I've been thinking that it's very difficult to make cutscenes class-specific, but SWTOR precisely does that, not just in the original but in expansions that were produced in mere months. Could you please implement class-specific cutscenes as done in SWTOR?
Class-Specific cutscenes as done in SWTOR please.
#1
Posté 28 octobre 2014 - 07:01
- PsyrenY aime ceci
#2
Posté 29 octobre 2014 - 03:44
There is a scene in the Omega dlc if playing as an engineer that is specific for that class. http://www.youtube.c...h?v=OrF2HI77K6M
I wouldn't complain if they're put in future ME games
- PsyrenY et Vazgen aiment ceci
#3
Posté 29 octobre 2014 - 10:54
Not really a class-specific cutscene but in both ME1 and ME2 some squadmates had different animations in the cutscenes when it came to threatening someone. Like, for example, when Matsuo stops you on Noveria soldier characters hold a gun, biotics have that glow around them, IIRC Tali had her omni-tool ready. Something like this can also be implemented
- KrrKs et XAN aiment ceci
#4
Posté 29 octobre 2014 - 11:58
The Shepard versus Clone Renegade Interrupt in the Citadel DLC is different depending if you are a biotic class or not. You either duel with biotics or omni tools.
The issue with class-specific cutscenes can create problems depending on your build.
I know some people complained in ME2 about their Vanguard not charging Tela Vasir or other cutscene enemies, but that was about it. In ME2 you had to put points into your unique class power at some point, but that is not the case in ME3. So coming up with class-specific cutscenes could be problematic if that is "not your Shepard".
For example, I actually played ME3 at one point as a Vanguard without Charge or Nova (and another time with Nova without Charge), so having my Vanguard charge in a cutscene would actually not fit with the character.
Additionally, using a "one-size-fits-all" cutscene allows you to save the resources needed to implement class-specific actions in cutscenes and put those resources into other areas.





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