Its typical for most RPGs that give you a choice on how to resolve an issue will, in general, present the more "moral" choice as being more beneficiary for everyone (player included), while the "selfish" choice will result in misery for others. Essentially karma exists, "do good and good things happen," but what of the "path to hell laid with good intentions?"
One of my favorite quest lines from an RPG is the Tenpenny tower, where an elitist community of, mostly though not all, racists hold up in a luxury hotel and refuse to let Ghouls (mutated humans) into their community. After persuading/threatening the most bigoted members of the tower to leave, and convincing the rest that Ghouls really aren't all monsters, the tower lets the Ghouls in. A few days latter the Ghouls kill every single human in the tower at the behest of their leader.
You did the moral thing and the world is a worse place for it.
Now I know if every quest line was like this, a game would get awfully depressing really fast, but isn't one or two in a game at least break the monotony of everything going as the player wished? What about the rest of you, is having a few quest lines where cause and effect trump good intentions something you'd like in this game?





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