Oghren should also get another tile. The fate of Oghren.
The Recruited Oghren or not Tile is placed wrong. It should be in Origins.
There is an option in Awakening to make him a Grey Warden or not, but I agree there should be one in Origins.
Oghren should also get another tile. The fate of Oghren.
The Recruited Oghren or not Tile is placed wrong. It should be in Origins.
There is an option in Awakening to make him a Grey Warden or not, but I agree there should be one in Origins.
There is an option in Awakening to make him a Grey Warden or not, but I agree there should be one in Origins.
No it isn´t. This is the Origins choice.
The question is: "Did the Warden recruited Oghren?"
"After walking the Deep Roads with the Warden, Oghren decided to join the battle against the Blight."
or "Oghren and the Warden parted ways after their search through the Deep Roads."
The Awakening Oghren tile "Oghrens fate (not recruited, Grey Warden, Dead)" is missing.
There are 2 choices I really want to see (from DAO):
1. Jowan's fate. He is one of my favorite characters and a good friend of my Warden. I want to be sure that he is ok. I think this was a very important choice.
2. After you finish the game, the ruler(s) give you a boon (some of the choices were available only for sertain origin). If hero died, they do something to properly honor the Hero of Ferelden baised on hero's origin. For example, Mage Hero can ask to free Circle from the Chantry (and ruler(s) agree). Or, if Hero is dead, ruler(s) will free Circle by their own. This was one of the hardest and most interesting choices for me. And my usually selfish Warden decided to free Circle from the Chantry. And I want to see this option in the Keep.
Also I think they should add awakening companions' fates, more options for dog (we can recruit different dogs, but we have only 2 options - warden had dog or didnt have), more options for Anders' fate, options for Sebastian's fate (he leaves if Anders survives, but we can kill Anders after he leaf and lose them both, so I think we should be able to set that along with Anders' fate)
There are 2 choices I really want to see:
1. Jowan's fate. He is one of my favorite characters and a good friend of my Warden. I want to be sure that he is ok. I think this was a very important choice.
2. After you beat the game, the ruler(s) give you a boon (some of the choices were avalible only for sertain origin). If hero died, they do something to properly honor the Hero of Ferelden baised on hero's origin. For example, Mage Hero can ask to free Circle from the Chantry (and ruler(s) agree). Or, if Hero is dead, ruler(s) will free Circle by their own. This was one of the hardest and most interesting choices for me. And my usually selfish Warden decided to free Circle from the Chantry. And I want to see this option in the Keep.
Also I think they should add awakening companions' fates, more options for dog (we can recruit different dogs, but we have only 2 options - warden had dog or didnt have), more options for Anders' fate, options for Sebastian's fate (he leaves if Anders survives, but we can kill Anders after he leaf and lose them both, so I think we should be able to set that along with Anders' fate)
We don't really need to mention specially which dog, since it seems to assume it the Warden had one during the blight, not necessarily the Warden Commander since if you play Witch hunt you get one automatically.
My boy Jowan on the RUN. WTF happened to him? Bring him home bioware!
My boy Jowan on the RUN. WTF happened to him? Bring him home bioware!
He won't be in Inquisition
We don't really need to mention specially which dog, since it seems to assume it the Warden had one during the blight, not necessarily the Warden Commander since if you play Witch hunt you get one automatically.
Still, not those who did not have a dog during the blight and did not play Witch hunt never had a dog at all. My warden had a dog, but the one from Witch hunt. And I am sure he (Warden) would like to keep his dog in Keep =)
He won't be in Inquisition
But we might meet him in future games like DA4. I still hope we meet him one day, he was a memorable character.
Still, not those who did not have a dog during the blight and did not play Witch hunt never had a dog at all. My warden had a dog, but the one from Witch hunt. And I am sure he (Warden) would like to keep his dog in Keep =)
But we might meet him in future games like DA4. I still hope we meet him one day, he was a memorable character.
He was a blood mage and it's been 15 years or so. If isn't dead already, or at least a mindless abomination, I'd be surprised.
Well, primarily, I'd like to see some way of including specializations in the Keep; but besides that...
Origins
-Was Starfang Forged?
-What was the fate of Kolgrim and the Dragon (you could kill him even after poisoning the Urn)
-What was the fate of the citizens of Haven? (it's possible that the entire village becomes hostile towards you, depending on actions you can take during the quest. So Haven could in fact be a ghost town by the time you finish the quest)
-Did you start, but not finish, a romance with any other party members besides your LI?
-Did you allow the Desire Demon and the Templar to escape during the Broken Circle, or did you kill them both?
and one that I don't feel is all too important, but would be cool to see: Did you receive the greatsword Ageless?
Awakening
-Fates of partymembers?
-How did you handle the Hunger Demon in "A Maiden in Distress"? (you could kill it, or intimidate it into backing off)
-What happened to the Darkspawn Messenger?
DA2
-Did Isabella get her pirate ship?
-Did Hawke complete the Loose Ends quest in Act 1? And how was it completed?
And just for the lolz: Was Sten given the Butterfly Sword? ![]()
Guest_Luther_*
One can argue that the only plot points that matter are the ones that will feature in or otherwise impact DA:I. It's worth mentioning that the Keep's developers have asked what new quests beta testers would like to see included as recently as last week. Relevance to DA:I isn't the sole factor in determining what's included in the Keep. Otherwise, what was the point of those polls?
Also, I like to think of the Keep as one's personal Memories and those of us who use the Keep are our own Shapers. Not every side quest needs to be included, but if Sergeant Kylon's questline as well as Slim Couldry's and The Trial of Crows are included, then why not some others that could impact Ferelden, the Free Marches, and other locations. (Others might like to think of themselves as Dalish Keepers or those insect-like aliens in the ME universe's Citadel. Whatever floats your boat.)
And who knows: will there be more DLC besides what comes with pre-orders and the digital deluxe edition? Plus, there will be games after DA:I.
Off the top of my head, quests or questlines that I think would be nice to see, irregardless of whether they feature at all in DA:I or not, are:
Dragon Age Origins and Awakening
Dragon Age II
Both?
He won't be in Inquisition
I know that. If there's no tile, then he didn't make the cut. But in the future I would like to see him in some form.
I have a question, The Keep only chooses one hero for a world State per game no?
So for the purposes of a Ultimate Sacrifice World State, there still would not exist an Orlesian Warden within that World State?
They should at least include all the plots that affect the epilogue/DA2, even if they have no impact on Inquisition:
- the Warden's boon
- whether the Warden left or stayed in Denerim after blight
- Brother Gentivi's fate
- whether the High Dragon was killed or not
- who becomes the Bann of the alienage and whether slave trade was stopped
- whether Soris was released from jail or not
- whether Zatharian was killed or not
- Warden having sex with Isabella, Alistair/Leliana have threesome with Isabella (this carries over in DA2 yet missing from the Keep)
I think all are more important than whether than prisoner at Ostagar got food etc.
I have a question, The Keep only chooses one hero for a world State per game no?
So for the purposes of a Ultimate Sacrifice World State, there still would not exist an Orlesian Warden within that World State?
I believe it's been said that the game would understand that the Orlesian Warden exists, and was responsible for events after Origins, but as of the moment there's no way to customize them, no.
He was a blood mage and it's been 15 years or so. If isn't dead already, or at least a mindless abomination, I'd be surprised.
It seems he does not want to use blood magic anymore. Plus, not every blood mage become possesed. Plus in my game he was sent back to Circle of Ferelden, and Anora freed Circle from Chantry, so now blood magic is basicly legal within the Ferelden Circle (however bioware seems to forget it, but still) and he might still be alive. But without the choice in the Keep we will never know anyway, wich is sad.
I believe it's been said that the game would understand that the Orlesian Warden exists, and was responsible for events after Origins, but as of the moment there's no way to customize them, no.
Disappointing but with like two or three choices from Awakening itself, not a big deal for me.
It seems he does not want to use blood magic anymore. Plus, not every blood mage become possesed. Plus in my game he was sent back to Circle of Ferelden, and Anora freed Circle from Chantry, so now blood magic is basicly legal within the Ferelden Circle (however bioware seems to forget it, but still) and he might still be alive. But without the choice in the Keep we will never know anyway, wich is sad.
I remember hearing that they have said that the Ferelden Circle being freed has been retconned. It seems odd to me, because DA2 references it (well, only if Anora is queen) so as of right now there hasn't been any in-game indication that this has been the case.
I believe they're looking in to including the boon's, but the best thing we can do right now is continue to send that as a plot request through the "beta feedback" button. ![]()
I remember hearing that they have said that the Ferelden Circle being freed has been retconned. It seems odd to me, because DA2 references it (well, only if Anora is queen) so as of right now there hasn't been any in-game indication that this has been the case.
I believe they're looking in to including the boon's, but the best thing we can do right now is continue to send that as a plot request through the "beta feedback" button.
The whole 'boon' from the end of Origins seems to have been retconned. Dalish were given their own lands yet they set up shop next to a desolate mountain in DA2. Then Anders apparently lives the rest of his life with the Wardens but dies in DA2.
Oh, I remembered more missing options. We should be able to set, who our character had a romance with but then broke up. It does affect the story (you can follow Morrigan into her portal even if you broke up with her). Also I want to be able to set, if our hero was a blood mage or not. I know, it does not have any impakt on the story, it changes a few lines in DAO, it changes nothing in DA2, but still, it is what creates Warden's and Champion's personalities.
Kirkwalls viscount said that one can't simply free the Circle from the Chantry, or the Templars to be more precise, even if he is a ruler. That would only brought an exalted march down on them, not to mention most people wouldn't agree, even though Warden was a mage. The Circle is definitely not freed in Asunder and Asunder did happen. Without it, there wouldn't be a need for Inquisition.
Personally believe that the final rewards of the Warden should be implemented, as some choices were altruistic and magnanimous, and others selfish and based on personal gain. These seem to have possible impact on DAA, DA2, and DAI.
For instance, my canonical Mage wished for independence for the Circle, and this was ordered by the ruler, but the Chantry saw fit to defy that order. This seems to be quite compelling for the coming events in all of the following tales. In DAA, I aided Anders because of this, as well as being influential in the events of Kirkwall. As the war seems to be of importance to DAI, the choice made in DAO could be of importance.
See, this is how I see that boon working, personally. The option "Warden asked for mages to be freed" gives the description "though the King/Queen tried to grant their request, the Chantry threatened an exalted march on Ferelden if this was carried out - further escalating tensions between Ferelden and Orlais" (seeing as the head of the Chantry is located in Orlais, correct?)
Kirkwalls viscount said that one can't simply free the Circle from the Chantry, or the to be more precise, even if he is a ruler. That would only brought an exalted march down on them, not to mention most people wouldn't agree, even though Warden was a mage. The Circle is definitely not freed in Asunder and Asunder did happen. Without it, there wouldn't be a need for Inquisition.
In Asunder they were talking about freeing ENTIRE Circle from the Chantry. I am talking only about Ferelden's one.
First of all, Chantry was not as powerful in Ferelden as it was in other locations (there are a lot of apostates in Ferelden, plus The Mages' Collective is able to act almost without hiding). Secondly, yes, Templars wouldn't agree, and most people wouldn't agree, and officially ruler has no right to do that. And Anora states that. But still she frees Circle, she is ready for consequences (exalted march).
Also if Ferelden Circle is free, it is mentioned in DA2.
Well, it does not really matter anymore, because in Inquisition all Circles are dissolved because of Mage-Templar war. But still, it was memorable and awesome choice, I want that in my Keep World State.
in awakeing might not be a plot point but it would be cool for choice on how you made vigilance