I need help with an Arcane Warrior
#1
Posté 05 novembre 2009 - 12:32
#2
Posté 05 novembre 2009 - 02:13
#3
Posté 05 novembre 2009 - 02:17
#4
Posté 05 novembre 2009 - 03:14
#5
Posté 05 novembre 2009 - 03:21
I would rank attributes in this order:
Magic - 10
Willpower - 8
Constitution - 8
Dexterity - 6
Cunning - 2/6 if you really want some skills, then get it to 16 quickly
Strength - 0
Modifié par Lime_Power, 05 novembre 2009 - 03:24 .
#6
Posté 05 novembre 2009 - 03:27
#7
Posté 17 novembre 2009 - 04:37
Combat Magic
(passive, use magic stat for strength requirement)
(active, use your spell power + bonus = melee attack, magic attacks are more powerful bit hit to your mana)
Aura of Might (enhancement to combat magic)
Grants additional Attack, Defense, and damage when combat magic is on.
Fade Shroud (enhancement to combat magic)
You now partly exist between the real world and the fade grants mana regeneration bonus + increased chance to dodge incoming attacks.
http://www.flickr.co...608790/sizes/m/
#8
Posté 18 novembre 2009 - 10:50
It also depends on your 2nd specialisation.
An arcane warrior needs Magic first and foremost. It enhances his damage and allows him to wear heavier armor and weapons (since the 1st talent swaps strength for magic in equipment). This also means that your strength score is completely irrelevant and you don't need any points in this.
You plan to be in melee, and so Con is not a terrible choice to make, but I wouldn't put too much points in it unless you become a blood mage as well. In that case, I suggest you sink quite a few points into this, but don't put too much into it until you're a blood mage, because beforehand you will need Willpower to cast spells.
Dexterity is a good stat to sink a few points into. You won't need a whole lot of points, but a few points definitely help boost your defense and (more importantly) your attack score in melee, which you will be needing.
Cunning depends on your skill selection. If you want Coercion to persuade/intimidate, then you should get to 16 Cunning at some point, but just buy 2 points of cunning when you get that skill point and then you won't waste points on cunning before you need it. Combat Specialisation is extremely useful as it grants bonuses to attack and armor, but really, having a good persuade is so much more useful in the game. You'll get to max Combat Spec eventually.
Willpower is also a good stat to have. You need to cast spells, and even if you're going to be a blood mage, there is one thing that makes most arcane warriors truly formidable: Sustain spells. You just stack up the sustainable spells and hack away. Currently, I have Combat Magic, Shimmering Shield (3rd Arcane Warrior talent, gives HUGE bonuses to armor/resistances), Rock Armor, Arcane Shield, Frost Weapons and Miasma. Morrigan has Telekinetic weapons on, and in 1 more level also Flame Weapons.
It's crazy effective. Right now I have 57 armor and take very little damage from enemies, as well as having huge resistances. Sure, some fights are still a bit challenging, but in general I can just hack and slash and kill. It's pretty damn cool
#9
Posté 18 novembre 2009 - 10:16
Personally im the mage that runs the weapon buff, but that is just me.
#10
Posté 27 novembre 2009 - 04:27
Athildur wrote...
It's crazy effective. Right now I have 57 armor and take very little damage from enemies, as well as having huge resistances. Sure, some fights are still a bit challenging, but in general I can just hack and slash and kill. It's pretty damn cool
I'm currently building a char like this and i'm curious what kind of equipment do you use on your AW?
Atm i have a sword (the arcane warrior one with +5 magic and so on..) + board and rest of the eq is cloth. I'm just
not sure should i use a bit more heavier armour. My second specialization is spirit healer. Any tips for me?
#11
Posté 27 novembre 2009 - 04:34
dk3dknight wrote...
As a arcane warrior you get 3 very useful skills.
Combat Magic
(passive, use magic stat for strength requirement)
(active, use your spell power + bonus = melee attack, magic attacks are more powerful bit hit to your mana)
Aura of Might (enhancement to combat magic)
Grants additional Attack, Defense, and damage when combat magic is on.
Fade Shroud (enhancement to combat magic)
You now partly exist between the real world and the fade grants mana regeneration bonus + increased chance to dodge incoming attacks.
http://www.flickr.co...608790/sizes/m/
3? No try all 4 skills Shimmering Shield makes you damn near unkillable.
#12
Posté 06 décembre 2009 - 11:14
# Defense Bonus: 10.0
# Damage Bonus: 5.0
# Mana Regeneration Bonus (exploration and combat): 1.0/s
# Attack Dodge Chance Bonus: 25.0%
thats what you get when you have all the arcane warrior skills





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