Aller au contenu

Photo

So...There's zero possibility of mods, is it true?


  • Veuillez vous connecter pour répondre
146 réponses à ce sujet

#76
Cyonan

Cyonan
  • Members
  • 19 354 messages

10 being as easy as one can get. Let's face it modding is not easy. So yes 10 being Skyrim.

1 being Mass Effect 3 levels of modding. Not at all easy, but still possible.

 

I'll say 1.

 

If it's on par with Mass Effect 3 levels of modding, I imagine we'll figure it out.

 

Of course now that people are saying how impossible it's going to be, I'm going to try to figure it out just to say that I did it =P


  • Abraham_uk, Kenadian et qOjOp aiment ceci

#77
qOjOp

qOjOp
  • Members
  • 309 messages

10 being as easy as one can get. Let's face it modding is not easy. So yes 10 being Skyrim.

1 being Mass Effect 3 levels of modding. Not at all easy, but still possible.

 

I'll say 1.

1 huh?...well, at least there's hope. No matter how small the hope is...it's still hope. There's also Abraham_uk and cyonan...! Yay!...

Thanks.handshake_zpsxysglaji.gif

 

Inquisition%20026%20With%20Text_zpsof7xk


  • Abraham_uk aime ceci

#78
deuce985

deuce985
  • Members
  • 3 567 messages

Official mods no. We can still mod it as PC gamers but it will be an immense task I'm not sure if anyone will be up to the challenge. Frostbite is very difficult to mod on. Perhaps due to the style of this game and how RPGs are usually one of the more modded games on PC, it will influence the community to put together a big mod team to finally crack the engine down once and for all. They could then maybe release some tools to the community for a more mod-friendly approach. I highly doubt it would sit well with EA though. Something tells me they want their engine to stay incredibly complex for mods. Origin gets pissed over the smallest things like injectors for the graphics. I seriously doubt DAI will ever be publically modded well.

 

I think the most we can hope for in DAI is higher res textures, graphical tweaks and some cosmetic mods that are supported already in the code. Unless...the coalition of the mod community rises from the ashes and saves us all with a big coordinated team.



#79
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

10 being as easy as one can get. Let's face it modding is not easy. So yes 10 being Skyrim.
1 being Mass Effect 3 levels of modding. Not at all easy, but still possible.

I'll say 1.

I would say 0. People had lots of fan-created tools and experience modding Unreal, an engine that wasn't that difficult to mod with in the first place. FB is an engine not only difficult to mod, but actively designed to not mod. And fans have had minimal exposure/experience with it, with very few tools to be found.

The only way DA:I is a 1 is if ME3 is at least a 4.
  • JamesLeung, MForcide et deuce985 aiment ceci

#80
VikingDream

VikingDream
  • Members
  • 407 messages

Did you really expect mod support after the lack of a tool set for DA2? now i'm sure over at nexus some clearer so and so's will find a way to make mods on frostbite, that said some one may try to port the whole game to a different engine like the Skywind and Morrblivion mods, both of which require you to own all the base games to use them. 

 

That would probability not happen as I don't think there are as many modders in general for DA as there are for TES, and even now those mods are still being worked on and are not 100% finished. 

 

Would be great if DAI had mod support but frankly with games being aimed less and less at PC gamers and more towards console gaming I can't really see bigger studios offing much mod support unless they have large modding communities. 



#81
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages
If this game can be modded, I will use mods.
  • Who Knows aime ceci

#82
deuce985

deuce985
  • Members
  • 3 567 messages

I would say 0. People had lots of fan-created tools and experience modding Unreal, an engine that wasn't that difficult to mod with in the first place. FB is an engine not only difficult to mod, but actively designed to not mod. And fans have had minimal exposure/experience with it, with very few tools to be found.

The only way DA:I is a 1 is if ME3 is at least a 4.

 

This is so true. I'm no mod expert myself but I did do a few tweaks to ME3 without help. I tried to play with Frostbite and coudn't figure out where to start on it...they have almost no tools for that engine. The only thing I've ever been able to do on Frostbite was drop injectors in my folders and that's about it. Very minor graphical tweaks. I don't even think it's possible to create higher resolution textures in Frostbite because they don't have much tool support. That's usually one of the easier things to mod. Even ME3 had tools to support that and you could easily make them higher resolution.


  • Who Knows aime ceci

#83
qOjOp

qOjOp
  • Members
  • 309 messages

 

smiley12Green_zpszp32u4zu.gifThanks... I needed that...smiley12Green_zpszp32u4zu.gif

 

Inquisition%20026%20With%20Text_zpsof7xk


  • Eledran et hellbiter88 aiment ceci

#84
Gothfather

Gothfather
  • Members
  • 1 412 messages

The problem comes into play when using the mod doesn't separate you into a different subset than people playing without it. If you were playing Day-Z, where ammo and weapons are scarce, and someone was playing Counter-Strike, do you think a MP match between the two of you would be fair?

I'm a big proponent of modding, but if the devs don't support them and don't offer a method of differentiating the game for those who have them versus those who don't, then it truly is an unfair advantage.


Also, to all of those saying "well, this won't affect SP mods," I would disagree. The color texture mod for BF4 was a mod to the root game - it wasn't just active for MP, it was active for the entire game. Unless you want to uninstall the mod everytime you switch from SP to MP (or just avoid MP altogether), then this may very well give people an unfair advantage in MP and, hence, be possible to be banned.

That's a lot of assumptions, but it simply is pointing out the flaw of an original assumption - don't assume that a mod that may (or may not) be created that you want for SP won't bleed over into the MP gameplay. Or that if it does, you won't look at the same response that people caught cheating get.

 

 

Many games that support Sp and MP elements still allow mods, where sp mods would be unfair in MP. Civilization and Paradox games are two such examples.

 

There are usually two ways to make MP fair and allow SP mods.

 

1) You can't join a game if you have mods installed, the game does this by checking your assets before you enter MP.

 

2) All players in a MP match must have teh exact same mods this time the games checks your assets when players enter the match.

 

The easiest way for DA:I to deal with mods in MP is say.. If you are Moded you can't enter MP full stop.



#85
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages

Considering BioWare doesn't own the FB3 engine, it's highly unlikely they could do such a thing even if they wanted to.


Except that Bioware is a wholly owned subsidiary of EA, and DICE is a wholly owned subsidiary of EA, (I assume that's why they are using Frostbite, even though it's designed for FPSs and not RPGs), so there shouldn't be any legal issue that head office could not work through. Based on that, I have come to the conclusion that EA simply don't want mod support so players have to buy their DLC item packs, rather than use player created items. I don't think it's a coincidence that Origins was Bioware's last game before the EA buyout and there has been no mod support for any of their games since.

#86
naughty99

naughty99
  • Members
  • 5 801 messages

55731205.jpg


  • ShadowLordXII aime ceci

#87
Eledran

Eledran
  • Members
  • 296 messages

No, the possibility of mods is close to 100%.

Someone will always find a way to tweak something in a PC game, especially if it's a popular franchise like this.

 

All Mass Effect games were modded quite a lot despite not supporting it for example, with some people even developing specialized tools of their own, like "Mass Effect Explorer". The same with console adaptations like Dark Souls.

 

Will there be an easy to access modding community with daily / weekly updates like Skyrim and other TES games however? No, the chance of that is pretty much near zero.


  • qOjOp aime ceci

#88
Nohvarr

Nohvarr
  • Members
  • 1 854 messages


  • ShadowLordXII et qOjOp aiment ceci

#89
The Night Haunter

The Night Haunter
  • Members
  • 2 968 messages

There is a very real possibility of mods. They will be more limited in scope than DAO mods and take longer to get, but Bioware isn't actively attempting to discourage mods, they simply aren't doing anything to help mods (because of the engine change and licensing stuff). So there will be mods, it'll just take a bit longer than DAO mods did.


  • ShadowLordXII et qOjOp aiment ceci

#90
LiquidLyrium

LiquidLyrium
  • Members
  • 327 messages

I did see a vid where BF4 players had made their own server and a "zombies vs humans" gameplay style but... there were no visual mods to speak of. It was all purely gameplay stuff. 



#91
CIA

CIA
  • Members
  • 401 messages

It's an absolute myth that Frostbite can't be modded. EA/Dice were just tight assholes about it.

 

But it is true the development kit won't be released



#92
Gannayev of Dreams

Gannayev of Dreams
  • Members
  • 983 messages

Even the slightest possibility of mods was enough for me to get it for PC.  At this point, however, I'll just be happy to get a recolor for the Skyhold casual outfit.



#93
seraphymon

seraphymon
  • Members
  • 867 messages

I would say 0. People had lots of fan-created tools and experience modding Unreal, an engine that wasn't that difficult to mod with in the first place. FB is an engine not only difficult to mod, but actively designed to not mod. And fans have had minimal exposure/experience with it, with very few tools to be found.

The only way DA:I is a 1 is if ME3 is at least a 4.

I would say 3 maybe slightly higher for DAI from 1-10



#94
yullyuk

yullyuk
  • Members
  • 409 messages

bioware doesnt really support the modding community these days, they tried to with origins but from what i hear, the tool they gave players to make mods for origins was largely unusable, at least by todays standards anyway, i would like to see something implemented as modders can improve alot of things and add alot that the devs dont think of


  • Abraham_uk aime ceci

#95
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

I would say 0. People had lots of fan-created tools and experience modding Unreal, an engine that wasn't that difficult to mod with in the first place. FB is an engine not only difficult to mod, but actively designed to not mod. And fans have had minimal exposure/experience with it, with very few tools to be found.

The only way DA:I is a 1 is if ME3 is at least a 4.

 

The numbers I used are completely arbitrary.

The point I made is, this is possible.

 

Your description makes it sound possible. Extremely difficult but still possible.

People have hacked major government servers that were designed not to be hacked.

So I don't find it hard to believe that some clever clogs figures it out after lots of painstaking work.


  • qOjOp aime ceci

#96
inko1nsiderate

inko1nsiderate
  • Members
  • 1 179 messages

This is so true. I'm no mod expert myself but I did do a few tweaks to ME3 without help. I tried to play with Frostbite and coudn't figure out where to start on it...they have almost no tools for that engine. The only thing I've ever been able to do on Frostbite was drop injectors in my folders and that's about it. Very minor graphical tweaks. I don't even think it's possible to create higher resolution textures in Frostbite because they don't have much tool support. That's usually one of the easier things to mod. Even ME3 had tools to support that and you could easily make them higher resolution.

Correct me if I'm wrong, but weren't most of the ME3 mods actually just over-writing textures that were already loaded into the game?  If that's the case, the level of modding here (and for ME3) is far 'trickier' than modding something like, say, Arma 2.  At least initially because you need to basically create the tools yourself, but then once you have them texture modifications will only be limited by graphics card performance, but the Bioware community already has people familiar with sort of 'lower level' modification where you need some expertise at how to make textures.  Given that the texture mods in ME3 ended up being fairly GPU memory intensive, and the FB3 engine is already memory intensive, it seems like modding capacity is limited by lack of tools and the fact that the engine itself requires more out of your hardware thereby limiting what you can add in (especially without expertise in optimizing any potential mods).

Other Frostbite engine games have had significant modification, but I'd still expect the modding community to take a long time to get up to speed with DAI.  As the MP seems to be co-op (at least as far as I know but I haven't exactly followed any info about MP), then the pressure to prevent modding is also lifted.  So I'd say, there will be mods, but they may be limited in what they can do and also further limited by your own PC's hardware in a way that is more significant than with some other games (I believe this was an issue with the latest Sim City in which changing the city dynamics caused huge performance issues as well as revealing very odd game behavior bugs).



#97
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

I would love Dragon Age Inquisition to be moddable.

A high profile game like this could have a huge modding community.

 

 

Skyrim still has a very strong modding community. Oblivion and Morrowind have had strong communities too.

Also Neverwinter Nights 1 & 2 both have had strong modding communities.

 

 

What does modding do?

 

  1. Adds potentially days if not weeks of new content to a game.
  2. Fixes issues that the developers failed to notice
  3. Balances out combat
  4. Adds new costumes
  5. Breaks the bounds of lore to produce silly and ridiculous adventures
  6. Adds to existing lore with new adventures
  7. More abilities and animations
  8. More places to explore
  9. More weapons to use
  10. More NPC's and quests

The list goes on...

 

 

Also it's a shame that gaming consoles don't allow modding. Sigh..


  • LostInReverie19, Naesaki, ddman12 et 5 autres aiment ceci

#98
yullyuk

yullyuk
  • Members
  • 409 messages

I would love Dragon Age Inquisition to be moddable.

A high profile game like this could have a huge modding community.

 

 

Skyrim still has a very strong modding community. Oblivion and Morrowind have had strong communities too.

Also Neverwinter Nights 1 & 2 both have had strong modding communities.

 

 

What does modding do?

 

  1. Adds potentially days if not weeks of new content to a game.
  2. Fixes issues that the developers failed to notice
  3. Balances out combat
  4. Adds new costumes
  5. Breaks the bounds of lore to produce silly and ridiculous adventures
  6. Adds to existing lore with new adventures
  7. More abilities and animations
  8. More places to explore
  9. More weapons to use
  10. More NPC's and quests

The list goes on...

 

 

Also it's a shame that gaming consoles don't allow modding. Sigh..

well there are numerous reasons as to why it isnt viable but heres the biggie, alot of modder arent game developers, and as such the tools that have been used have been designed specifically for game developers, and trying make those tools accessable to regular joes and making those tools user friendly and approachable to new people... its a big prospect for a company like bioware to sink time and resources into when they wouldnt get any gross back from doing that. i wish i could say otheriwse as im training to become a game developer but with the variety of tools that even students like myself use (and probably many devs also) it would be unrealistic at best to try and dumb down something and make it more approachable for a tool that isnt meant to be used by novices.


  • Abraham_uk et qOjOp aiment ceci

#99
Kenadian

Kenadian
  • Members
  • 5 031 messages

ME3 didn't look or seem to be all that moddable, especially the MP section, if you asked anyone even a year after its release. Well, they always find a way. If people want to mod DA:I, they will. Anyone telling you DA:I cannot or will not be modded is blowing smoke up your ass.

 

 

If it's on par with Mass Effect 3 levels of modding, I imagine we'll figure it out.

 

Of course now that people are saying how impossible it's going to be, I'm going to try to figure it out just to say that I did it =P

Cyonvi plz.


  • Abraham_uk et qOjOp aiment ceci

#100
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

The numbers I used are completely arbitrary.

The point I made is, this is possible.

 

Your description makes it sound possible. Extremely difficult but still possible.

People have hacked major government servers that were designed not to be hacked.

So I don't find it hard to believe that some clever clogs figures it out after lots of painstaking work.

 

I didn't mean to make it sound impossible. But equating it with modding ME3 is not accurate. That's the whole point of my post - whatever degree of difficulty you'd assign to modding with ME3, the degree of difficulty for modding DA:I will be multiple degrees harder.


  • MForcide et Abraham_uk aiment ceci