Iona having a child with the Warden? Really? Kind of hard to do that when you have an arrow in your chest. >.>
Oh! right, deleted it
Iona having a child with the Warden? Really? Kind of hard to do that when you have an arrow in your chest. >.>
Oh! right, deleted it
Oghren should also get another tile. The fate of Oghren.
The Recruited Oghren or not Tile is placed wrong. It should be in Origins.
Oghren joins you no matter what. I've tried to have him not join me, but nope, he joins you anyway. Even if you get Oghren to want to leave and you 'kill' him, he pops up in Awakening saying that he woke up with bad injuries.
The Keep is more than just what will show up in DAI (though that is its main function, and it will also affect what goes into DLC and future games). It supposed to be a record of your PC's stories.
Oghren joins you no matter what. I've tried to have him not join me, but nope, he joins you anyway. Even if you get Oghren to want to leave and you 'kill' him, he pops up in Awakening saying that he woke up with bad injuries.
After the Deep Roads you can talk to Oghren and sent him away.
I agree with your statement that killing Oghren in Origins is pointless.
But for Awakening we need a new Oghren tile. Called it Oghrens Fate. (Not recruited as Grey Warden, Grey Warden, Dead)
I'd love to see The Messenger's fate be added as a Keep tile, in the hopes of an eventual darkspawn disciple companion.
I'd love to see The Messenger's fate be added as a Keep tile, in the hopes of an eventual darkspawn disciple companion.
If there were to be a disciple companion in da4/5/whatever then it 100% wouldn't be a character from origins that can be dead.
Yeah, I believe there should be a tile in DA 2 for Last of His Line quest. If Renvil Harrowmont gets to Kal-Sharok and gets enough influence maybe he could start a war with Orzammar. Imagine that! Also something could be done with Origins DLC golems of Amgarrak.
Fort Drakon and/or if Ser Cauthrien survived! A lot of people put a lot of work into beating her at Howe's estate... and some people (myself included) made it a point to get her to step down at the Landsmeet. Then there's if you were broken out of Drakon or broke yourself out.
For really minor stuff, maybe even who came to rescue the Warden at Fort Drakon?
Oh wow, how could I forget Ser Cauthrien for so long? That was one of my proudest moments (aside from soloing the Archdemon), after finding out that most people ended up either surrendering or losing the fight against her at Howe's Estate.
So totally sending a plot suggestion for that one. ![]()
I don't believe that is correct. My understanding is the purpose is to bridge games.
But this is correct. Bioware told us that not all options from Keep will have impakt on the story.
But this is correct. Bioware told us that not all options from Keep will have impakt on the story.
But they can impact later games, so the more choices they add now in the Keep, the easier it will be for them in the future.
One thing that annoys me about Bioware is that in every game, they have this choice that seems like the biggest, most world-changing thing ever... and then you find out in the sequel that the biggest difference is a throwaway line of flavor dialog.
Better than games either ignoring it and assuming something for a sequel, or promising save importing and then flat out ignoring things you did (like The Witcher 2).
It likely will not matter to the game, but I want the keep to hold the fact that I was playing a Blood Mage Arcane Warrior.
It likely will not matter to the game, but I want the keep to hold the fact that I was playing a Blood Mage Arcane Warrior.
I think they've decided to retcon the "you can be a blood mage thing" because it kind of breaks in-game lore with no one reacting to you at all. I feel like I may have seen a post or tweet about this? Someone please correct me if I'm wrong.
(I would mention the boons, but I think they are either irrelevant or happen anyway... freeing the mages, Dalish lands, etc. seem to happen regardless, albeit with limited success)
Origins
- Jowan's fate (freed, returned to Circle custody, killed)
- "Andraste" High Dragon (left alone or killed)
- Kolgrim and Haven cultists (alive or killed)
- Isabela at the Pearl (did not meet, played card game, bedded Isabela, threesome with Alistair, threesome with Leliana, threesome with Zevran, foursome with Zevran and Leliana)
- Blackstone Irregulars (did not work with, sided with Raelor, sided with Taoran)
- The Mages' Conclave (did not work with, assisted, informed Templars)
Return to Ostagar
- Cailan's body (did not return to Ostagar, Cailan's body burned, Cailan's body left for the wolves)
Awakening
- fate of individual companions (made Wardens, did not make Wardens, deceased)
- Amaranthine smugglers (did not get involved, helped smugglers, helped city guard)
- Memories of the Stone (casteless not honoured, casteless honoured)
- noble conspiracy (conspiracy happened,conspiracy stopped, avoided by taking hostages)
- peasant revolt (riot happened, riot prevented)
- The Messenger (spared or killed)
I think they've decided to retcon the "you can be a blood mage thing" because it kind of breaks in-game lore with no one reacting to you at all. I feel like I may have seen a post or tweet about this? Someone please correct me if I'm wrong.
Noone retconed anything. First of all, Wynne makes a few coments on you being a blood mage. Secondly, your character tries to hide his powers, because if anyone noticed, it will not end well. Finally, you know what breaks in-game lore completely? The fact that Hawke can be a mage apostate and use magic powers (fireballs, meteors, etc) and noone will suspect a thing! Except a few powerful templars like Meredith noone will see you (or other mages in your party) as a mage. And it is not retconed.
I think they've decided to retcon the "you can be a blood mage thing" because it kind of breaks in-game lore with no one reacting to you at all. I feel like I may have seen a post or tweet about this? Someone please correct me if I'm wrong.
That would suck because in theory your character could have hid that fact(depending on what was practiced). Especially because the Keep can't track degrees of involvement with events. And also with the fact it was an option in DA2 as well.
Asunder in DAO: Orzammar
I feel that letting the demon go should have some effect in future games because it says so after you complete the quest.
Noone retconed anything. First of all, Wynne makes a few coments on you being a blood mage. Secondly, your character tries to hide his powers, because if anyone noticed, it will not end well. Finally, you know what breaks in-game lore completely? The fact that Hawke can be a mage apostate and use magic powers (fireballs, meteors, etc) and noone will suspect a thing! Except a few powerful templars like Meredith noone will see you (or other mages in your party) as a mage. And it is not retconed.
That reminds me of the scene where you help Cullen fight an abomination, and afterward he talks about mages like he's oblivious to the fact that you just called gigantic fireballs from the sky.
Awakening: Kicking the caged guy into the lava.
I'm actually interested in the fates of the various minor NPCS Hawke could interact with in Dragon Age 2. The main examples that spring to mind are the fates of Ella, or Samson or Alain. They are about as important as Emile and Kerran and Kerras, who are already in there.
The Ostagar prisoner choice still has me confused as to why it even made it into the Keep in the first place, it's easily the most pointless plot choice, he was so unimportant that he didn't even get a name, and he definitely does die when Ostagar falls to the darkspawn because in "Return to Ostagar" you can find and loot his body still in his cell. If that choice made it onto the Keep, there are easily dozens of other choices mentioned in this thread that NEED to be added.
There's one option that I'd like added to the Keep that I haven't seen mentioned around here: Siding with the elves but killing Zathrian.