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Plot tiles you feel are missing from the keep!


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#76
TEWR

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1) Romanced Morrigan AND Leliana, considering a person can navigate the game to recognize both. One, this would get rid of Bioware's rather cliche -- and very annoying -- aspect of "PICK ONE OR THE OTHER" and put in some goddamn polyamory for the game. It doesn't have to stop there, of course, but as it applies to my world-state that's what I had happen.

 

2) Slept with Gheyna, but brought Cammen and Gheyna together still. Did that one as well. What can I say, my DN was really trying to keep the Dwarven and Elven race alive.

 

Much as I'd like my third one included since the lore in-game supports it if you study it (and not just accept what's handed to you as dialogue), at this stage there'd be no content for it unless it was DLC. But.... DN took the throne of Orzammar.


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#77
Senjougahara Hitagi

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Romanced Morrigan AND Leliana, considering a person can navigate the game to recognize both.

 

One, this would get rid of Bioware's rather cliche -- and very annoying -- aspect of "PICK ONE OR THE OTHER" and put in some goddamn polyamory for the game.

 

It doesn't have to stop there, of course, but as it applies to my world-state that's what I had happen.

 

You can, but it's considered an exploit and as such it won't ever be recognized by the Keep. 



#78
TEWR

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Oh I know that. But DAII still recognized it upon importing. I dunno what they're able to do at this stage in the game, but it'd be nice if the world-state would recognize both for Inquisition since it'll rely on the Keep.

 

But I haven't paid attention at all to the details concerning the Keep, how it relates to Inquisition, and so forth. I just know barebones details.



#79
Ieldra

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How committed is the team to putting in all the choices eventually?

 

I know they have their hands full, likely with a small team, getting Keep ready for all the unseen Dragon Age Inquisition data that's going to come in next month. And that there's been confirmation that various choices will be going into Keep after the launch of inquisition.

 

There are just so many missing things that a few polls aren't going to cover it, but I'd love to see it all in there, especially in the future when we get some re-releases on PS4 and XB1.

*All* the choices? I doubt it. They'll put choices in if there is a significant probability that they'll be used in some game down the line. Some they'll already have flagged as irrelevant - not in the sense of being meaningless for the character, but in the sense of "we won't ever use that". 



#80
HereticDante

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They've mentioned they arent going to add the boons and they've been ret-conned anyway

 

Really? Where did they say that? The only thing i've seen them say recently was the momentary discussion of teh boons in the keep twitch stream.

 

I don't recall any "ret-conning" either unless you're referring to the magi boon and dalish boons.

 

The Mage and the Dalish Elf specific boon got retconned as you can see in DAII, and the City Elf specific boon is doomed from the start. I suppose every boons we can ask fall into insignificant / retcon categories so there goes one of the most important choices in DAO (at least that's how I feel). :(

Not to quibble but an event not having a positive lasting consequence is not a "ret-con".

 

I mean, if you're upset that an event didn't work out how you'd hoped, feel free to say so but its not really fair to say its a retcon.


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#81
dsl08002

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i Think that there are tiles missing in DAA tapestry. Quite importent ones in my opinion.

 

1. Vigilance

2. Fate of the Darkspawn messanger

3. Dworkins explosives


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#82
Kantr

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The elves go to sundermount, so that's retconned and the mages cant suddenly be freed



#83
TEWR

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Well, the Dwarven boon hasn't been retconned.

 

And frankly I'd be pissed if that one was now, all things considered.

 

The boons do need to be put in though, unless Bioware's going to automatically recognize them depending on origin (which for a CE, might be problematic considering you can go "I WANT A TITLE" instead of "GIVE US A BANN"). All they would have to say is "King Alistair/Queen Anora fought for the Circle's freedom, but were summarily denied, yet to this day they've still argued for it as a politician might".

 

Boom, it has the world-state Bioware wants now.

 

Or "The Elves were given land, bringing many of their kin -- be they Dalish or Cityborn -- to flock there, but peace did not last as turmoil once again arose between humans and Elves." (FWIW, Alistair implies that the Elves were NOT at fault for this one).

 

Or "The Warden petitioned for a title, gaining Gwaren's lands for their own."

 

 


 

Not to quibble but an event not having a positive lasting consequence is not a "ret-con".

 

I mean, if you're upset that an event didn't work out how you'd hoped, feel free to say so but its not really fair to say its a retcon.

 

Eh to be fair, we were led to believe we got the Magi Boon right away. Nothing about going to the Chantry was ever mentioned, and Gregoir did acquiesce to the demand.

 

So calling it a retcon is fair.

 

The Dalish one, not so much. That one certainly wasn't a retcon. I don't see how anyone could've thought that would just be peachy-keen, sunshines and rainbows out of a bog unicorn's ass.


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#84
Lieutenant Kurin

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The elves go to sundermount, so that's retconned and the mages cant suddenly be freed

Actually neither have been retconned. A King Alistair who granted the boon to the mages specifies that he did in his Quest in Act 3, and that's why Meredith is none too fond of him, and Mary Kirby says that Ashalle, the guardian for the Dalish origin, is taking care of the boon given lands, which is why she doesn't appear in DA2 (http://forum.bioware...ned-to-ashalle/).

 

Also, it's worthwhile to note that the mages of Fereldan were granted autonomy, meaning they've been allowed to look after themselves. This doesn't mention where the Templars of Fereldan are, and it certainly doesn't say that mages were ever free to leave the Circle.


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#85
Kantr

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Actually neither have been retconned. A King Alistair who granted the boon to the mages specifies that he did in his Quest in Act 3, and that's why Meredith is none too fond of him, and Mary Kirby says that Ashalle, the guardian for the Dalish origin, is taking care of the boon given lands, which is why she doesn't appear in DA2 (http://forum.bioware...ned-to-ashalle/).

 

Also, it's worthwhile to note that the mages of Fereldan were granted autonomy, meaning they've been allowed to look after themselves. This doesn't mention where the Templars of Fereldan are, and it certainly doesn't say that mages were ever free to leave the Circle.

Ahh I see. Well either way in the twitch stream they said that they had no plans to add the boons

 

I've just been repeating what others have said about this, so it's a case of he said she said :)



#86
Mawrak

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If more people send feedback about boon, they might add it. Anyway, until our boon are in the Keep, I will keep fighting for them. Even if they dont have any impakt, still at least they build Warden's personality (was (s)he selfish or did he decided to help his\her people). Yes, bioware, it is important. Way more important than, for example, "Did the Warden returned someone's ring?" Noone cares about the righ, we want boons. 


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#87
Nukle0n

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If more people send feedback about boon, they might add it. Anyway, until our boon are in the Keep, I will keep fighting for them. Even if they dont have any impakt, still at least they build Warden's personality (was (s)he selfish or did he decided to help his\her people). Yes, bioware, it is important. Way more important than, for example, "Did the Warden returned someone's ring?" Noone cares about the righ, we want boons. 

The reason why such a minor choice is already in the keep is obviously because some quest in Inquisition is gonna bring it up.

 

At this point they can add more things to the tapestry but it's clear that the ones in there from the beginning were the most important ones to get in there since they'll impact the game when you load in your custom world state.



#88
thedancingdruid

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I would have expected the Keep, first and foremost, to clear the bugs such as "Failing to give your Son a Good Life" from the Dwarven origin which sat in the quest log and, now, as well, sits in the Keep.

 

If "Feeding the Prisoner" is so important then why isn't there the option to give him the food without getting the key?

 

All in all, some tile inclusions seem strange and some tile omissions seem blatant mistakes.

 

I am very grateful for the Keep, for some way to keep track of at least something of the hundreds of hours played. But, I think my son said it best when I told him I got into the Beta and without going into detail told him some things were missing...

 

"Mom", he said, "The Keep isn't for you, BioWare/EA already has your money. The Keep is for those gamers still on the fence."... Maybe he's right.


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#89
Nukle0n

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I would have expected the Keep, first and foremost, to clear the bugs such as "Failing to give your Son a Good Life" from the Dwarven origin which sat in the quest log and, now, as well, sits in the Keep.

 

If "Feeding the Prisoner" is so important then why isn't there the option to give him the food without getting the key?

 

All in all, some tile inclusions seem strange and some tile omissions seem blatant mistakes.

 

I am very grateful for the Keep, for some way to keep track of at least something of the hundreds of hours played. But, I think my son said it best when I told him I got into the Beta and without going into detail told him some things were missing...

 

"Mom", he said, "The Keep isn't for you, BioWare/EA already has your money. The Keep is for those gamers still on the fence."... Maybe he's right.

I dunno about that, I think the Keep is a neat way to handle lost savegames, new players, and people going from 360 to PC or PS4 or similar. The only problem is that it's kinda transparently obvious already what things are gonna matter and which things won't. In Mass Effect at least on your first playthrough you'd be surprised to find Fist on Omega in ME2 if he survived the assault on Chora's Den in ME1, but here we can so far tell that for example, the much contested prisoner at Ostagar whom you can give lunch or rob or whatever is apparently very important, but the boon chosen at the end is ignored.



#90
thedancingdruid

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 the much contested prisoner at Ostagar whom you can give lunch or rob or whatever is apparently very important

 

Except that in each tile presented currently the "feeding" begets the "stolen key". If BioWare places importance on this quest can it not at least be rendered correctly? Fed the prisoner period. My mage didn't ask for the key. She simply persuaded the guard for his lunch and fed the prisoner.



#91
thedancingdruid

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I dunno about that, I think the Keep is a neat way to handle lost savegames, new players, and people going from 360 to PC or PS4 or similar.

 

Understood I have characters on PS3, XBox 360 and PC. Inquisition I will originally play on PS3, then I'm not sure. I have both XBox One and PS4, however, my current 65" does not have HDMI. So, until I correct that situation I'll have to be content on last gen.

 

 

 In Mass Effect at least on your first playthrough you'd be surprised to find Fist on Omega in ME2 if he survived the assault on Chora's Den in ME1

 

Agreed, seeing Helena Blake in Omega was awesome. Maybe it is just me wishing for too much. For example, I hoped the "Forbidden Ones" were going somewhere, and it was important if the Warden and Hawke had a significant part to play in eliminating two of them.

 

I guess we will all find out soon. Again, I am sincerely appreciative for the Keep. It is, I believe, the first time a company has even attempted to do something like this. And, the Keep is beautiful. It's just me obsessing about my Warden too much and not wanting to say goodbye I suppose. But Inquisition is here and I can not wait to play it.



#92
Nerevar-as

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Going by Mass Effect, choice impact is inverse to apparent importance. From the Keep it looks it's going to be the same here.
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#93
thedancingdruid

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Going by Mass Effect, choice impact is inverse to apparent importance. From the Keep it looks it's going to be the same here.

 

Very funny, or sad, depending on how it is viewed. Still, it is a great line.



#94
movieguyabw

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They've mentioned they arent going to add the boons and they've been ret-conned anyway

 

Last I heard they said they were looking into it - at least that's what they said during one of the Twitch streams.

 

The reason why such a minor choice is already in the keep is obviously because some quest in Inquisition is gonna bring it up.

 

I don't know if I agree.  Haven't been betatesting since the very beginning - but I do know that quite a few of the "minor" decisions were things that were suggested by betatesters.

 

Boons might have been considered too complicated at one point to implement - remember that every origin has their own specific boon, as well as a few that apply to all origins.  If it were added as a tile, it'd have the most options of any of the others; and the autosolver would have to account for most of the decisions so something like an Amell Warden who asks for a homeland for the Dalish wouldn't be possible, or a hero who made the ultimate sacrifice, but is also serving the crown.



#95
Opera1216

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Origins:

  • The Warden and Isabela in The Pearl
  • A mage who the Warden encountered during The Broken Circle quest mentioned here 

    After leaving Owain, The Warden will encounter a group of blood mages blocking the way into the rest of the building. They will attack on sight. When the battle is finished, one of the Mages will beg for mercy. She tells The Warden a little about Uldred and why she and her brethren succumbed to the temptation to become blood mages. The Warden may decide to let her escape, to kill her, to recruit her into the mage army or to invite her to the party camp.

     My Warden decided to let her escape.

Awakening:

  • Alec if the Warden have him join the army
  • Velanna 
  • The Messenger who helped the Warden

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#96
Helios969

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What would be the point of adding tiles if they don't impact the game?

#97
Ranadiel Marius

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Iona having a child with the Warden? Really? Kind of hard to do that when you have an arrow in your chest. >.>

#98
Kantr

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What would be the point of adding tiles if they don't impact the game?

For future games. I.e the point of the keep


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#99
Helios969

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For future games. I.e the point of the keep


I would think it can be expanded relatively easy if it becomes relevant.

#100
crowskin

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What would be the point of adding tiles if they don't impact the game?

The Keep is more than just what will show up in DAI (though that is its main function, and it will also affect what goes into DLC and future games). It supposed to be a record of your PC's stories.
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