Something that 99% of the industry is guilty of is the "Gamey" portrayal of the violence that the Player character engages in throughout the game & Bioware are no exception.
In Kotor it was faceless Storm troopers, droids & Sith.
In Mass effect it was faceless Cerberus goons, mercenaries, mecs & Reaper monsters
And In Dragon Age so far it has been Mindless Dark spawn, Faceless Bandits/templars/mages, a couple of random Dragons & now we have a plot that revolves around stopping Unanimously Evil Demons from Destroying the world.
Notice how the enemies in these games are not really all that sympathetic or morally complex. They are either Evil Monsters or Evil Faceless goons. So you as the player can feel 100% morally justified in mowing them down & having a body count high enough to fill a cemetery just 4 hours in.
The thing that absolutely drives me up the wall though is that Violence or death only matters in cut scenes & only when a main character is involved.
Hawke & friends kill about 400 people in game play, Lol who cares. Characters joke about it.
Hawke's mom dies, OMG THE FEEL'S!
Shepard Commits genocide & has a body count over 350'000. "What, you think I didn't feel bad? What ever bro party at my apartment YEAH!!!"
Shepard looses one team mate, OMG THE FEEL'S!
See the pattern here?
Literally NO ONE GIVES A SINGLE FLYING **** about the Violence that happens in gameplay. Hell you could it cut out & the Story would progress the same. It's practically filler content. Just Busy work for the player.
At least there is the Roleplaying mechanics (AKA the only relevant part) of the game to engage in MEANINGFULLY but the rest feels like its there just to be filler "Gamey" content.
The only relevance the violence has is "Kill the Bad Guys & gain points to progress the plot. Also its Fun!"
Nothing is strictly wrong with that approach but if your game is trying to be taken seriously, Mass Murder committed by the player should not be casually dismissed.
I know its a war game but Can we have the insane amount violence the player character commits actually affect them & their companions? I'm sure killing HUNDREDS of people MIGHT cause some psychological trauma.
We know that the carefully constructed moral Choices that we select form a list will affect the characters but the in game violence should as well.
Thoughts?





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