Can I blame multiplayer for no-mod policy? ![]()
So...There's zero possibility of mods, is it true?
#101
Posté 28 octobre 2014 - 11:48
- Bayonet Hipshot aime ceci
#102
Posté 29 octobre 2014 - 12:08
Can I blame multiplayer for no-mod policy?
Seems to be the common thing to do, there needs to be a club
#103
Posté 29 octobre 2014 - 01:09
I just wish that mod toolset for hair at least existed(yes yes because of fem-qunari)since I highly doubt that BW will make DLC just to give you few new hairstyles.
#104
Posté 29 octobre 2014 - 01:21
I just wish that mod toolset for hair at least existed(yes yes because of fem-qunari)since I highly doubt that BW will make DLC just to give you few new hairstyles.
Worse, one of the reasons they're hesitating on that is because they fear being accused of being greedy for doing so.
Damned if they do, damned if they don't.
- Tielis, Muspade, herkles et 1 autre aiment ceci
#105
Posté 29 octobre 2014 - 01:28
Mass Effect games run on Unreal Engine which #1 has been around forever and #2 has both official toolset and number of third party tools created to enhance it. Compared to Frostbite which has neither it's like night and day.Mass Effect 3 is not very "modding friendly". There is no handy program for Mass Effect 3 (that I'm aware of) that makes modding easy.
However there are mods for Mass Effect 3. These include graphics enhancers, alternate endings and the ability to create your own class just to name a few.
#106
Posté 29 octobre 2014 - 01:47
One of the mods I would have loved to have seen for DA2 was something that adds small side quests to the game, even just text prompts like the Chanter's Board/Mage's Collective in DA:O, or letters you receive at the writing table in your player home.
Most of the fedex quests in DA2 seemed to be a bit backwards, where you find some object while adventuring in a dungeon and then later in Kirkwall a random citizen has an exclamation mark on his head when you walk by, and you don't recall even which item the quest relates to. A mod could have given these a proper quest giver, for example, or even some new simple fetch quests using existing game assets.
Hopefully there is a way to add some small random missions to the war table operations in Inquisition. That could make the game world feel a bit larger without necessarily requiring new assets.
#107
Posté 29 octobre 2014 - 01:54
Worse, one of the reasons they're hesitating on that is because they fear being accused of being greedy for doing so.
Damned if they do, damned if they don't.
Yeah, I can easily see a "Hairstyles DLC" become the new Horse Armor DLC running gag.
#108
Posté 29 octobre 2014 - 02:52
Yeah, I can easily see a "Hairstyles DLC" become the new Horse Armor DLC running gag.
I have a hard time believing EA would try to pull this. Obviously, they'd want to avoid accusations of "the new Horse Armor," but they've been pretty good about free ME3 DLC.
Considering how easy it would be to make a dozen or so new hairstyles, I can imagine EA would put them out for free as a gesture of good will.
- Tielis aime ceci
#109
Posté 29 octobre 2014 - 02:59
Personal estimate from a modder and mod user (going back to NWN days) based on others' experience with the FrostBite 3 game engine:
No mods for weeks-to-months.
A few texture-, or item-, or appearance-related mods will be developed.
A "saved game file editor" will make it possible to change plot-flags/status, but that will take many more months.
NO NEW QUEST OR AREA MODS. EVER.
This presumes that EA/DICE don't release a Toolset for FB3. If they do... Alleluiah!!!
- Who Knows aime ceci
#110
Posté 29 octobre 2014 - 03:02
I have a hard time believing EA would try to pull this. Obviously, they'd want to avoid accusations of "the new Horse Armor," but they've been pretty good about free ME3 DLC.
Considering how easy it would be to make a dozen or so new hairstyles, I can imagine EA would put them out for free as a gesture of good will.
I have to say, your avatar brought a smile to my face..
- Chanda aime ceci
#111
Posté 29 octobre 2014 - 06:14
So, it's the tool set. if Bioware release it to moders then it's all good.
Alrightie then, what are the chances that Bioware will actually do that you guys think.
Does Frostbite 3 also have the tool set? I assumed then every game engine has one. A noob question.

#112
Posté 29 octobre 2014 - 06:51
I'm most interested in mods that change how the game's mechanics work. For example, in DAO I undid the spell nerfs in patch 1.02. And in DA2, I used mods to eliminate level requirements for abilities, and to enable friendly fire on all difficulties.Personal estimate from a modder and mod user (going back to NWN days) based on others' experience with the FrostBite 3 game engine:
No mods for weeks-to-months.
A few texture-, or item-, or appearance-related mods will be developed.
A "saved game file editor" will make it possible to change plot-flags/status, but that will take many more months.
NO NEW QUEST OR AREA MODS. EVER.
This presumes that EA/DICE don't release a Toolset for FB3. If they do... Alleluiah!!!
So that's the sort of thing I would like to see. Maybe give Warriors access to dual-wielding, or let Rogues equip shields, or change spell damage so it's not based off weapon damage.
- qOjOp aime ceci
#113
Guest_Caladin_*
Posté 29 octobre 2014 - 06:56
Guest_Caladin_*
There is a toggle for FF on all difficulties im sure m8
#114
Posté 29 octobre 2014 - 07:06
I'm most interested in mods that change how the game's mechanics work. For example, in DAO I undid the spell nerfs in patch 1.02. And in DA2, I used mods to eliminate level requirements for abilities, and to enable friendly fire on all difficulties.
So that's the sort of thing I would like to see. Maybe give Warriors access to dual-wielding, or let Rogues equip shields, or change spell damage so it's not based off weapon damage.
I don't think more extensive mods like the ones you're talking about in the second paragraph will be easy to do for DA:I. Rolling back patches might be easier. And the ability restrictions were (as I recall) not that hard to mod.
#115
Posté 29 octobre 2014 - 07:07
It's surprising after all these years, how little some folks seem to think of the modders abilities. These are folks who always find a way to provide mods and plenty of them. It doesn't matter whether or not they have a 'toolset', obviously it would make it easier and Bioware would provide it in a heartbeat if EA would allow it, but that was disallowed after DAO because the higher-ups mistakenly believe the game is better with more DLC items and fewer mods. That didn't stop the number of mods for DA2 from being quite numerous. No doubt the numbers will be large again in DAI. Folks seem to want to compare DAI to other multiplayer games, but DAI isn't a multiplayer game, it has a multiplayer aspect to it, and no doubt that won't be modable, because they have to constantly work to keep that from happening, as that would throw off the game. But for the single player game, nobody's going to be diligently working to overcome and prevent mods, there's going to be plenty of them, and they'll be sooner than most folks seem to think. I'm not a modder myself but they've certainly earned my (and everyone's) respect over the years. These are smart and clever folks, they've never failed to deliver before, and for a game this big they certainly aren't going to start now
.
#116
Posté 29 octobre 2014 - 07:20
It's surprising after all these years, how little some folks seem to think of the modders abilities. These are folks who always find a way to provide mods and plenty of them. It doesn't matter whether or not they have a 'toolset', obviously it would make it easier and Bioware would provide it in a heartbeat if EA would allow it, but that was disallowed after DAO because the higher-ups mistakenly believe the game is better with more DLC items and fewer mods. That didn't stop the number of mods for DA2 from being quite numerous. No doubt the numbers will be large again in DAI. Folks seem to want to compare DAI to other multiplayer games, but DAI isn't a multiplayer game, it has a multiplayer aspect to it, and no doubt that won't be modable, because they have to constantly work to keep that from happening, as that would throw off the game. But for the single player game, nobody's going to be diligently working to overcome and prevent mods, there's going to be plenty of them, and they'll be sooner than most folks seem to think. I'm not a modder myself but they've certainly earned my (and everyone's) respect over the years. These are smart and clever folks, they've never failed to deliver before, and for a game this big they certainly aren't going to start now
.
It's not about underestimating them, it's just about what's happened with Frostbite 3 in the past. And what's happened with it is that no mods have come out. It's like the UE3 and Mass Effect.
- Who Knows aime ceci
#117
Posté 29 octobre 2014 - 07:25
There are actually well established and readily available tools for engines Dragon Age and Mass Effect were on. And I've used them.
Seems no such luck for frostbite.
Just don't be surprised if we don't get much besides things like injectors and texture replacements.
#118
Posté 29 octobre 2014 - 07:27
I find this "no modding for multiplayer" attitude wierd. I mean, sure, using cheat mods is obviously wrong, but to flat out stop modding is, to me, utterly wrong (if there are technical reasons, fine, but stopping modding simply because a game is multiplayer centric is not). Why can't I create a variation of the game, with differently balanced parameters, new weapons, new maps etc. and then have other people play my version of the game? Why should this get me banned?
Many of the best multiplayer games ever have been, or at least began as, mods. Counter-Strike, DotA, Day-Z etc. They were all mods.
While I agree with you to some point; you have to think about this from two levels. Firstly, in order to distinguish you from the hackers and cheaters, it requires ea/Bioware to put extra resources in to policing. It is way easier and cheaper for ea/Bioware to just ban anyone using mods in MP. Secondly, having community created weapons, maps and etc is in direct competition against ea as that might hurt ea's in-game microtransaction business as well as hurting the sale of any potential future DLC.
#119
Posté 29 octobre 2014 - 07:28
It's surprising after all these years, how little some folks seem to think of the modders abilities. These are folks who always find a way to provide mods and plenty of them. It doesn't matter whether or not they have a 'toolset', obviously it would make it easier and Bioware would provide it in a heartbeat if EA would allow it, but that was disallowed after DAO because the higher-ups mistakenly believe the game is better with more DLC items and fewer mods. That didn't stop the number of mods for DA2 from being quite numerous. No doubt the numbers will be large again in DAI. Folks seem to want to compare DAI to other multiplayer games, but DAI isn't a multiplayer game, it has a multiplayer aspect to it, and no doubt that won't be modable, because they have to constantly work to keep that from happening, as that would throw off the game. But for the single player game, nobody's going to be diligently working to overcome and prevent mods, there's going to be plenty of them, and they'll be sooner than most folks seem to think. I'm not a modder myself but they've certainly earned my (and everyone's) respect over the years. These are smart and clever folks, they've never failed to deliver before, and for a game this big they certainly aren't going to start now
.
it has nothing to do with underestimating modders, it runs on an engine that is very resistant to modding, even veteran modders themselves keep repeating that. There wont be many mods.
- tmp7704 aime ceci
#120
Posté 29 octobre 2014 - 08:38
It's a pity. Mods were the only thing that kept me playing Origins and DA2 long after I'd have quit. While I appreciate texturing mods, (more cc or greater variety of armor looks adds to the game) the aspect of modding I will truly miss is the game breaking bug fixes. Yes, I'm looking at you Silverite Mines bug
which I don't recall if Bioware ever repaired with a patch. DAO post Landsmeet was a minefield of misplaced plot flags and dialogue snafus I used mods to repair. And not all mods fixed the dialogue. Until I found the right mod, Eamon kept giving me the "Connor's still possessed" talk at the Post Coronation.
Sebastian's quests in act 2 and 3 in DA2 got bugged by something between release and the final days I was playing DA2 (In fact, the last game I attempted was the final game I played--and I never made it to the end). Something that still remains broken to the best of my knowledge. While someone was said to have discovered a way to fix it (the issue seemed to be a file in the Legacy DLC) I never tried it, so I am unsure what broke it in the first place or if doing what was suggested fixed it. Certainly, I had Legacy for some time before the quests got so bugged they became unplayable, so I am not sure why or how this might have contributed to it.
This was an issue that popped up for many and was discussed on the boards back in the day, but the announcement of no further DLC kind of killed any hope of Bioware releasing a patch to repair it.
Compared to the speed with which a patch for the Witch Hunt bug was released (within days IIRC) it makes me wonder. Was it never addressed because Sebastian lacked the popularity Morrigan enjoys? Because Bioware had washed their hands of DA2 and no longer sought to give game support? I know the moderators look at these boards, they had to have seen the issues players were having.
Now, to be honest, it may have been addressed/fixed eventually. I stopped visiting the boards for a long time. I hadn't played DA2 since my last attempt ran into the bug.
Crappy hair textures or crappy looking armor I can live with. It's an eyesore but I can live with it. Gamebreaking bugs we have no recourse to fix outside of hoping they make a patch for them...that's the kind of mods I feel there is not just a desire for but a need. Modders rectify things that slip through the cracks. Developers are only human, it's okay. I can forgive that. I find it harder to stomach an unmoddable broken game.
I have confidence a patch to fix any game breaking issues will come out fairly quickly after release (no game is 100% regardless of how much time a developer spends on it). And I know they have to be working overtime to get as pristine a copy to all their consumers as they can. Inquisition looks to be far more popular than it's predecessors if the chatter on the boards is any indication. I'm just concerned about future bugs that may crop up once Bioware moves on to DA4 (or whatever their next big project will be).
- Tielis et Hela aiment ceci
#121
Posté 29 octobre 2014 - 09:04
I'm most interested in mods that change how the game's mechanics work. For example, in DAO I undid the spell nerfs in patch 1.02. And in DA2, I used mods to eliminate level requirements for abilities, and to enable friendly fire on all difficulties.
So that's the sort of thing I would like to see. Maybe give Warriors access to dual-wielding, or let Rogues equip shields, or change spell damage so it's not based off weapon damage.
I don't think more extensive mods like the ones you're talking about in the second paragraph will be easy to do for DA:I. Rolling back patches might be easier. And the ability restrictions were (as I recall) not that hard to mod.
Dunno, I think those are pretty viable. The animations for dual wield and shields are restricted to class, but every race is programmed with the ability to do so. If we can find a way to alter the code that tells the game "rogue's can't equip shields" then in theory we should be good.
Of course, coding and theories go about as well together as a flying brick and a glass window...
#122
Posté 29 octobre 2014 - 08:26
Worse, one of the reasons they're hesitating on that is because they fear being accused of being greedy for doing so.
Damned if they do, damned if they don't.
Yup I know that is why I said I wish mods toolset at least just for hair mods.
We won't need any face morphs or visual enhancement mods at all,for casual clothes they did mention something about adding these in one of DLC perhaps...while hair on another hand they most likely won't(since it's something that should have been in game in first place and if they made DLC that added few new hairs then as you said they would be accused of being greedy).That is why best solution would be if they just released mods toolset specific for just hair.
- Tielis aime ceci
#123
Posté 29 octobre 2014 - 08:31
There are actually well established and readily available tools for engines Dragon Age and Mass Effect were on. And I've used them.
Seems no such luck for frostbite.
I think this is partly due to the fact that most people simply don't play BF4 for the single player experience.
Who is going to put the time into making a mod that adds a quest or new vehicle for BF4's single player campaign, for example.
#124
Posté 29 octobre 2014 - 08:36
frostbite + multiplayer modes are bad sign for mods on this game ![]()
#125
Posté 29 octobre 2014 - 08:45
I Would be Extremely happy with just an override folder ![]()





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