Aller au contenu

Photo

How to use Shields


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

This advice is directed at all video games that use weapon and shield type combat.

Obviously it's too late for Dragon Age Inquisition.

 

Watch this video first.

 

 

 

Does Dragon Age Inquisition's weapon and shield warriors follow the techniques demonstrated in this video?


  • Nattfare, PhroXenGold, Reidbynature et 1 autre aiment ceci

#2
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Any thoughts?



#3
Gairnulf

Gairnulf
  • Members
  • 115 messages
Great video. I'm subscribed to the "Scola Gladiatoria" youtube channel, which taught me a lot about historical fencing and weapons. Regarding the chance Bioware would take notice, I highly doubt it though. Accurate fighting moves' animations wouldn't go well with the ridiculous over the top (at least in my view) visual effects that spring up when a character uses a talent. :)
  • Abraham_uk aime ceci

#4
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Great video. I'm subscribed to the "Scola Gladiatoria" youtube channel, which taught me a lot about historical fencing and weapons. Regarding the chance Bioware would take notice, I highly doubt it though. Accurate fighting moves' animations wouldn't go well with the ridiculous over the top (at least in my view) visual effects that spring up when a character uses a talent. :)

 

I know it's a cop out but in "fantasy" games I tend to be more lenient.

However for Ryse Son of Rome there really isn't an excuse. The later is supposed to be a more realistic portrayal of combat.

The former is a fantasy world.

 

 

I would like more realistic animations though.

It would be nice.



#5
Gairnulf

Gairnulf
  • Members
  • 115 messages

I thought Ryse Son of Rome was kind of like Quake IV, more a tech demo and a benchmarking tool than an actual game ;) 

 

On a related note, I've spent some time dreaming of a good melee combat sim, or of a good sniper rifle sim, but I always get to the same conclusion - it's a physical activity and you can never simulate it properly with the controllers we have (mouse/keyboard), and even if you make a good simulation it's still defeating the purpose, because a physical activity is something that should be practiced, not simulated. I'm not even touching on the subject of whether producing such a simulation would be economically viable.

 

BTW, the most fun melee combat I've played is in Sid Meier's "Pirates!" (the 2005 remake).

 

Now, something really interesting would be coming up with a ruleset and game mechanics for translating the realities of melee combat to an RPG. Now that would be something I'd be happy to see and to partake in, why not.


  • Abraham_uk aime ceci

#6
Guest_Caladin_*

Guest_Caladin_*
  • Guests

Im no one for "realism" in fantasy games, i play games to escape realism not to embrace it even more, i played Ryse Son of Rome, and you know what, i really enjoyed it, realistic? heck no, 10 bags of fun? hell yeah.

 

i play games for the same reason i watch movies, to be entertained, an tbh the older i get the more easier it is to entertain me (no that im easy honest), when i was younger i used to point out and comment on each an every flaw in a movie or game, now well i embrace them an i look forward to them, why? simply because they are not real, its like watching Braveheart or 300, both are not real an way over the top but i love them, they make me escape, make me get all emotional an i love em for it, its the same with games there not real there not meant to be real there meant to be a source of entertainment to make you laugh or cry but ultimately to feel damn good.

 

The more calls and shouts i hear about more realism this an realism that the more i shake my head.

 

Wee dont need more Realism we have enough of that already

 

EDIT: i like the video though, wish id learn stuff like that years ago lol


  • Abraham_uk aime ceci

#7
Solid_Altair

Solid_Altair
  • Members
  • 154 messages

I thought Ryse Son of Rome was kind of like Quake IV, more a tech demo and a benchmarking tool than an actual game ;)

 

On a related note, I've spent some time dreaming of a good melee combat sim, or of a good sniper rifle sim, but I always get to the same conclusion - it's a physical activity and you can never simulate it properly with the controllers we have (mouse/keyboard), and even if you make a good simulation it's still defeating the purpose, because a physical activity is something that should be practiced, not simulated. I'm not even touching on the subject of whether producing such a simulation would be economically viable.

 

BTW, the most fun melee combat I've played is in Sid Meier's "Pirates!" (the 2005 remake).

 

Now, something really interesting would be coming up with a ruleset and game mechanics for translating the realities of melee combat to an RPG. Now that would be something I'd be happy to see and to partake in, why not.

I think this game tries to go in that direction, regarding realistic techniques. The big thing about it is that it tries to make the combat as physics-based as they can.

 


  • Abraham_uk et Gairnulf aiment ceci

#8
Dubya75

Dubya75
  • Members
  • 4 598 messages

Uhhhhh, really??? I would love to see this demonstration guy use his proposed methods in a real life situation. He'll be the first one to go down LOL

No, I much prefer the aggressive style portrayed in video game (Dragon Age in particular).



#9
Solid_Altair

Solid_Altair
  • Members
  • 154 messages

The comments section in that shield tutorial video is actually very good. Some devs and animators posted some detailed replies. The point I found most important, by one of the devs, is that you gotta show the player that he is vulnerable while he attacks. And it is important that he becomes vulnerable when he attacks, otherwise, when the hell would someone be able to hit him?


  • Dubya75 et Abraham_uk aiment ceci

#10
Gairnulf

Gairnulf
  • Members
  • 115 messages

I think this game tries to go in that direction, regarding realistic techniques. The big thing about it is that it tries to make the combat as physics-based as they can.

 

 

This looks amazing, thanks for the video, and I didn't know about this game. I'm not much of a fan of action rpgs, although I'd love to try out this combat system.



#11
Reidbynature

Reidbynature
  • Members
  • 989 messages

I think you'll always come up against the 'cinematic vs realistic' aspect when it comes to fighting in games & movies, but in the video in the op the guy actually demonstrates some fairly straightforward and simple techniques that could do well in my opinion if they were implemented in DA.  Flashy for the sake of it can end up looking pretty goofy at times too.



#12
Solid_Altair

Solid_Altair
  • Members
  • 154 messages

This looks amazing, thanks for the video, and I didn't know about this game. I'm not much of a fan of action rpgs, although I'd love to try out this combat system.

You're welcome. This was shown to me by a buddy in a fight game's forum (EA UFC). We were talking about physics based combat.