté 28 octobre 2014 - 04:00
How many black powder fantasy cRPGs are there available ? And how many "standard" fantasy ?
Being an elf and whacking with sword at some orcs can get a little old after doing that game after game.
I know about tastes and opinions, they differ. But if there were two DA:I versions available, one in standard fantasy setting and one in blackpowder (or steampunk if you want to call it like that) I would go with the latter one, without hesitation.
#180
Posté 28 octobre 2014 - 04:14
I want spears, pole-axes and various halbard weapons before guns. Because I think they are cooler then guns
I mean if I could make a rogue with the fighting style of Oberyn Martell, I would do so right away.
#181
Posté 28 octobre 2014 - 04:28
Guns are only for...

#182
Posté 28 octobre 2014 - 05:00
That would be skipping a few steps as far as firearm progression goes (though of course it's not like the evolution of guns in Thedas would have to resemble our own history at all), it would probably be a matchlock or a handgonne.
Yes, I know. Unfortunately, English is not my native language....I know that there probaby wrere something else before flintlocks, but alas, flintlocks are the only english words I know for a historic firearms...or maybe muskets?
#183
Posté 28 octobre 2014 - 05:02
There are also matchlock (earliest) and wheelock too.
#184
Posté 28 octobre 2014 - 05:08
As long as they were implemented well, didn't make them 'one-class-only' or replace magic with them.
You know what'd be good (and would make sense)? Flint/Matchlocks in a grenade slot. With a cone of probability for where the shot will end up, with higher damage closer, etc. You can have enchanted rifles and bullets for extra effects and so on.
Now that'd be fun.
- LaughingWolf et IVI4RCU5 aiment ceci
#185
Posté 28 octobre 2014 - 06:08
Sandal should just show up with one with no explanation as to how or where he got it.
#186
Posté 28 octobre 2014 - 07:04
We should be able to use guns sometime soon.

- Loyal Tevinter, aaarcher86 et New Kid aiment ceci
#187
Posté 28 octobre 2014 - 10:13
I prefer a medieval like setting in fantasy games, guns just mess up my feeling of immersion. Extremely primitive canons might be okay, but that is about it.
#188
Posté 28 octobre 2014 - 10:17
Meh, small arms took forever to become an entrenched, dominant, unchallenged part of the battlefield; shock tactics involving pike-armed infantry were still astoundingly effective even into the eighteenth century. On the other hand, artillery had an almost instant impact, sparking what many historians refer to as the "Military Revolution", one of the few epochal paradigm shifts in the nature of warfare that altered the way European states, societies, and economies worked forever.
The Military Revolution was caused by the fact that cannons could demolish the stone masonry fortifications of Europe in record time and with essentially zero countermeasures. In order to counter this, engineers began to construct fortresses on the so-called trace Italienne model, which had some neat hallmarks. Henceforth, effective forts incorporated gently sloping earthen mounds to bolster the stonework, and had projecting bastions, ravelins, etc. on which to site their own artillery to keep enemy siege batteries at bay. No longer could an enemy simply stand off at bombardment range and pummel a relatively undefended wall at a perpendicular angle. These forts were so much vaster than previous works that they required a much larger number of soldiers not merely to garrison them, but to besiege them as well. The ways in which states went about raising these extra men were the cause of that aforementioned societal paradigm shift.
Problematically, though, the kind of damage a cannon can do to an enemy is already kind of in the setting in the form of magic. Yet magical methods of attack did not force a similar change in fortress construction styles. Ostagar and Ath Velanis would not pass muster with the likes of Peruzzi or Vauban. Perhaps this is partially due to other aspects of the Thedosian setting, like magical stonework or materials or what have you. But regardless, that shift in construction styles didn't happen with magic and it hasn't even happened despite the existence of Qunari siege batteries for the past two-plus centuries. So there's no reason to suspect that the setting will incorporate it later.
It's a fantasy setting, created by writers who aren't academic historians. (Which is perfectly fine!) Academic history, therefore, is of no predictive value when discussing it.
Does that pass muster for your "in-depth lecture"?
Yes. ![]()
#189
Posté 28 octobre 2014 - 10:24





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