Looking at all the problems with the Reaper plot and how it is eventually resolved, it seems to me the core of the problems with the trilogy go all the way back to ME1 when the writer tried to turn the main antagonist into Cthulhu, a creature that cannot be defeated. Except, the whole point of ME1 and the trilogy is to defeat said undefeatable creatures. They were meant to awe us by how ancient they were (1 billion years), how large (2 kilometers long), and how powerful. Rather than feeling awe upon meeting Sovereign, however, all I felt was contempt. The writer had written a round hole through which we were supposed to shove a square peg: defeating the undefeatable; stopping the unstoppable. An enemy who did what it did because EVIL!, no explanation required. Except it did require an explanation. So in the end all we got was space magic and gobbledy-******.
The Collectors, OTOH, while ostensibly tied into the Reaper plot, were never portrayed as an unstoppable force. They were something that could be dealt with by conventional, familiar means. Their motivation may have been tied in with the Reapers, but they could have easily been rewritten to have an independent existence, with motivations of their own, such as conducting genetic experiments so as to build a super-biotic. They posed a huge and present risk, but not one that was only insurmountable through space-magic. Even their size, about the same as that of a human being, was something that made them more real than the 2 kilometer long space robots that Ashley felt made her useless. Ashley would have fit right in fighting the Collectors. (In the end, it turns out that Shepard could use an assault rifle to defeat Sovereign, but that was only because of space-magic.)
It is my hope that in the next Mass Effect the writers will not try to overawe us with size, age, numbers, or whatever. I am tired of them going for an emotional impact with statistics that sound amazing, but that only end up coming across as not credible. Give us an enemy that the game mechanics will allow us to defeat as part of the game, and not some cut-scene mumbo-jumbo. (This is a game, after all.) Give them a motivation that is understandable. Make the debates about the game focus around the meaning of the story, not all its plot holes and attempts to fill them in. In short, give us an enemy and a story that makes sense.





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