Hacking and modding are mutually exclusive.
Hacking generally refers to using 3rd party software in order to tamper with the game to give you unfair advantages such as auto-target.
Modding refers to actually modifying, adding, or deleting files in the game to generally replace assets with your own custom ones.
Hardly. The intent is different, but at their core, they're the exact same thing. Both access and modify files in the game to change parameters to the player's liking. The only difference between a mod and a hack is the legality. If the devs aprove it? it's a mod. If the devs don't? It's a hack.
To illustrate: Skyrim has a thousand super-awesome-one-hit-destroy-continent-weapon mods. But we're still calling them mods, even though the same mod in Battlefield would be called a hack.
So while visual mods may be difficult to achieve from what we've heardof the frostbite engine, the presence of hackers confirms that altering game mechanics is very possible. Which means that things like passive health regeneration or manual distribution of attribute points -which are a major concern of some of the players here- can be modded in.





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