The act of killing itself isn't necessarily absolute evil. This is a discussion beyond the scope of this thread, but I'll elaborate.I've always been bothered by the senseless violence in Star Wars games especially. I mean somehow killing those thousands of nameless enemies leading up to the big boss was no big deal and you didn't gain any dark side points for killing them instead of allowing them to surrender, but heavens help you if you choose to kill the boss, then you get dark side points up the wazoo.
So saving countless lives by killing the one person who will without fail go on to murder people if left alive is a dark sided action, but killing thousands of people just so you get a chance to talk to this guy and then walking away once you do and let him continue his murder spree which is actually smaller than yours is a light sided action. It just doesn't work.
First, is the attack morally justified to begin with? This is where you consider what is good or not in your setting. Star Wars follows current Western notions of morality so assuming you are attacking a person who is selling slaves, trafficking illegal drugs, or destroying the known universe you are indeed morally justified in attacking.
The second question you ask is: Can they surrender?
If there is no option to surrender, then those nameless enemies made a choice to fight to the death.
There's no theoretical "but maybe they would" because these enemies are programmed to never surrender.
If they are programmed to surrender and/or are not hostile to begin with, then killing them ruthlessly is arguably considered evil. If this is not implemented in the game, then it is a gameplay design choice.
When it came to the big bads and such, they aren't necessarily immediately hostile. They can be programmed to entertain a discussion with main character.
Depending on the context and outcome of the discussion, the morality parameter changes. The enemy is no longer attacking you. You are deciding to attack. Therefore, it's your judgement that counts and consequently your morality.
I don't know the context of the situation you are discussing, but I can assume that you let him go for a reason that the game views as good. This is comparable to ME1 with the batarian Balak. If you kill him, you condemn hostages to die. If you don't, they survive. Of course it is arguable that killing him now saves lives later, but that is an assumption made by you. You are deciding to kill innocent people to "potentially" save others later. It is morally grey, but in the immediate scope of the game, it is obviously ruthless to kill Balak.
TL;DR it is arguably moral to kill in self-defense when your cause is good and when you have no significant input on the hostility of the enemy.





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