I wonder if the mages would be considered superior if they had to deal with all of the things that have to deal with in the lore. You know potentially being addicted to lyrium, constant voices in your head, always at danger of becoming an abomination or possessed and so on.
Archer Vs Mage
#101
Posté 29 octobre 2014 - 09:39
#102
Posté 29 octobre 2014 - 09:55
Magic can't be coated with over a dozen types of poisons.
- themageguy et kej1519 aiment ceci
#103
Posté 30 octobre 2014 - 12:32
Incorrect. It all depends on the natural ability and trainning of the mage. Some mages can BARELY lighta candle with their magic, let alone cast a fireball. So no, your "superior race" idea is gonna have to wait for another franchise.
A mage that can't light a candle is not really a mage.. or some kind of crippled mage. For all intents and purposes can live a life of a mundane, probably won't even discover that he/she is a mage ever, and won't attract any fade entities with such low power level.
#104
Posté 30 octobre 2014 - 12:42
Rift mage, because you can use the force!
#105
Posté 30 octobre 2014 - 12:42
Man I really wish we could do both at the same time.
I really miss my Mage Warden that only used a Crossbow and Massive Armor. My Favorite playthrough of the game. Hopefully one day I can do it again in a future title.
#106
Posté 30 octobre 2014 - 12:42
A mage that can't light a candle is not really a mage.. or some kind of crippled mage. For all intents and purposes can live a life of a mundane, probably won't even discover that he/she is a mage ever, and won't attract any fade entities with such low power level.
Or maybe his powers manifested down other paths. Either way, mages are NOT ultimately superior to normal people. Sure, your average mage is gonna be better at most things than your average peasant, but that is a result of education, not the mage being a mage.
#107
Posté 30 octobre 2014 - 12:44
Mages can throw balls of fire at people that explode and turn everyone in the immediate vicinity into Enemy Flambé. Go with Mage.
I'd agree (but that's just me - I always want to be a mage in games/fantasy universes where that is possible...especially in DA, as mages seem to be connected to the whole world much more than the other classes (the lore for mages is much deeper than that for every other class and they were present/involved in any major event in DA-History, often even the cause of said events) - and I am biased in favour of mages even more, because here they are not respected people of power, no - they are reviled/feared and treated like prisoners (or even slaves)...they are the underdog and very often (not always - I have moments/fantasy-universes where I go full establishment...for example in Warcraft with the Horde and the Alliance, I like the established alliance more than the rag-tag horde) I like the underdog ![]()
greetings LAX
ps: I will try the other classes - again (didn't in DA2 - Mage Hawke was much more fun IMHO), too...but I very much doubt I will stick to them...(funny thing is: from those classes I prefer the rogue...at least I would if rogues had templar talents (to take out enemy casters up close or even with bows...)...would be nice to have that specialisation not be tied to class...even mages can probably learn those skills, they just can't augment them with Lyrium (mages absorb the Lyrium to get mana or directly use it for power...like with the Lyrium for a Harrowing)...but they might be able to use their own magic instead...might be nice to have a specialisation open to all classes ![]()
#108
Posté 30 octobre 2014 - 06:58
Mages in the first two games already had spells to shut down other mages. Things like silence and mana-drain that stopped enemy casters from casting spells at the cost of some of their own mana. They don't actually need the Templar specialization. They even have spells or upgrades that can cause damage to the enemy caster while they do it. They don't need the Templar's tricks really.
I myself had fun at times dropping a pair of glyphs in quick succession and paralyzing them and their allies in place before sending in my rogues and fighters to mop up or dropping down some nasty aoe's to clean them out after.
- Frogtoad51 aime ceci
#109
Posté 01 novembre 2014 - 07:48
Curse you Reptillius. I was all set on Archer but now you've made it difficult again.
#110
Posté 02 novembre 2014 - 03:18
I wonder if the mages would be considered superior if they had to deal with all of the things that have to deal with in the lore. You know potentially being addicted to lyrium, constant voices in your head, always at danger of becoming an abomination or possessed and so on.
Lyrium addiction? That's Templars. They cheat to be able to defeat mages, and predictably suffer for it.
Constant voices in your head? No, only when you do magic, and I think if they realize you think they're boring they'll shut up. Being well-adjusted emotionally means you're okay. That's how apostates get by. Unlike Circle mages, they aren't taught to fear and hate their power. They just use it. They can't be tempted as easily as an isolated, cloistered, repressed, tortured, and persecuted Circle mage.
Mages are not considered superior. They're considered dangerous, but valuable if carefully handled, like assault rifles. And that is why they're so much fun to play. In a universe of swords and sticks and arrows, you're the gunpowder and fire. The great big BOOM.
No, in some ways, it's not fair that they're more powerful than other classes. And that parallel to the in-universe resentment is fun to play around with. The envy of the warrior and rogue is something to consider during roleplay.





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