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Am I the only one who misses walking around the wards?


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#1
Larry-3

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The Presidium is really nice, and I do wish I could see more of it, but I honestly like the Wards a little bit more. The tress with the lights, the violet nebula in the background, the walk in shops, the cafe's, and lounges, the views of space, the funny advertisements, even the relatively run down areas appealed to me like Chora's Den, and the 800 blocks. Even Anderson's apartment, the building, and the outside promenade was really nice.

 

In Mass Effect 3, before I played it the very first time. I was looking forward to walking around the Wards again. But apparently that was not the case as we only could walk around the Presidium. Even when Cerberus attacked the Citadel we had to fight on the Presidium. The Presidium is nice, but I also really like the Wards.



#2
ZipZap2000

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Walks up to door. *Loading*

 

Walks up to stairs *Loading*

 

Avoids both and heads in a different direction *Loading*

 

 

One hell of a view though I wanna go down to that part of the citadel with flying car highways etc.



#3
SporkFu

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Elevators... *shudder* 

 

Actually, I didn't mind one or two elevator trips. The music was elevatorish, we got some news, and what scarce squad banter there was in ME1 occurred there, but all of that was done better in the latter two games. 


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#4
Excella Gionne

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It gets tedious without a cab. The only thing I liked about it was that I could take out my guns and shoot to release my rage.


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#5
Larry-3

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It gets tedious without a cab. The only thing I liked about it was that I could take out my guns and shoot to release my rage.


Ha, aw that's mean.

#6
Larry-3

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Walks up to door. *Loading*

Walks up to stairs *Loading*

Avoids both and heads in a different direction *Loading*


One hell of a view though I wanna go down to that part of the citadel with flying car highways etc.


Are you talking about the elevators, ZipZap2000?

#7
ZipZap2000

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No on xbox 360 ME1 will pause to load when you walk through certain doors and up stair cases.

 

Lower market level staircase.

 

Door to elevator to enter csec. (occasionally)

 

Door near Flux.

 

Stair near Flux.

 

Door near Choras Den.

 

DR Michels office (Occasionally)

 

Once you're inside it you're trapped loads on all sides thank the father in heaven they have the fast travel option, tbf I do have an older xbox.


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#8
Valmar

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I play on PC so I rarely notice loading transitions.

 

Anyway, I loved the wards. It made the place feel more alive. ME3 felt so isolated in comparison. I also miss the old vendor system where you had to talk to the person. Yes it was slower but it felt more personal then just looking at data pad and running off. Though the ME2 method wasn't bad either since you still interacted with all the shop keepers at some point. They all had dialogue and personalities. In ME3 its mostly just "hit X to hear me say stuff". It don't get any connection and they just become that place I go to get weapon mods.


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#9
Larry-3

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I have Mass Effect 1 for X-box 360, but I have... whatever the black special one is called. I think I know what ZipZap2000 is talking about. Whenever I would walk past certain areas in Mass Effect 1 I would get a 3 second lag. I suppose that is when the game was loading. The Wards would have probably been a spectacular place to see if BioWare had added it in the 3rd Mass Effect.

#10
von uber

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Loading lag? What's that :P

 

Loved running through the wards and the sense of connectiveness and scale, really miss it.

 

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#11
dgcatanisiri

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I liked the elevators specifically because they made it all feel more connected, like I really was going through a really big station. You had a straight path through the various segments of the Citadel, and the elevators emphasized the size - you get in, you travel for a few minutes, and you reach the other area. It kept me connected to the universe because it didn't seem like the game loading, it was taking the lift. The small section of the Citadel in ME2 was claustrophobic, and, though ME3 opened it up a little more, it still felt so much smaller in scale.


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#12
dreamgazer

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I'd rather just listen to the music through a soundsystem while chilling out on the couch.  

 

 

 

"Walking around the wards" can be a real chore if you're not in the mood.  ME3's Citadel actually felt much more alive. 


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#13
KaiserShep

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Sunset strip pretty much spoiled me for everything else.

 

That said, what I'd really love in a hub is a tram system populated by other characters, like taking mass transit in a space station and there are other characters you can encounter, as well as having news broadcasts.

 

ME1 had little to no real life about it, and the weird architecture didn't help. Liara's comments on "prothean" architecture only made it a little worse. I don't think I need to explain all the problems with ME2's wards. It's just so enclosed and confining. It had fun stuff in it, but the feel of the design was just not good to me. I'm not really sure why ME3's Citadel is considered to be so much worse than either of these, because ME1 is certainly expansive, but it's no less awkward and sterile, but ME3's atmosphere was more active. Where ME3 really dropped the ball is the flimsy encounters, and eavesdrop sidequests.


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#14
dgcatanisiri

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Sunset strip pretty much spoiled me for everything else.

 

That said, what I'd really love in a hub is a tram system populated by other characters, like taking mass transit in a space station and there are other characters you can encounter, as well as having news broadcasts.

 

ME1 had little to no real life about it, and the weird architecture didn't help. Liara's comments on "prothean" architecture only made it a little worse. I don't think I need to explain all the problems with ME2's wards. It's just so enclosed and confining. It had fun stuff in it, but the feel of the design was just not good to me. I'm not really sure why ME3's Citadel is considered to be so much worse than either of these, because ME1 is certainly expansive, but it's no less awkward and sterile, but ME3's atmosphere was more active. Where ME3 really dropped the ball is the flimsy encounters, and eavesdrop sidequests.

 

I liked the scope, the expanse - it emphasized just how BIG the Citadel is, that there WAS all that empty space. Compare to the Normandy, where half the squad is crammed into the cargo bay because they don't have their own unique spaces carved out. Here on the Citadel, there's all this ROOM, with the crowd characters moving around casually, not seeming rushed or packed in. The life was in the crowded areas, sure, but the fact that, after the Normandy and Eden Prime, which was full of cookie-cutter prefabs with no individuality or life to them because they're temporary structures, the Citadel really allowed the utter scope of things to come into focus - someone BUILT the Citadel, and built it large enough that there could be all of this space filled with nothing.

 

Overall, that's one of the things I loved about ME1 that the later games didn't have - that scope, that showing of just how BIG these places are, because there's room for all of the lifeless nothing. Space is big. Immeasurably big. And a lot of that is filled with nothing, at least as far as what we know to be there. ME1 gave that, by having the planet explorations with a whole bunch of nothing, and the Citadel being emphasized as being as big as it is, while still having all of this empty space.



#15
KaiserShep

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I like a good sense of scale, though even ME1's Citadel still felt very limited in some ways. Perhaps I'm a bit of a stickler that must contend with the limitations of the game's level design. But having big cavernous or open spaces doesn't have as much an effect on me unless the environment feels more dynamic. As for exploring the big empty planets and space itself, I suppose this is another one of those things where the game's limitations and design and even the plot itself kind of work against it. I trust BioWare would push the new platform and engine to really liven up wide open spaces.


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#16
AlanC9

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In Mass Effect 3, before I played it the very first time. I was looking forward to walking around the Wards again. But apparently that was not the case as we only could walk around the Presidium. Even when Cerberus attacked the Citadel we had to fight on the Presidium. The Presidium is nice, but I also really like the Wards.

 

Aren't the docks and holding area part of the Wards?



#17
andy6915

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Overall, that's one of the things I loved about ME1 that the later games didn't have - that scope, that showing of just how BIG these places are, because there's room for all of the lifeless nothing. Space is big. Immeasurably big. And a lot of that is filled with nothing, at least as far as what we know to be there. ME1 gave that, by having the planet explorations with a whole bunch of nothing, and the Citadel being emphasized as being as big as it is, while still having all of this empty space.

 

What? The ME1 Citadel was TINY. Not the empty walking space, I mean how big the place physically looked. The Presidium in ME3 is literally twice the size of the one in ME1, not in the actual walking distance you had, but in the viewable size of the place, both the lake and the size of the walls were double sized from ME1, making the feeling of it being a true city feel stronger. Seriously, an average person could easily throw a stone across the lake of ME1's presidium, whereas it would probably take a skilled baseball player to throw across the ME3 presidium. Seriously, going back to the ME1 presidium feels weird because the whole place just feels so much smaller and less grand. Compare-

 

Citadel-Presidium-View_From_Ambasador_Lo

 

Mass-Effect-3-Citadel-7.jpg



#18
Larry-3

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I remember in Mass Effect 1 when Ashley and Kaidan was standing in the wards taking in the view. Kaidan's comment was, "big place". It is to bad we were only limited to a few sections of free roam throughout the series. I bet if BioWare released another DLC for the Citadel -- but this time one for free roam -- it would sell. Image going to the areas of the wards that were previously only viewable from a distance.

#19
AlanC9

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I liked the elevators specifically because they made it all feel more connected, like I really was going through a really big station. You had a straight path through the various segments of the Citadel, and the elevators emphasized the size - you get in, you travel for a few minutes, and you reach the other area. It kept me connected to the universe because it didn't seem like the game loading, it was taking the lift. The small section of the Citadel in ME2 was claustrophobic, and, though ME3 opened it up a little more, it still felt so much smaller in scale.


I had the opposite impression, oddly enough. Since the elevator rides happened in real-time, it left me feeling like the whole Citadel was the size of a medium office building. I've been on longer elevator rides in New York.

#20
ImaginaryMatter

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Loading lag? What's that :P

 

Loved running through the wards and the sense of connectiveness and scale, really miss it.

 

Spoiler

 

Now that I look at it. Maybe they should return the color of the Citadel. It looks like each game increasingly bled out the contrast.



#21
xAmilli0n

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"Walking around the wards" can be a real chore if you're not in the mood.  ME3's Citadel actually felt much more alive. 

 

Pretty much my exact feelings.



#22
Oni Changas

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Walks up to door. *Loading*

Walks up to stairs *Loading*

Avoids both and heads in a different direction *Loading*


One hell of a view though I wanna go down to that part of the citadel with flying car highways etc.

Yeah, ME3 is a pain with that. The Wards are hands down my favorite civilian location in the series. I miss the music and having so many places to go.

#23
goishen

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What? The ME1 Citadel was TINY. Not the empty walking space, I mean how big the place physically looked.

 

 

Ehhhh, that's all behind glass though.   Plus, you can see all that stuff in ME1.  That's the reason why I think that they made it so large, is just for people to wander around and become amazed in.



#24
DeinonSlayer

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It gets tedious without a cab. The only thing I liked about it was that I could take out my guns and shoot to release my rage.

It did kinda kill suspension of disbelief when I realized I could pitch grenades across the presidium lake or flash-freeze Udina and Anderson with one without C-Sec batting an eye.

#25
Han Shot First

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Sunset strip pretty much spoiled me for everything else.

 

 

This.

 

I think the Sunset Strip was the single best section of the Citadel Bioware created in any of the Mass Effect games. In creating any city-based hub for the next Mass Effect game, that would be a good place for the devs to start for ideas.