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The Collectors made a better enemy than the Reapers


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#51
DeathScepter

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Well I do wish that Collectors were used more in ME3 instead of Cerberus as more humanoid baddies to shoot in the addition Reaper worshipers to give us an headache.  For example fighting a indoctrinated teams of Krogans and Turians at different points in Tuchanka Arch. Of course fighting Salarians during the Rescuing of the Female Krogans in addition to Collectors forces. 


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#52
SporkFu

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Of course fighting Salarians during the Rescuing of the Female Krogans in addition to Collectors forces.


I support this idea. With Wrex as temp squaddie a la Citadel DLC. Bring Javik along as third squaddie and listen to them debate the nutritional value of reaperfied salarians all day. Yes please.

#53
DeathScepter

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I support this idea. With Wrex as temp squaddie a la Citadel DLC. Bring Javik along as third squaddie and listen to them debate the nutritional value of reaperfied salarians all day. Yes please.

 

 

Well Sporkfu, You can add indoctrinated bad guys when approiate in addition to Collectors and other reaperfied species. Also it would be interesting to see older Reaper husks from previous cycles. Also More Merged Species similar Cannibals and Brutes and yes the nightmare fuel will be required. Also taking the vein of Dead Space, having an emerging religion that slighty touched on the first and third game(Heretics and Hanar side quest).

 

 

I would have a joke factions that calls themselves "Paragon" that is devoted to the preservation of the Reapers and their husks and giving them rights. Sometimes my mind is not a good place to explore or even talk about.



#54
SporkFu

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Well Sporkfu, You can add indoctrinated bad guys when approiate in addition to Collectors and other reaperfied species. Also it would be interesting to see older Reaper husks from previous cycles. Also More Merged Species similar Cannibals and Brutes and yes the nightmare fuel will be required. Also taking the vein of Dead Space, having an emerging religion that slighty touched on the first and third game(Heretics and Hanar side quest).


I would have a joke factions that calls themselves "Paragon" that is devoted to the preservation of the Reapers and their husks and giving them rights. Sometimes my mind is not a good place to explore or even talk about.

If they were gonna include reaper husks from past cycles, you'd need some context, like Javik seeing an Oravores-reaper and saying, "Oh crap."
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#55
DeathScepter

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If they were gonna include reaper husks from past cycles, you'd need some context, like Javik seeing an Oravores-reaper and saying, "Oh crap."

Context is good. Able to make us crap ourselves is better by design and game play.

 

Also Electro Reaper Husk as of the ME1 should have returned and Tankier Reaper Husks(think Husk with Armor) with some visual differences.


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#56
SporkFu

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Context is good. Able to make us crap ourselves is better by design and game play.

Also Electro Reaper Husk as of the ME1 should have returned and Tankier Reaper Husks(think Husk with Armor) with some visual differences.

I also think about the untapped possibilities from this cycle -- vorcha, drell, hanar, volus, elcor, quarian. We would've had plenty to fight.
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#57
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I also think about the untapped possibilities from this cycle -- vorcha, drell, hanar, volus, elcor, quarian. We would've had plenty to fight.

 

 

True, Also because of that potential only of reaper husks types and Reaper worshipping cults or Unique Indoctrinated Sabotuers(think indoctrinated hanar in Kasumi's ME3 side quest) as potential enemies. It would have an stronger element of a politicial thriller and paranoid due to you can't truly trust your allies for they could be thralls of the Reapers. For Example, You are walking with Ashley or Kaiden and they flip out and turns into a new and improved Reaper Husks. We all know that turning into a Husk is quick if used with Dragon's teeth. Another method includes a delayed reaction conversion for sleeper agents and purposes to flipping out at large crowds, key locations and Key locations, yes it is similar to indoctrination while turning into a Husk and the "New" Husk will retain their abilities. Basicly Expendable Sleeper Agents. Watching your friend freak out and turn into a creepy Reaper Husk would be fit into Paranoid Fuel and Nightmare fuel and Adult Fear Tropes. Seeing your children or one of them, turn into a monster and go berserk and kill the rest of the family. Nature of the Reapers is true nightmare fuel if applied correctly. 


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#58
ZipZap2000

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Reaperised Vorcha would've made Banshee's seem tame by comparison. Armoured, sharp teeth, well armed, fast AND they regen health.  World War Z comes to mind.


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#59
KaiserShep

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Reaperised Vorcha would've made Banshee's seem tame by comparison. Armoured, sharp teeth, well armed, fast AND they regen health.  World War Z comes to mind.

 

I can imagine them crawling along the walls, like ME's version of the xenomorph.

 

What I think would have been extra creepy would be fast-moving reaperized children.


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#60
ZipZap2000

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Reaperised children would've suddenly changed everything all bets are off after that. Have a Walking Dead moment where you enter a room and there's that kid before he became the catalyst eating somebodies liver.

 

Reaperised Vorcha sync kills they jump on you and start ripping your neck apart with their teeth. Or if you get to close they do the grab kill from MP.


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#61
DeathScepter

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Reaperised Vorcha would've made Banshee's seem tame by comparison. Armoured, sharp teeth, well armed, fast AND they regen health.  World War Z comes to mind.

 

 

sounds nice.   Well more on the slightly demented, Reaper Toad(Human/Toad/Frog/Nightmare fuel/Vore) and it has a tongue that attaches to the victim and eat that victim to regain health, it doesn't matter if the victim is alive or dead.  Able to hop various distances quickly, able to spit acid. 

 

Reaper Elcor, able to use Rockets to cover fire, able to have other Reaper Husks to Ride him, Able to move quickly, somehow duel wield Revenants or very powerful assault rifles.

 

Reaper Drell: Able to use Tactical Cloak and Acid attacks similar how Reptile plays from Mortal Kombat. and sharpen claws for melee and able to use many normal weapons.

 

Reaper Volus: Droidkas from the Phantom Menace but taken to 11, Powerful Shields, Aggressive Plasma Pulse Attacks, able to heal and buff allied Reapers and help them recover their shields faster. Suicide Bombing Attack.

 

Reaper Quarian: Disabling Tech abilities, able to overload your shields and stun you and your allies. Double Stun on Sythenic allies.

 

Reaper Krogan: KROGAN SMASH if Biotic,  KROGAN Something or other if tech based, Tanking as hell and yes boss level to draw away you and the allies while other reapers are enabling indoctrination devices.


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#62
TurianRebel212

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Yep. Everything in ME2 was better than everything in ME3. Including citadel DLC, which was in fact, cut content from ME2. 

 

 

 

So.... ME2 gave you the best content for ME3. 

 

ME3... forever leeching of the greatness of ME2, one shallow DLC or story mission at a time. 



#63
ZipZap2000

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Sounds like you want to turn Reaperised Elcor into wolf riders similar to warlords battlecry with vorcha riding them and I approve.

 

I wish we were game devs brainstorming a new game right now it would be so awesome.


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#64
DeathScepter

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Reaper Raloi, They would be able to fly, use bombs, missiles and machine guns while either flying or on the ground.



#65
DeathScepter

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Sounds like you want to turn Reaperised Elcor into wolf riders similar to warlords battlecry with vorcha riding them and I approve.

 

I wish we were game devs brainstorming a new game right now it would be so awesome.

 

 

Reapers are so to be effective as nightmare fuel  on many levels, So why hell not make them a fully functional Nightmare fuel military to make us crap ourselves and run to our mamas with our tails between our legs.


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#66
ZipZap2000

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Precisely.


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#67
KaiserShep

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Yep. Everything in ME2 was better than everything in ME3. Including citadel DLC, which was in fact, cut content from ME2. 

 

 

 

So.... ME2 gave you the best content for ME3. 

 

ME3... forever leeching of the greatness of ME2, one shallow DLC or story mission at a time. 

I suspect that this is tongue-in-cheek, but I recall people claiming this about the Citadel DLC in the past, but never found any solid confirmation anywhere. Where did this "fact" come from?

 

As for shallow stories, that is kind of ironic, given ME2's main plot. Plot-wise, if I had to choose a story mission DLC for the spot of worst plot ever, it would have to go to Arrival. That thing is an illogical mess from top to bottom.



#68
TurianRebel212

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I suspect that this is tongue-in-cheek, but I recall people claiming this about the Citadel DLC in the past, but never found any solid confirmation anywhere. Where did this "fact" come from?

 

As for shallow stories, that is kind of ironic, given ME2's main plot. Plot-wise, if I had to choose a story mission DLC for the spot of worst plot ever, it would have to go to Arrival. That thing is an illogical mess from top to bottom.

 

But such a hot, hot mess. 



#69
DeathScepter

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Precisely.

 

 

Well Reaper Husks are good source of Nightmare Fuel from the Reapers, Indoctrination done well is another source. For example, you walk on a Salarian on Sur'Kesh and he is calling Collectors to recover the Krogan Female and he turns his head slowly and creepily while he is talking to you and pulls out a pistols to gun you down. Also you have to kill him and several Salarians in order to get to the Female Krogan and yes there are traps. 

 

Seeing a Reaper Agile Brute being created from 3 Indoctrinated Salarians with a modified Dragon's Teeth.



#70
KaiserShep

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But such a hot, hot mess. 

Eh, it was fairly lame. OK enough that I'd generally replay it with certain Shepards for some of the little story details in ME3, but the entire thing requires me to turn my brain off to accept the whole plot twist.



#71
SporkFu

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Eh, it was fairly lame. OK enough that I'd generally replay it with certain Shepards for some of the little story details in ME3, but the entire thing requires me to turn my brain off to accept the whole plot twist.


The batarian prison section was definitely lame, but I kinda enjoyed the final fight, right from the five waves of bad guys through to the end. If they hadn't left the section between Hackett's brief debrief to shep staring out of a window in Vancouver up to our imaginations, I'd have been a lot happier with Arrival.

#72
ImaginaryMatter

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The batarian prison section was definitely lame, but I kinda enjoyed the final fight, right from the five waves of bad guys through to the end. If they hadn't left the section between Hackett's brief debrief to shep staring out of a window in Vancouver up to our imaginations, I'd have been a lot happier with Arrival.

 

I enjoy the combat sections just because being a one man army is pretty unique. I'm on a console so if I want to do those kind of shenanigans I have to put up with the whole gib thing, which is too much of a hassle to be worth it.


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#73
KaiserShep

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The part I enjoyed most was using shockwave to send those guys on the landing pad flying out into space. Sometimes I'd just throw them up and just look at em go, just like those poor fools that got zapped and incinerated by lightning in LotSB. It was unfortunate though that terribly constructed circumstances served as bookends for the battle sequences, like that fight around Object Plot Device.


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#74
themikefest

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Eh, it was fairly lame. OK enough that I'd generally replay it with certain Shepards for some of the little story details in ME3, but the entire thing requires me to turn my brain off to accept the whole plot twist.

I like seeing Harbinger in his true form and the conversation


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#75
KaiserShep

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Harbinger lost a few cool points when he said "You have become an annoyance". If this is all so inevitable and everyone's defeat is still assured to them, what's all this annoyance stuff? Why so serious, Harby? Is Reaper adjunct 17D constantly asking "Are we there yet?"