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Your DAMP wishlist?


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42 réponses à ce sujet

#1
KingTony

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I didn't see a thread like this, so I'm making one! Here, we can discuss things we hope will appear in Dragon Age Inquisition's multiplayer. Simple.

For me, I hope we get plenty of dwarf-related content. I can't wait to step into the Legionaire's boots, and maybe we'll get a map or two fighting in the Deep Roads along with another dwarven character or two, maybe an armored crossbow slinger and Carta assassin.

Anyway, what do you guys have on your DAMP, soggy wishlist?
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#2
Ser Jynx

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Ash Warrior, Blood Mage, Berserker, Shadow, Shape Shifter, Force Mage, Hexer, Bard, Guardian, Creation type with (various glyphs, buffs, and debuffs), and a rogue class that uses claws like a shriek.



#3
Myala

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Dragons

#4
N7 Tigger

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Creating our own custom character like in the campaign. I lost interest as soon as I found out we couldn't.


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#5
Marnius

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I'll be happy with alot of skill synergies.

I know we've seen some but i'm hoping for something better than the usual "frozen foes can be smashed" malarky.

 

Maybe even a 3 or 4 stage skill synergy that would require alot of team work but for a larger payoff, something that would encourage people to work together, possibly even talk to each other rather than being the strong, silent type (or usually the Rambo, run off and get butchered type).



#6
Solid_Altair

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A search function to pair us with people of appropriate classes and that can search for a bunch of different dungeons at once and also level sync, like in FFXIV Duty Roulette.



#7
TheThirdRace

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A search function to pair us with people of appropriate classes and that can search for a bunch of different dungeons at once and also level sync, like in FFXIV Duty Roulette.

 

Not being forced into 1 class would also solve the problem...

 

I understand the "immersion" of having a locked chest that can only be opened by a rogue, but let's be real, it's MP and people are running everywhere like headless chickens. It's a great design for single player, but I doubt it's gonna have the same appeal in multiplayer...

 

Forcing you to have at least 1 rogue, 1 warrior and 1 mage in your party if you want to get all the loot is gonna start wars in lobbies. Someone is gonna be forced to change his character and then he's gonna quit so the 3 others will have to wait longer... I'm saying it right now, it ain't gonna be pretty. Let's just say I'm gonna miss having 4 of a kind squads (4 biotics was awesome, but other combinations were great too).


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#8
TheThirdRace

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When searching for a game...

  1. The default difficulty shouldn't be "random"... While it's fun to see a N7 level 1 join your on-going platinum game, I hardly think that player was prepared mentally for that kind of beating...
  2. Allow you to decide if you want to join an on-going game or not
  3. If joining an on-going game, show me the screen where I can equip consumables before dropping me naked at the start point...

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#9
Qunari Ardat-Yakshi

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Just having the qualifying feature to make sure you have the right types of classes to be successful.


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#10
simpatikool

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Since each of the listed characters only starts with 4 skills, is it possible they could introduced other versions of the same classes/specializations with different skills?



#11
Solid_Altair

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One of each class would be cool, as long as all warriors can Tank and all Mages can support (the ones that lack the barrier have some kind of CC to make up for it). The 4th player could be any, preferably rogue, preferably not warrior... and mage... so so.



#12
Zana

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Not being forced into 1 class would also solve the problem...

 

I understand the "immersion" of having a locked chest that can only be opened by a rogue, but let's be real, it's MP and people are running everywhere like headless chickens. It's a great design for single player, but I doubt it's gonna have the same appeal in multiplayer...

 

Forcing you to have at least 1 rogue, 1 warrior and 1 mage in your party if you want to get all the loot is gonna start wars in lobbies. Someone is gonna be forced to change his character and then he's gonna quit so the 3 others will have to wait longer... I'm saying it right now, it ain't gonna be pretty. Let's just say I'm gonna miss having 4 of a kind squads (4 biotics was awesome, but other combinations were great too).

 

Yeah, I can already see this.  Game launches.  Everyone is either a damage rogue or a damage mage.  No support classes.  No tanky warriors.  BECAUSE DAMAGE NUMBERS IS ALL THAT MATTERS AMIRITE?! Just like MMOs.  The probability of people ending up in closed groups will go up by an order of magnitude when compared to ME3 where you could easily run whatever you wanted.  I bet no, or very little matchmaking system in place (since people theoretically should be able to change kits).  PuGs will be even rarer and even more painful.  Drama overboard.  Won't be pretty at all.

 

So what I'd like to see is complete lack of damage meters.  Because people will race for those at the expense of everything else.  It already happens in ME3MP with W11 missile spam and people not doing objectives, and ME3MP already consists of only damage+not dying.  When you bring ability to tank, utility and effectively healing (barrier), all damage groups will be just painful, but plentiful :/



#13
Solid_Altair

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Lets start a 'Be a good champ, be a Tank." campaign. :P



#14
Pommelhorse

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Come play with us 'Casuals'. I'll tank when needed. I'll support when needed.



#15
Silvershroud

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When searching for a game...

  1. The default difficulty shouldn't be "random"... While it's fun to see a N7 level 1 join your on-going platinum game, I hardly think that player was prepared mentally for that kind of beating...
  2. Allow you to decide if you want to join an on-going game or not
  3. If joining an on-going game, show me the screen where I can equip consumables before dropping me naked at the start point...

 

Very much agreed on all three points.  But isn't the default setup in ME3 actually Platinum Collectors, not random?  Not that it really matters, it should be Random/Random/Bronze.

 

Also, with all the talk about tanks probably being hard to find, do we actually have a reason to believe that we need them?  Maybe I'm missing something, but I had the impression that the game should be doable regardless of what combination of characters you have.



#16
Reidbynature

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I'd like to see more experimentation with unique characters & classes and weapons/abilities specialisations



#17
Solid_Altair

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Also, with all the talk about tanks probably being hard to find, do we actually have a reason to believe that we need them?  Maybe I'm missing something, but I had the impression that the game should be doable regardless of what combination of characters you have.

I guess (and hope) some party compositions will be quite non-viable in the hardest difficulty level. If Tanks were not needed, they shouldn't even exist, for they'd only slow things down.



#18
TheThirdRace

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Also, with all the talk about tanks probably being hard to find, do we actually have a reason to believe that we need them?  Maybe I'm missing something, but I had the impression that the game should be doable regardless of what combination of characters you have.

 

You'll need a thank because only a tank can break thru walls that contains extra treasures... It's not like a rogue could use a small grenade or a mage could cast a "force" type spell to break that wall, only maces and greatsword can make short work of those pesky walls...

 

I'm telling you, this feature is gonna be an epic fail just like inciendiary/cryo/disruptor/biotic explosions. By trying to make people coordinate together thru "complicated" means, they're gonna make it near impossible to achieve when the team has 1 stray dog. People will then revert to the habit of 4 lone wolf so they can fully exploit their character, which defeat the very purpose Bioware wanted to achieve. Instead of trying to make you work together with different steps to achieve a combo, those combos should happen easily and naturally.

 

The same can be applied to the "walls" leading to extra treasures, it's a "gimmick" that will restrain you in playing a particular way to get 100% of the map's loot. Playing 4 mages, 4 rogues or 4 tanks should never be a problem. All this will foster is small frustrations here and there, from being forced into a class you didn't want to play to waiting ages till someone agrees to do it. Too bad Bioware is gonna drop the ball on this one :(



#19
Qunari Ardat-Yakshi

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I personally like tanking...

#20
TheThirdRace

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I guess (and hope) some party compositions will be quite non-viable in the hardest difficulty level. If Tanks were not needed, they shouldn't even exist, for they'd only slow things down.

 

I disagree, in ME3 you could complete any Platinum with any combination of characters. A run with 4 Adepts didn't invalidate a run with 4 Soldiers. A specific class shouldn't be required to achieve something to begin with, otherwise it removes player choice for no practical reasons.



#21
Solid_Altair

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I think the games belong to considerable different genres. In ME3, from what I read around here (I only played the demo), people could entirely avoid damage, quite viably. But in a melee focused RPG, I guess this 'don't get hit' approach won't work very well.

 

And man... I read a lot of grief about ME3 PuGs around here. They must have been really terrible. But I don't expect the PuGs for DA:I to be so bad. In FFXIV the PuGs were usually OK. Hardly ever there was someone bad enough that had to be kicked out. And the trinity was sacred. I wonder if ME3 PuGs were bad because of the game's genre. Maybe you had some CoD players ignoring the RPG aspects and trying to get a mad KDR against the AI. :P



#22
TheThirdRace

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And man... I read a lot of grief about ME3 PuGs around here. They must have been really terrible. But I don't expect the PuGs for DA:I to be so bad. In FFXIV the PuGs were usually OK. Hardly ever there was someone bad enough that had to be kicked out. And the trinity was sacred. I wonder if ME3 PuGs were bad because of the game's genre. Maybe you had some CoD players ignoring the RPG aspects and trying to get a mad KDR against the AI. :P

 

Oh I can confirm the reason ME3 PUGs were sometimes horrible was because of the guns. COD players had no idea whatsoever on how to play. All they ever knew was running like headless chicken and fire their gun at everything, isn't it how game are all supposed to be played? </facepalm>

 

I believe you have a point about DA:I being less a problem. That problematic crowd usually don't like swords and magic so we're probably safe from them this time around :)



#23
KingTony

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The answer to all our PUG problems: Dont play Gold and Platinum (or their DAMP equivalents) with randoms. I'm sure that there are tons of people here who will get on a mic and cooperare with you, no need to hit "find match" hope for the best.

#24
GrommitSmit

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Oh I can confirm the reason ME3 PUGs were sometimes horrible was because of the guns. COD players had no idea whatsoever on how to play. All they ever knew was running like headless chicken and fire their gun at everything, isn't it how game are all supposed to be played? </facepalm>

I believe you have a point about DA:I being less a problem. That problematic crowd usually don't like swords and magic so we're probably safe from them this time around :)


Hey, as a former COD and ME player, I find all this stereotyping both highly offensive and...

Accurate!

Not only did many COD-only "bros" find the whole "completing the objective thing" difficult in COD's objective MP modes, but they brought that love of K/D and Max Score, via exploits, to the exclusion of all else, to a game that encouraged the use of teamwork to complete a range of objectives in a single match. Some struggled, others picked it up, still others bought an Aim-bot and EXP leeched from the back of FBWGG. Every time I saw someone blasting away at a Banshee until she gave them the old hand-of-death instead of running a brief distance back, I could invariably check their gamertag and see a slew of GTA, HALO, COD-type run n' gunners and no prior MEs, Diablo, Skyrim, etc.

As for this game, it is possible to enjoy and have a modicum of skill in multiple genres of gaming. So hopefully anyone who enjoys various game types (TPSs, RPGs, Dungeon Crawlers, etc.) will be able to pick this up, be a valuable asset to others, and find ways to be competitive about the score board, without jeopardizing the whole group. Fingers crossed... And health potions at the ready...

#25
Zana

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The answer to all our PUG problems: Dont play Gold and Platinum (or their DAMP equivalents) with randoms. I'm sure that there are tons of people here who will get on a mic and cooperare with you, no need to hit "find match" hope for the best.

 

I have found that PuGing can be extremely fun in ME3.  Let's be honest, in a preset group there is practically no challenge anymore.  Everyone knows how to play, everyone knows their role, so stuff melts.  Join a PuG, and suddenly it's can be anything from a breeze to a horrid wipe.  You get to deal with new sets of challenges (nothing like dying on the map/enemy/difficulty combination you know you can solo due to teammates 'helping').  Can it be frustrating? Of course.  But its also can be very fun and challenging.  As long as everyone has fun, its fine.

 

This is one of the reasons why I find that money cheats actually helped ME3MP more than they hurt.  People stopped grinding their manifests and started having fun.  Normal way grinding manifest is a job, and I can see why people will want to grind it the most efficient way, as it is now, you can get stuff you need to be competitive and concentrate on improving your gameplay without additional handicaps.

 

Now if you require manifest grinding (like ME3 did originally, and like DAI seems to do), add some artificial handicaps on speed of item acquisition based on character class combination, then yeah, I can see most people sticking to preset groups, which is honestly what I hoped Bioware would try to avoid.


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