When I say "Leash Character Agency", I'm talking about those moments in a story where the plot holds back a character from being proactive when nothing is really there to hold them back. Essentially, tying the hands of the involved characters so that they can't interfere with the plot until the plot wants them to be involved.
I saw a lot of this in both Dragon Age 2 and Mass Effect 3. Not to say that it wasn't present in earlier games like KOTOR or the first two Mass Effect games, but it's way more prevalent in DA2 and ME3 to being badly contrived.
In DA2, we saw several instances where Hawke is held in place while events unfold around him and for no other reason than that the plot said so. This ranges from stuff like the death of the sibling in the prologue; the fate of the sibling in Act 1 (particularly Bethany being forced into the Circle); Letting Meredith hold Kirkwall in a police state even though this is a clear breach of Chantry/Templar power; and being forced to choice between mages and templars when neither side realistically has anything to force his hand that is worst than anything that he's dealt with.
These and other examples just make the situations less believable and more contrived which makes them less engaging and fun. A restricted agency makes a character more of a tool of the plot rather than an organic character with their own motives, personalities and goals. Thematically, Hawke was doomed to fail because Kirkwall was beyond saving. But it would have been better if the plot hadn't held back Hawke and allowed him to try on his own terms rather than those that are dictated to him by the plot.
Which is more tragic: A man sees his fiance leaping off of a cliff, fails to dissuade her from jumping and dives to stop her, only to fail or A man sees his fiance leaping off of a cliff, fails to dissuade her from jumping and stands there as she falls off? To me, the former seems more natural to human nature and a man who loves his fiancee and wants to save her...but fails to reach her despite his best efforts.
I want the risk of failure, don't mistake me. I just don't want to be contrived to fail because the plot arbitrarily wants me to fail. Even a situation where the Inquisitor is actually doomed to failure would be fine. But that could be a Kobeyashi Maru scenario where the Inquisitor does everything in their power to fight for their life and their goal, only to fail against overwhelming odds and powers that they cannot match.
But if the plot just holds back the Inquisitor and tells them that there's nothing that they can do without giving a cohesive, in-universe reason...that's just a contrivance. That's just the plot restricting the pc's agency because the plot wants something to happen without interference from the player.
That's no fun. Let's hope we have way less of this in Inquisition and future Bioware games.





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