Aller au contenu

Photo

So...There's zero possibility of mods, is it true?


  • Veuillez vous connecter pour répondre
146 réponses à ce sujet

#1
qOjOp

qOjOp
  • Members
  • 309 messages

Hey you guys. I have only one question. So is it really true that there are zero possibility of mods in DAI. If it is true, then it will make me very sad. I love mods.

Okie, thanks.

 

Inquisition%20026%20With%20Text_zpsof7xk



#2
Chanda

Chanda
  • Members
  • 3 195 messages
I love mods, too. But unless someone gets really creative for implementing mods, there won't be any mods.

#3
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

There won't be any official mod support from BioWare if that is what you mean. Many seem to claim the Frostbite 3 engine is incapable of mods, which I'm not entirely sure is true or not. Given that most PC games have player-created mods of some sort, whether supported or not, I'd be surprised if there are absolutely none available.


  • ghostzodd et MEuniverse aiment ceci

#4
DooomCookie

DooomCookie
  • Members
  • 519 messages

There won't be any official mod support from BioWare if that is what you mean. Many seem to claim the Frostbite 3 engine is incapable of mods, which I'm not entirely sure is true or not. Given that most PC games have player-created mods of some sort, whether supported or not, I'd be surprised if there are absolutely none available.

 

Not true!  After months of frustrating and painful labour, dedicated BF4 fans were able to create... a recolour mod!

 

And then they got banned because multiplayer.


  • Naesaki, golak, Zered et 9 autres aiment ceci

#5
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

Not true!  After months of frustrating and painful labour, dedicated BF4 fans were able to create... a recolour mod!

 

And then they got banned because multiplayer.

Are you referring to an FX injector? I wouldn't call that a "mod" as those can work with any game, regardless of the engine. Also, anyone who is foolish enough to alter a game that is built for multiplayer should be banned... regardless of whether its beneficial or not. BF3 and BF4 are littered with so many hackers and cheaters it's not even funny.


  • realguile aime ceci

#6
mashasi

mashasi
  • Members
  • 39 messages

People managed to mod ME3. I'm sure someone manages to do at least simple appearance mods at some point.



#7
fchopin

fchopin
  • Members
  • 5 051 messages
I am sure there will be some mods unless Bioware bans people for modding.
  • tomkaa988 aime ceci

#8
Keroko

Keroko
  • Members
  • 502 messages

Are you referring to an FX injector? I wouldn't call that a "mod" as those can work with any game, regardless of the engine. Also, anyone who is foolish enough to alter a game that is built for multiplayer should be banned... regardless of whether its beneficial or not. BF3 and BF4 are littered with so many hackers and cheaters it's not even funny.

 

If the battflefield games are riddled with hackers and cheaters that does mean that some modifications are still possible though.



#9
Lulupab

Lulupab
  • Members
  • 5 455 messages

Like they cannot ban visual-only mods if they wanted to, unless they tried very hard which I see no reason. Expect to see new hair colors, eyelashes etc... maybe appearance of armor (not the stats). But I wouldn't expect much.



#10
Chanda

Chanda
  • Members
  • 3 195 messages

I am sure there will be some mods unless Bioware bans people for modding.


I'm sure single player modding wouldn't get you banned. Like a recolor for Skyhold jammies would probably be possible.

#11
LightningPoodle

LightningPoodle
  • Members
  • 20 468 messages

The possibility is there, it's just the Frostbite engine is very difficult to mod. As soon as someone cracks the code (so to speak) mods would be usable.



#12
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

If the battflefield games are riddled with hackers and cheaters that does mean that some modifications are still possible though.

Hacking and modding are mutually exclusive.

 

Hacking generally refers to using 3rd party software in order to tamper with the game to give you unfair advantages such as auto-target.

 

Modding refers to actually modifying, adding, or deleting files in the game to generally replace assets with your own custom ones.


  • Outspokenbeef aime ceci

#13
PhroXenGold

PhroXenGold
  • Members
  • 1 852 messages

Are you referring to an FX injector? I wouldn't call that a "mod" as those can work with any game, regardless of the engine. Also, anyone who is foolish enough to alter a game that is built for multiplayer should be banned... regardless of whether its beneficial or not. BF3 and BF4 are littered with so many hackers and cheaters it's not even funny.

 

I find this "no modding for multiplayer" attitude wierd. I mean, sure, using cheat mods is obviously wrong, but to flat out stop modding is, to me, utterly wrong (if there are technical reasons, fine, but stopping modding simply because a game is multiplayer centric is not). Why can't I create a variation of the game, with differently balanced parameters, new weapons, new maps etc. and then have other people play my version of the game? Why should this get me banned?

 

 Many of the best multiplayer games ever have been, or at least began as, mods. Counter-Strike, DotA, Day-Z etc. They were all mods.


  • Ieolus aime ceci

#14
hellbiter88

hellbiter88
  • Members
  • 1 571 messages

Revan is correct. Hacking = think trainers that give you infinite EXP, health and money.

 

Mods = think texture remaps and ability tweaks.



#15
Fidite Nemini

Fidite Nemini
  • Members
  • 5 732 messages

It all depends on how hard potential modders want to mod it. Frostbite 3 is a relatively new engine compared to the ones BioWare's been using thus far, so modders are probably still largely inexperienced with it and lacking in proper tools to work with it, but all that can be remedied if enough motivation keeps them eager to push.

 

 

There is no such thing as unmoddable.


  • ForTheWynne et qOjOp aiment ceci

#16
Gtdef

Gtdef
  • Members
  • 1 330 messages

Not true!  After months of frustrating and painful labour, dedicated BF4 fans were able to create... a recolour mod!

 

And then they got banned because multiplayer.

 

 

 

Visual mods are as exploitable as gameplay hacks. Spotting and identifying enemies in multiplayer shooters is the single most important skill one needs to have to play it well. Usually you become good at this by learning the map and spawns. Changing the color of the soldiers into a bright orange is effectively breaking the game. It's as bad as a wall hack, even worse.

 

Dice knows too well how important this is. One of the most broken weapon mods in BF3 was the night vision just because it made all enemies stand out. The other one was the flashlight that blinded everyone. Bottomline, don't mess with the visuals, especially in a game where they are a gameplay element.


  • xkg aime ceci

#17
ManOfSteel

ManOfSteel
  • Members
  • 3 716 messages

Modders will find a way.


  • LostInReverie19, Naesaki, naughty99 et 6 autres aiment ceci

#18
PhroXenGold

PhroXenGold
  • Members
  • 1 852 messages

Visual mods are as exploitable as gameplay hacks. Spotting and identifying enemies in multiplayer shooters is the single most important skill one needs to have to play it well. Usually you become good at this by learning the map and spawns. Changing the color of the soldiers into a bright orange is effectively breaking the game. It's as bad as a wall hack, even worse.

 

Dice knows too well how important this is. One of the most broken weapon mods in BF3 was the night vision just because it made all enemies stand out. The other one was the flashlight that blinded everyone. Bottomline, don't mess with the visuals, especially in a game where they are a gameplay element.

 

But what's wrong with creating a mod where everyone sees soldiers as bright orange, and then letting anyone who wants to play with that mode active do so?



#19
xkg

xkg
  • Members
  • 3 744 messages

Visual mods are as exploitable as gameplay hacks. Spotting and identifying enemies in multiplayer shooters is the single most important skill one needs to have to play it well. Usually you become good at this by learning the map and spawns. Changing the color of the soldiers into a bright orange is effectively breaking the game. It's as bad as a wall hack, even worse.

 

Dice knows too well how important this is. One of the most broken weapon mods in BF3 was the night vision just because it made all enemies stand out. The other one was the flashlight that blinded everyone. Bottomline, don't mess with the visuals, especially in a game where they are a gameplay element.

 

 

So true so true.

World of Tanks,  tank skins mods, hide bushes mod, artillery ... ahh nevermind, :whistle:



#20
Ieldra

Ieldra
  • Members
  • 25 174 messages

But what's wrong with creating a mod where everyone sees soldiers as bright orange, and then letting anyone who wants to play with that mode active do so?

Mods that affect other players beyond yourself are generally not a good idea. It's a big can of worms you really don't want to open.
  • Cigne et Gold Dragon aiment ceci

#21
PhroXenGold

PhroXenGold
  • Members
  • 1 852 messages

Mods that affect other players beyond yourself are generally not a good idea. It's a big can of worms you really don't want to open.

 

Why? If all the players in a game agree to play a mod, what's the problem? I mean, how do you think games like those I mentionned earlier came about? Someone created a mod that made massive changes to the multiplayer of a game. People found it fun and started playing it to the extent that stand alone games based on the mods were a viable option. If modding multiplayer games got people banned, 3 of the biggest e-sports games (CS, LoL, DotA2) would never have existed.

 

I certianly don't support things that give one person an advatange, or force others' games to change against their will, but that's not modding, that's just straight up cheating.



#22
nutcrackr

nutcrackr
  • Members
  • 249 messages

Never say never, but quite unlikely. DICE do not want people mod games using the Frostbite engine. But we don't know how Bioware have modified the resources. They said they made no efforts to disable modding, so maybe they left a door ajar. 



#23
Tevinter Soldier

Tevinter Soldier
  • Members
  • 1 635 messages

major mods no chance. Small mod's are possible, but you have to be fairly dedicated to get the results a lot of work for little reward.

 

Basically forget: 

Graphic overhauls and re-texture packs

new outfits and weapons

changing loot drops

animation overhauls

Dialogue chances 

 

Unlikely but possible.

Stat tweaks

 

likely mods (if the effort is put in)

straight code swaps such as skin swaping



#24
RedWulfi

RedWulfi
  • Members
  • 1 306 messages

I really don't care if its unmoddable.

Yes we had DAO and DA2 but its getting to that point now where its going to become almost impossible.

We'll just have to get use to that.



#25
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

I find this "no modding for multiplayer" attitude wierd. I mean, sure, using cheat mods is obviously wrong, but to flat out stop modding is, to me, utterly wrong (if there are technical reasons, fine, but stopping modding simply because a game is multiplayer centric is not). Why can't I create a variation of the game, with differently balanced parameters, new weapons, new maps etc. and then have other people play my version of the game? Why should this get me banned?

 

 Many of the best multiplayer games ever have been, or at least began as, mods. Counter-Strike, DotA, Day-Z etc. They were all mods.

Shooters are the one genre where modding doesn't work and is most cases a detriment to the experience. Especially when you are dealing with games that are primarily online, it leads to all sorts of issues. Mods are also generally client-side, so you would only reap the benefits anyways.

 

I would like to note there is a difference between a shooter (CoD/Battlefield) and a simulator (Arma). Simulations are generally more appropriate for player-created content such as mods. Shooters are purely for competition and to have an even footing with your opponents. DotA isn't a shooter and Day-z is a survival horror simulator that's not a shooter.

 

It all depends on how hard potential modders want to mod it. Frostbite 3 is a relatively new engine compared to the ones BioWare's been using thus far, so modders are probably still largely inexperienced with it and lacking in proper tools to work with it, but all that can be remedied if enough motivation keeps them eager to push.

 

 

There is no such thing as unmoddable.

This really isn't true. Frostbite has been in existence since Battlefield: Bad Company. It had its major overhaul with Frostbite 2 with Battlefield 3, which released in 2011 (the same year as DA2). Frostbite 3 is just an upgraded Frostbite 2 with more micro-destruction, higher resolution faces, and overall improved special effects for a more cinematic and engaging experience. The engine is far from being relatively new. The problem is the engine was built for an online shooter, of which modding is not an aspect of the game that is endorsed.

 

Visual mods are as exploitable as gameplay hacks. Spotting and identifying enemies in multiplayer shooters is the single most important skill one needs to have to play it well. Usually you become good at this by learning the map and spawns. Changing the color of the soldiers into a bright orange is effectively breaking the game. It's as bad as a wall hack, even worse.

 

Dice knows too well how important this is. One of the most broken weapon mods in BF3 was the night vision just because it made all enemies stand out. The other one was the flashlight that blinded everyone. Bottomline, don't mess with the visuals, especially in a game where they are a gameplay element.

Very good explanation on why mods are generally a bad idea for shooters.


  • DooomCookie aime ceci