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Dialog editing help....?


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#1
Typifire

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A friend of mine is working on a mod and sent it to me to test before he went out of town.  He sent it as a .dazip, and wanted me to install and test it.  As I usually do his proofreading, he asked me to go ahead and correct any spelling or grammar errors in the toolset.

I downloaded the toolset and opened the main module, and extracted a .dlg file.  When the .dlg is opened in toolset, I don't get anything like what is displayed in the dialog tutorial on the toolset wiki.  It's just a massive tree of indivivual lines, some of which appear to be duplicates. And , well, there were over 1600 lines.  Obviously, editing that many lines in a tree that just has individual lines, and no dialog branches as shown in the tutorial would take forever.

I then downloaded a TLKEdit program from Dragon Age Nexus thinking that maybe that would help, as it updated duplicate lines as you update one of the lines.  I extracted and opened the .tlk file, and edited some lines with it, thinking that maybe these lines were being used in the .dlg files, as I recognized several of the lines.  I saved some changes, imported the new .tlk into the module and saved it to test it out.  The only change that seemed to take was the message you get when first loading the module.

So, I have two questions:

1.  Is there not an easy way to edit .dlg files?  Why I am I not presented with the branching dialog that is displayed in the tutorial?

2.  Do .tlk files not affect the .dlg files at all?  Or is someone familiar enough with that program to tell me if I might have not done something with saving the .tlk file?

I've used modding tools before, though they were both from Bethesda, and they were not nearly as confounding as the Dragon Age toolset.  Any help is appreciated.

Modifié par Typifire, 24 janvier 2010 - 09:27 .


#2
Apolyon6k

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the dazip files you recieved is probably a builder-to-player package not a builder-to-builder file

those have .dadbdata as filetype



in a builder-to-player package you have the compiled and exported files but as far as i know to edit say dialogue in the toolset you need the source file and import those into a module



have a look at the wiki and search for dazip or dadbdata or even dlg or tlk

tlk could be an exported talktable and dlg the exported dialogue but i'm not sure

#3
Typifire

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That's what I was figuring. He will be very disappointed when he returns. :)

Thanks for the reply.

Modifié par Typifire, 24 janvier 2010 - 11:06 .