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Dragon Age Keep open beta has officially begun! - Updated.


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#276
Saiphas85

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Fetunche that is the cool thing about it being web based however, stuff can (and does) get added all the time, that is one of the things the beta feedback button is for. Also, as this will allow tie ins with future titles, just because they sent in inquisition doesn't mean they can't have relevance later. Unlike ME the DA setting is bout the world not one particular characters story.

#277
Illyria

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A lot of my heroes never showed up, but a number of characters I never even made did. Also choices my heroes made were wrong and had to be edited. I was surprised how basic it is and how much was left out.

 

I'm not too sure how the synced heroes work since I haven't yet had any show up, but it's my understanding the Keep simply grabs their name, appearance, race and gender.  Actual decisions have to be entered manually.



#278
Zealuu

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What exactly do I have to do to get the Keep to recognise the "Dark Ritual" ending? :|



#279
Saiphas85

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Zealuu, the key is that you have to have the GW slay the archdemon for the battle of denerim choice.

#280
Ranadiel Marius

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What exactly do I have to do to get the Keep to recognise the "Dark Ritual" ending? :|

Set Morrigan as having an OGB under the companions section.

#281
Zealuu

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I tried the Old God Baby thing, because that was the prerequisite in the actual game (right?), with both the Warden and Alistair, neither option resulting in the Dark Ritual ending becoming available. I wish they would show unavailable choices and let you know about what requirements are missing. If I try switching to GW slaying the archdemon I get a ridiculous laundry list of non-pertinent world states I apparently have to change for that to work, like whether or not I recuited Wynne (yes) and what I did with the Mabari Hound (kept it, but wtf?)



#282
Zealuu

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Oh wait, I think I get it - the Dark Ritual is "hidden" inside the GW slays Archdemon option somehow? Because after I picked that ending and then went and let Morrigan have an OGB, the Warden's fate suddenly changed to "alive and well".



#283
Evamitchelle

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I tried the Old God Baby thing, because that was the prerequisite in the actual game (right?), with both the Warden and Alistair, neither option resulting in the Dark Ritual ending becoming available. I wish they would show unavailable choices and let you know about what requirements are missing. If I try switching to GW slaying the archdemon I get a ridiculous laundry list of non-pertinent world states I apparently have to change for that to work, like whether or not I recuited Wynne (yes) and what I did with the Mabari Hound (kept it, but wtf?)

 

I'm not sure what you mean here. If you have the OGB nobody has to die, if you don't then either the Warden, Alistair or Loghain do. 

 

As for the Mabari Hound, are you using a Cousland Warden ? Couslands have to recruit the dog.



#284
Zealuu

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I mean if you want to come out of it with everyone alive, you have to do the Dark Ritual/OGB. Like I said in the second post, I think I figured it out, but it still doesn't show up as an actual choice, even if the Warden is allowed to live. So either it's a part of the "Warden kills Archdemon" choice like Saiphas85 hinted at, or there's a bug in the keep. :P



#285
Evamitchelle

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I mean if you want to come out of it with everyone alive, you have to do the Dark Ritual/OGB. Like I said in the second post, I think I figured it out, but it still doesn't show up as an actual choice, even if the Warden is allowed to live. So either it's a part of the "Warden kills Archdemon" choice like Saiphas85 hinted at, or there's a bug in the keep. :P

 

The 'Did Morrigan have a baby' in the Companions section is the Dark Ritual choice. You should set it first because it's a bit buggy, and then you can make all the other choices without problem. 



#286
Devil's Avocado

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I mean if you want to come out of it with everyone alive, you have to do the Dark Ritual/OGB. Like I said in the second post, I think I figured it out, but it still doesn't show up as an actual choice, even if the Warden is allowed to live. So either it's a part of the "Warden kills Archdemon" choice like Saiphas85 hinted at, or there's a bug in the keep. :P

Look under companions for DA:O at the end of the list is morrigan's baby. you need to select that to represent the dark rituall



#287
realguile

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Oh wait, I think I get it - the Dark Ritual is "hidden" inside the GW slays Archdemon option somehow? Because after I picked that ending and then went and let Morrigan have an OGB, the Warden's fate suddenly changed to "alive and well".

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#288
Illyria

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Oh wait, I think I get it - the Dark Ritual is "hidden" inside the GW slays Archdemon option somehow? Because after I picked that ending and then went and let Morrigan have an OGB, the Warden's fate suddenly changed to "alive and well".

 

Picking a character other than the Warden to do the final blow to the Archdemon causes Keep to undo the DR choice.  This is because, if the DR route is taken, it is not possible for any character other than the Warden to make the final blow.  DAO doesn't give you a choice.  You get the HP down far enough, cutscene kicks in where the Warden grabs a sword and stabs the Archdemon.  If the DR is not done, and two Grey Wardens are in the final battle, then a cutscene will trigger before this in which you decide who makes that final blow (because it's a much bigger deal without the DR as one of you will die).  So, the only way for the DR to be recognised by the Keep is pick 'Warden killed the archdemon' as that is what happens in the game if the DR is done.



#289
Amaror

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What exactly do I have to do to get the Keep to recognise the "Dark Ritual" ending? :|

 

I think the decision is under "companions". And you have to make this decision before you can set the Warden as alive and well and slaying the Archdemon at the same time.



#290
Cheech 2.0

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Liked the narration, artwork, and it's nice to have everything in one place. For me though, made my world state and won't touch it again until I do a second play through. A fun hour or two.


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#291
Evelle

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If I flirted with Isabela and bedded her, but told her it was just for fun (no romantic feelings), is that still considered a romance or do I put none romanced?

#292
Sifr

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Alistair actually didn't know in DAO that he was elf-blooded.

 

Aye, I know because he still thinks that his mother was a human serving girl, but I meant that if he ever found out, he'd probably be advised by Teagan and especially Eamon to keep schtum about it, least the bannorn use that as an excuse to try and oust him from power?

 

Don't worry, I'm aware of all that.  I was using it as an example of how just because something can be done by using mods (and even makes sense within the lore and accepted in a save transfer from DAO to DA2) doesn't mean that Bioware should be in any way expected to cater to those who modded the game.  It doesn't stop my Dalish mage from being one of my favourite Wardens, though.  Personally, I'm a big believer in 'what the writer says is more important than what the fans want'.  They want Morrigan and Cassandra to be straight, the mage class tied to the mage origin or only let humans sit on the throne then the players should accept that, and use our modded worldstates as playable fanfiction.  Sorry if my original post didn't make that clear.  Sometimes I forget that tone can't really be expressed in text.

 

No worries, I figured your post was meant that way, I was just surprised that it actually did accept it as a legitimate worldstate when transferring to DA2?

 

(I love that game and will defend it as a flawed gem, but even I can't deny that stuff like that is why DA2 needed far more dev time and bug checking...)

 

Fool's Gold would pop up if Nathaniel died at the end of Awakening,while HIS quest would pop up if he was alive.Now me and a bunch of other people had a bug where Nathaniel lives at the end of Awakening but in DA2 it registered him dead,ergo giving us the Fool's Gold quest.Maybe you had a similar issue?

 

I always figured it was a bug in DA2 that prevented those two quests from being allowed in a single playthrough, but I guess not? Unless the Keep guys took that the quest was mutually exclusive with another one and wrote that into the Keep?

 

Still, it never made sense to me why you can't help out rescue Yehven's sons in Act 2 because you're supposed to rescue Nathaniel there three years later in Act 3? Especially since cut-content had Merin originally supposed to appear in "Finding Nathaniel", having joined the Wardens as he said he'd do if you saved him in "Fool's Gold?"

 

:huh:



#293
Illyria

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If I flirted with Isabela and bedded her, but told her it was just for fun (no romantic feelings), is that still considered a romance or do I put none romanced?

 

At the end of your game of DA2 did Varric say 'everyone except Isabela'?  If he did that means you did a full romance.

 

Of course, DA2 is so buggy he would probably say that if you romanced Anders...

 

More importantly when you import this worldstate into DA2 do you want Hawke to have romanced Isabela, or do you want her to have remained single?  If you want Hawke to have some love, then let her have some love!

 

No worries, I figured your post was meant that way, I was just surprised that it actually did accept it as a legitimate worldstate when transferring to DA2?

 

(I love that game and will defend it as a flawed gem, but even I can't deny that stuff like that is why DA2 needed far more dev time and bug checking...)

 

 

I always figured it was a bug in DA2 that prevented those two quests from being allowed in a single playthrough, but I guess not? Unless the Keep guys took that the quest was mutually exclusive with another one and wrote that into the Keep?

 

Still, it never made sense to me why you can't help out rescue Yehven's sons in Act 2 because you're supposed to rescue Nathaniel there three years later in Act 3? Especially since cut-content had Merin originally supposed to appear in "Finding Nathaniel", having joined the Wardens as he said he'd do if you saved him in "Fool's Gold?"

 

:huh:

 

The whole Finding Nathaniel OR Fool's Gold thing never made sense to me.  I wrote off not being able to do both quests in one playthrough as a bug that would get fixed in the Keep, but I guess Bioware intended them to one or the other after all.

 

As for the Dalish Mage I haven't had a chance to try out my playthrough in DA2 since I lost my nearly completed save file of that run and had to start again, but I've heard from other people who used the Dalish Mage mod that it works.



#294
Galaxy_Siege

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I logged in fine the first time, but subsequent logins have me stuck on an endless "error, please refresh and try again later" loop. However, opening it in an incognito window works just fine. Really slick tool.



#295
Ranadiel Marius

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If I flirted with Isabela and bedded her, but told her it was just for fun (no romantic feelings), is that still considered a romance or do I put none romanced?

Nope, only considered a romance if you were still in a romance during the final battle.



#296
Stiler

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Is there any way to skip ahead in the cinematic telling?

 

Making changes to DA:II choices and it's a bit annoying to have to go through the entire DA: Origins video to get to the DA II video.



#297
virtus753

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Is there any way to skip ahead in the cinematic telling?

 

Making changes to DA:II choices and it's a bit annoying to have to go through the entire DA: Origins video to get to the DA II video.

 

Just click X (top right corner) to get out of the ISS, then make all the changes in the Tapestry. There's no point in slogging through the video again and again to make a small handful of select choices when you can make those and many more in the Tapestry itself. If you want to see the ISS done correctly (by which I mean to your liking) in one run-through, set all your choices first and then play it.

 

ETA: Come to think of it, the ISS should keep going even when you change an option. It might back up a sentence or two if you pick a different choice, but you shouldn't be going all the way back to the beginning every time you make a change.



#298
Stiler

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Just click X (top right corner) to get out of the ISS, then make all the changes in the Tapestry. There's no point in slogging through the video again and again to make a small handful of select choices when you can make those and many more in the Tapestry itself. If you want to see the ISS done correctly (by which I mean to your liking) in one run-through, set all your choices first and then play it.

 

ETA: Come to think of it, the ISS should keep going even when you change an option. It might back up a sentence or two if you pick a different choice, but you shouldn't be going all the way back to the beginning every time you make a change.

 

What I mean is , like I had my DA:O selections all made and had watched the video through.

 

Then I was fiddling with some DA II selections and the video plays from the start, have to rewatch the entire DA: Origins part just to get to the DA II portion.

 

Also, not sure if it's a bug or intended, but with firefox if you don't have the window visible (IE you open a new tab to browse while it's playing) the audio will play but the video will stop until you go back to that tab.



#299
virtus753

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What I mean is , like I had my DA:O selections all made and had watched the video through.

 

Then I was fiddling with some DA II selections and the video plays from the start, have to rewatch the entire DA: Origins part just to get to the DA II portion.

 

Also, not sure if it's a bug or intended, but with firefox if you don't have the window visible (IE you open a new tab to browse while it's playing) the audio will play but the video will stop until you go back to that tab.

 

I have no idea about that new tab business in Firefox, but if the audio and video get out of sync as a result I smell a bug (or at least an issue that should be reported via the feedback tool, just in case).

 

As far as I'm aware you're not supposed to be able to watch the DAII portion of the ISS/video separately from the DA:O half. It's meant to be seen straight through as one continuous narration, even though we as players of the previous games know that two games went into this unified story. As I'm sure you've seen, you can do a one-time "correction" of major choices as you go (so long as you haven't locked them in the Tapestry), and the video will continue after it makes the adjustment, but if you want to keep switching back and forth on the same decisions then the video isn't supposed to stop and start repeatedly with you. And as you've already noted, you can't fast forward, which I think circles back to the idea that it's meant to be one continuous narrative.

 

That's why I suggested coming to a set of decisions you like and then watching it through. The ISS simply isn't designed to be seen piecemeal, nor (I suspect) is it meant to be seen after every single choice you revise in the Tapestry. I think it's supposed to be a summarizing overview reserved for certain occasions, like your first introduction to the Keep, sharing world states with friends, and just before starting DA:I. You can prompt it to restart manually through Replay Onboarding, sure, but frankly I don't see the point in doing so over and over unless you really like hearing Varric's voice. ^_^ Is there something in particular you're hoping to get out of it when you replay it?