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A return of statistics


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22 réponses à ce sujet

#1
DrBlingzle

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Okay I understand that this is a bit too late for anything new to really be added in the game so if this isn't in DA:I then could you please add it into the next DA game, and if it is already in DA:I then cheers.

 

Anyway what I'd quite like to see is the return of a statistics page which was included in DA:O but not DA2. This included the amount of enemies you had personally killed, the highest ranking enemy you killed and so on. There's some perverse part of me that takes a psychopathic glee in seeing that my Warden single handedly killed enough people to make up a small army and my party killed enough to make a regular sized one. Moreover it's just interesting to see which party members are doing the most damage and which are dying the most, allowing you to equip armour and abilities accordingly.

 

Anyway, I for one would like to see their return to DA, what do you think?


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#2
Sylvius the Mad

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This was requested quite some time ago, so if they wanted to include it they certainly could have.

It does appear, though, that BioWare thinks its customers are afraid of numbers, so I'm not confident we'll get meaningful metrics.

#3
Teddie Sage

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I'm with Bling on this one. I would love to see the statistics page again in the Journal section of the pause menu.



#4
Dio Demon

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This was requested quite some time ago, so if they wanted to include it they certainly could have.

It does appear, though, that BioWare thinks its customers are afraid of numbers, so I'm not confident we'll get meaningful metrics.

Numbers? WHERE!? OH MY GOD! THEY'RE AFTER ME! RUN FOR YOUR LIVES!

 

But I enjoyed the statistics, it made me think on how many things I killed and that was a lot.


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#5
DrBlingzle

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It does appear, though, that BioWare thinks its customers are afraid of numbers,

What gives you that impression?



#6
Fast Jimmy

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What gives you that impression?


No combat logs to record damage output, no statistics to track actions, only high-level description of how skills or buffs affect true player stats... the devs do not really give the player all that much insight into the numbers that govern the game.
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#7
Jeremiah12LGeek

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Sure, that would be a nice touch.

 

There probably was telemetric data for DA 2, but I suspect it wasn't organized for player use, only for BioWare's.



#8
daveliam

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I can definitely get behind this request.  I love seeing the numbers behind the game.  I recently was playing around with a new DA: O playthrough and kept coming back, almost fanatically, to the % of party damage stat for each character.  It didn't effect much in my game obviously, but I like reading this kind of information.  I also like knowing, post-game, how "common" my decisions were compared to other players.  Similar to how Tell-Tale Games does this.


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#9
Sylvius the Mad

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What gives you that impression?

No attribute allocation, simplified damage formulae, undocumented mechanics. The list is long.

#10
Siegdrifa

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May be they want to avoid the numbers to rule over gameplay and fun.

 

There is a sad tendency for lot of players to always choose the deadliest set up just for epeen satisfaction instead of gameplay... leading to flamme wars in forums because of balance, nerf, crys, tears and decapited teddy bear.


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#11
Silver Souls

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Man I was planning to post this thread today you beat me to it OH and approve of this I do (the yoda in me do at least)



#12
Sylvius the Mad

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May be they want to avoid the numbers to rule over gameplay and fun.

They can't engineer fun into the game. We don't all agree on what's fun.

#13
themikefest

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I would to like have them in the game. It was nice to see the stats not only for the Warden, but the companions as well.



#14
Siegdrifa

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Then let me reformulate.

 

They want to keep deversity; because once ultra optimisation kicks in, it can deviate to the point of making fun / criticise / insulte over what's is "better" in terme of efficacity end neglect divercity in playstyle and multiple ways to have fun.

 

If it's too easy to figure out quicly the formula, then establishing the ultimate DPS build will come in no time... and the logic behind can sadly become " if it's superior, then eliminate everything under" reducing more more and more the diveristy only because A style is 5% under B style.

 

So, yeah, it's pretty wise for a game like this to not give too much info, to let the player enjoy and try things on their own rather than going to bestbuildtopowngames.com or ineedbigepeen.net.

It will come soon enough anyway, the later the better.



#15
DrBlingzle

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Then let me reformulate.

 

They want to keep deversity; because once ultra optimisation kicks in, it can deviate to the point of making fun / criticise / insulte over what's is "better" in terme of efficacity end neglect divercity in playstyle and multiple ways to have fun.

 

If it's too easy to figure out quicly the formula, then establishing the ultimate DPS build will come in no time... and the logic behind can sadly become " if it's superior, then eliminate everything under" reducing more more and more the diveristy only because A style is 5% under B style.

 

So, yeah, it's pretty wise for a game like this to not give too much info, to let the player enjoy and try things on their own rather than going to bestbuildtopowngames.com or ineedbigepeen.net.

It will come soon enough anyway, the later the better.

Yeah buts it's not like players are forced to pick these "best" builds. I want the stats back but to be honest I've never got into an argument over what the best build for a game is or checked bestbuildtopowngames.com. The option's there for people who want it but other people can just play how they want. 



#16
In Exile

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No combat logs to record damage output, no statistics to track actions, only high-level description of how skills or buffs affect true player stats... the devs do not really give the player all that much insight into the numbers that govern the game.


Skyrim is comically oversimplified and I believe even it tracks these stats.
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#17
Fast Jimmy

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Skyrim is comically oversimplified and I believe even it tracks these stats.


I'm now picturing the Skyrim UI with rubber chickens and whoopee cushions.

#18
Siegdrifa

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Even if players don't pick the best build, as soon as you will have formula that try to deliver "fact" (please, notice the " ") that A > B, it will cause lot of request of balance from other kind players that care even for any difference whatsoever .

X is OP, Y need a buff, nerf Z !.

We often see players in various games that does not care about weapons and gameplay as long as it kick ass... it could look like a turd, as long as it bring the maximum efficacity, it's fine.

 

The ME3MP is a good exemple. Why there was so much cheaters and Geth Gold farming, to the point that many players had a hard time to find a normal game ? because efficacity > gameplay for many people.

I don't even want to talk about arbitraty kicks in lobby because you did not have best weapon or build for this character... while many good players proved multiple time that skills > all (Red John ?)

 

So yeah, on way to make sure players worry more about having fun and tryng things on their own (the devs did not design DAI in their mind with one build being better than all the others, even if there will be one) is to avoid showing too much numbers and formulas.

 

 

In the end, there will be accurate estimation of dps for builds, but like i said, the later, the better. If it happends weeks after DAI is released, there should enough players with various experience to keep a certaine diversity and argue against cookie cutter builds.

If soon after the release, you get the best build revealed, it will spread like fire and lot of players will take it... why ? because god internet said it was the best build and it's a good enough reason for many ignorants.

 

I don't want to make a generality, just pointing out a tendancy that arise frequently.



#19
Solid_Altair

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I'm necroposting here, because I'm avoiding making a new thread just for this...

 

How meaningful are the Core Stats?

 

Looking at a recent stream I saw that Cassandra had Core stats way better than the other companions. Even her attack was better, which is super weird, as she is a Tank. So... are we missing something that compensates for Cassy's OP starting Core Stats, or is she actually  OP, early in the game? And if there is such a thing as some companions starting off way better than others... are you OK with it? It wouldn't seem very balanced to me, nor would it seem to respect player choice.



#20
Kantr

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that's not relevant to this thread.

 

He's talking about global stats which might be included in the keep.



#21
DrBlingzle

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So now that the games out, can anybody who has played it say if stats have returned or not?



#22
Corto81

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They want to keep deversity; because once ultra optimisation kicks in, it can deviate to the point of making fun / criticise / insulte over what's is "better" in terme of efficacity end neglect divercity in playstyle and multiple ways to have fun.

 

 

By taking away allocating stats at leveling, deleting weapon swapping, and ushering every class into using a specific weapon set, killing any and all hope for hybrid builds?

 

Yeah, no, not very likely.



#23
MattStriker

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They haven't, and I miss them too.