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What if Dragons appear in Multiplayer?


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40 réponses à ce sujet

#26
Silver Souls

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It would be cool that if there ever would be a Dragon event, the party member number would increase from 4 to maybe 12 cause the Dragon is protected by an army or something =) That would be both chaotic and fun (maybe) I do not play MP normally cause I mostly hate it.



#27
Fiddles dee dee

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Fight fire with fire?



#28
WolfofRockies

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My gall "Kick it in the nards."

your guy "Its a Dragon it dosn't have nards." 

"Just kick it."

Its a lizard, they are internal.... I have to cut the nards out first!



#29
Beerfish

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Reavers get their abilities by drinking the blood of a dragon.

I think we'll be okay.

Can one actually use french fries with that and dip them or perhaps fritos?  I don't really want to be drinking blood but if I can add a few tomates and peppers and make a salsa I'll be okay with it.



#30
Decepticon Leader Sully

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Pffft i eat Black pudding. this will be a cake walk. 



#31
Myala

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I am going to say there is a good chance that the final battle on the final area of the Perilous difficulty will be a dragon. The level I played there was more than enough room for a dragon. It had middle area and a boundary hall but it was much larger than area where we see one of the dragons in the single player.

#32
armoredwolf26

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"Don't worry guys, I'll take a Riordan for the team!"


  • Reidbynature, wwilt13, GrommitSmit et 1 autre aiment ceci

#33
RedLens37

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Dragons in Dragon Age? Nah. Not gonna happen.



#34
Reidbynature

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"Don't worry guys, I'll take a Riordan for the team!"

 

Riordan should totally be a term for running in to tackle a dragon by yourself and getting killed for it.


  • animedreamer et Music aiment ceci

#35
Boboverlord

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If I'm the one who design MP, I would make a dragon fight like Dragon Nest raid... ridiculously difficult that requires 1-3 months in order to find a way to kill it.

 

How difficult? It's more about mechanics than stats:

 

- Party-wipe stomp that requires all party members to jump at the right time

- Insane curses that requires all members to temporarily stick together/get far from each other as possible, otherwise, party-wipe

- Or some crazy debuffs such as temporarily messing up with your key-mapping

- Some breakable objects that need to be destroyed in time before the boss unleashed its ultimate attack

- Block-penetrating attacks that requires a tank to evade while keeping aggro

- Some other attacks that require serious movement reading every second

- High damaging/fast activating traps

- Other forms of puzzles that will be taken to eleven

 

That's what I can think of if the dev really wants players to rant lol



#36
KingTony

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^ Dark Souls: Inquisition ROFL

#37
Tj1602

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"Don't worry guys, I'll take a Riordan for the team

Not if I get to the dragon before you. Then I'll be the one with a cool meaningless death.



#38
RenAdaar

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We will all die 



#39
Luk3ling

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If I'm the one who design MP, I would make a dragon fight like Dragon Nest raid... ridiculously difficult that requires 1-3 months in order to find a way to kill it.

 

How difficult? It's more about mechanics than stats:

 

- Party-wipe stomp that requires all party members to jump at the right time

This is not a fun idea, nor does it fit into the feel of the game. 360 degree expanding wave of death is not fun. Nor does it make any sense that a ~2 foot jump would save you from it.
 

- Insane curses that requires all members to temporarily stick together/get far from each other as possible, otherwise, party-wipe

This could be good. Potentially several incarnations of the same idea, possibly even active on the party simultaneously: "Get to an ally!" vs "Get away from your allies!"

 

- Or some crazy debuffs such as temporarily messing up with your key-mapping

This is a very cheap way of dicking your players over, and while it might sound great at first thought, you can quickly realize that when combined with things like not standing in fire or needing to evade certain death, it doesn't make things challenging, it makes them stupid.

 

- Some breakable objects that need to be destroyed in time before the boss unleashed its ultimate attack

Sure, this could be reasonable. Possibly need to destroy support beams to drop a building on them or drop them into a secure and confined space before following them to finish the job.

 

- Block-penetrating attacks that requires a tank to evade while keeping aggro

This is a given, most of a dragons melee attack should break any kind of generic, even a casual flick if its wrist would TECHNICALLY send even Iron Bull tumbling end over end into the next region.

 

- Some other attacks that require serious movement reading every second

Alot of what has already been covered would fall into this category. But, sure, a particularly devastating dropped palm or tail lash could have a visible wind up.

 

- High damaging/fast activating traps

Debilitating area denial would likely be a better approach given the removal of healing spells, but yes, this could be germane.

 

- Other forms of puzzles that will be taken to eleven

None of these things technically qualify as puzzles, nor should players be forced figure out any sort of actual puzzle beyond "Destroying that pillar will keep him from incinerating us all!" and even then, only after it has been highlighted as a target of interest during the breath warm up. Reactionary combat as a whole might be considered to have puzzle elements, but never should highly lethal combat in a game such as this include anything that requires in depth deduction or any of the more traditional puzzle elements in their raw forms.

Stats should also be just as relevant to the battle as mechanics if you're looking at genuine difficulty rather than artificial difficulty.

 

1) Their health pool is huge.

2) Their mechanics punishing.

3) You attempt to survive the mechanics so that;

4) You can attempt to empty the health pool. 

5) As long as you survive the mechanics and physical DPS;

6) You can continue to attempt the empty the health pool.

7) Not all damage should be avoidable

8) The group has to be good enough at countering mechanics, managing resources, dealing damage and using abilities so that they can survive incoming threats long enough to.. you guessed it:

 

9) Empty the health pool.

 

10) Victory.



#40
Orochi

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i would love events where your party has too kill dragons in a endless wave sense how many you can kill or how many variants can you handle



#41
wwilt13

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I'd love to see a dragon be the final battle in MP, or they could just make it an event all to itself.  Whichever seems more reasonable to the developers.