I think this game is going to do a very subtle thing.
Let's take the Bandit Camp we were shown in the Extra Life video.
The "Evil" choice (only because it's violence you "could" avoid) - is to just wipe out the camp. You are rewarded with XP - Power - Loot - and Speed (of time to finish quest).
The "Good" choice is to go through the process of winning the group over to you. You are potentially rewarded with XP (maybe not - would be good if less) - More Power (confirmed) - no loot - and a longer time.
I like this a lot.
Things should not be "mustache twirling evil" just to be the cruel, violent, brutal, greedy choice.
Edit: Something that would ALSO be interesting - is if you just take in everyone... and some people are truly scummy folks you shouldn't have taken in and they abuse their station and you have to deal with it.





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