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The Collectors made a better enemy than the Reapers


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#76
ImaginaryMatter

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The part I enjoyed most was using shockwave to send those guys on the landing pad flying out into space. Sometimes I'd just throw them up and just look at em go, just like those poor fools that got zapped and incinerated by lightning in LotSB. It was unfortunate though that terribly constructed circumstances served as bookends for the battle sequences, like that fight around Object Plot Device.

 

I do like Shockwave. People say it's a crappy ability but boy does it do marvelous work on bridges, low gravity environments, Collector platforms, etc.


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#77
KaiserShep

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Crappy ability nothing. So many enemies in ME2 died flying off of ledges and cliffs thanks to that ability.



#78
Aimi

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I do like Shockwave. People say it's a crappy ability but boy does it do marvelous work on bridges, low gravity environments, Collector platforms, etc.


Only after you strip defenses, in which case who cares what you use?

It still had a fair amount of utility in certain situations on Hardcore/Insanity - husk missions especially - but an ability that's useless against protections would never be as popular as others. Throw had the same problem.

#79
SporkFu

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Harbinger lost a few cool points when he said "You have become an annoyance". If this is all so inevitable and everyone's defeat is still assured to them, what's all this annoyance stuff? Why so serious, Harby? Is Reaper adjunct 17D constantly asking "Are we there yet?"


Maybe he gets a little less intelligent very time we kill one of his Harby-puppets after he 'assumes direct control'. I know I killed a lot of them.

#80
KaiserShep

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Only after you strip defenses, in which case who cares what you use?

It still had a fair amount of utility in certain situations on Hardcore/Insanity - husk missions especially - but an ability that's useless against protections would never be as popular as others. Throw had the same problem.

 

Eh, this is why I judge the merit of the powers solely on the baseline. Once you go above it, you're only really serving to nerf some of your abilities anyway.



#81
themikefest

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Maybe he gets a little less intelligent very time we kill one of his Harby-puppets after he 'assumes direct control'. I know I killed a lot of them.

Its too bad he couldn't assume direct control of a scion or a husk.


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#82
SporkFu

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Its too bad he couldn't assume direct control of a scion or a husk.


Or more than one at a time. Imagine a dozen or so all shooting those big warp bombs at you.
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#83
ImaginaryMatter

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Crappy ability nothing. So many enemies in ME2 died flying off of ledges and cliffs thanks to that ability.

 

For me my favorite spot is a toss up between the bridge on Garrus's recruitment mission or the Final Walk during the Suicide Mission.

 

Only after you strip defenses, in which case who cares what you use?

It still had a fair amount of utility in certain situations on Hardcore/Insanity - husk missions especially - but an ability that's useless against protections would never be as popular as others. Throw had the same problem.

 

I usually bring Kasumi who's Overload, once you have the Tech Cooldown upgrade and her passive maxed, is a quick and reliable way to strip shields; especially when coupled with another squadmate (Mordin and Samara for armor). Wait for a cluster of enemies to show up, area strip their protection, then bust them apart with a shockwave; rinse and repeat. The places it usually works are bridges, platforms, and ledges, so the enemy AI tends to bottle up in those spots.



#84
KaiserShep

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It would certainly add a bit more weight to the whole we are legion thing. Like a Harbinger flash mob, all speaking in unison, or maybe even with a slight delay between each enthralled collector to screw with Shepard's mind as it taunts us.

 

ThisThihurtsyouthishuryouyouyouyouyouyou.


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#85
themikefest

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Or more than one at a time. Imagine a dozen or so all shooting those big warp bombs at you.

Even better. Assumes direct control of the baby reaper.


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#86
KaiserShep

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For some reason, the thought of Harbinger assuming direct control over the reaper larva makes me think of it moving like a muppet.

 

tumblr_inline_mvbsl1s5Do1rh3k1r.gif



#87
ImaginaryMatter

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It would certainly add a bit more weight to the whole we are legion thing. Like a Harbinger flash mob, all speaking in unison, or maybe even with a slight delay between each enthralled collector to screw with Shepard's mind as it taunts us.

 

ThisThihurtsyouthishuryouyouyouyouyouyou.

 

I think you just described SHODAN.


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#88
mybudgee

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Yep. Everything in ME2 was better than everything in ME3. Including citadel DLC, which was in fact, cut content from ME2. 

 

 

 

So.... ME2 gave you the best content for ME3. 

 

 

Quoted for truth



#89
cap and gown

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For me my favorite spot is a toss up between the bridge on Garrus's recruitment mission or the Final Walk during the Suicide Mission.

 

 

I usually bring Kasumi who's Overload, once you have the Tech Cooldown upgrade and her passive maxed, is a quick and reliable way to strip shields; especially when coupled with another squadmate (Mordin and Samara for armor). Wait for a cluster of enemies to show up, area strip their protection, then bust them apart with a shockwave; rinse and repeat. The places it usually works are bridges, platforms, and ledges, so the enemy AI tends to bottle up in those spots.

 

Just for your info: Kasumi's passive does not effect her cool down. It is bugged.