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Would you have preferred The Keep as an option in the game’s menu screen rather than a separate website?


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#26
Skyrunner_Morgan

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There are mixed feelings about this idea. First of all its good, but its also bad considering several view points.

 

It's good in the sense that you wouldn't need an internet connection or BioWare/Origin account to access it in order to create your story, it even would have been good if it automatically detected saves in your PC/PS/Xbox. In short this idea saves you a little trouble and complications. But the Keep in its current shape is incredibly flexible and allows players to cross platform their saves without having to start all over again with each game for each platform, additionally you can access it from other devices such as iPhones, Smartphones and such. So you could be at work or school or away from your home, and suddenly you get the idea of doing a world state on your account and when you get home all you have to do is fire up the game. 

 

It's bad considering that the developers would have to work harder with no real guarantee that the "In-game Keep" will function properly and generate saves accordingly to your tailored choices. Presumably the Keep is linked to a large data bank BioWare has and it can create or generate a working world state with lesser bugs or problems. So the game would have to come with a personal storage of data that might be a few hundred gigs (or tera) as size considering the near infinite number of possible worlds.

 

The verdict is that the current Keep is more than enough to sate a portion of a Dragon Age's fan's needs. All it requires is possibly more choices.


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#27
Kantr

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The verdict is that the current Keep is more than enough to sate a portion of a Dragon Age's fan's needs. All it requires is possibly more choices.

Which they are working on. Expect to see a new poll soon for choices.



#28
coelacyanth

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Also we've designed around the idea that we should be able to fix issues without patching the game :)

 

That's good to know! :)



#29
GuyIncognito

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Prefer it to be Web based.

Now we just need the N7 variant.

#30
Tsubakixv

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Definitely I'm having such a difficult time to do such a relatively simple task.


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#31
Suketchi

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Well, it looks like most people have gone with "no", so - just to go against the flow - yes!

 

Having to create something online in order to play a game which is offline really doesn't make a lot of sense to me. I seem to remember that one of the big objections to MS's proposal to make all XB1 games online only was that a lot of people had poor or no internet access (troops based overseas were a case in point). By placing the Keep online, therefore, those gamers will be unable to recreate their previous World States and will therefore have a diminished DA:I experience.

 

The only argument for having it online, I guess, is that the Keep is presumably intended to serve a purpose beyond DA:I. For the game itself though, yes, I'd much rather have everything offline and on the disk.

Yay for going against the flow!  :D I feel that both have their pros and cons, but seriously: if the Keep came around back when I didn't have internet for a few years, that would have really sucked for me XD and I don't think I'd be having this 'stuck in the Choose Your Hero section during syncing because you locked your world state' problem if the Keep were an in-game option, so I'm going to have to go with the underdogs on this one.  



#32
Kantr

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if you are stuck in it try this url instead https://dragonagekee...lt/#product/dao



#33
ChaosMarky

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The Dragon age keep feature will exist long after Dragon Age Inquisition is done.. The devs have mentioned they will use this Keep system for future instalments of the franchise.

 

That being said, It would make sense to have the keep separate from the game, as putting it in the game will limit is functionality for future sequels (and waste future efforts on building a new keep system for the next sequel).

 

Its better this way. Having a separate website serves as a cloud system that lets us customize our choices even after we're done playing the game.



#34
Natureguy85

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Ideally yes, but the reason why I can see them going this way is long term use. The Keep isn't just for DAI but for all future games. If it was an app or something that can be done in game, they would have to recreate it from time to time when a new engine appeared. Having a centralized online app means updates are easier for them. Also I expect bug fixes would be harder.

 

To add, I'm no programming expert but this way you can also code it differently and have a completely different team work on it.


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#35
Haru Totetsu

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Hmm, I'm kind of in the middle.

 

On the one hand we still live in a society where even people earning a decent living can end up having a poor or nonexistent internet connection. Forcing people online (which is what is being done here) isn't a very good option. Look at it from a third world perspective, even if a third world country starts to get better off and heads in the direction of being a first world country, its citizens will have bigger priorities that are more important than having any sort of internet connection, such as establishing a accessible source of food and water. Eventually they're going to start buying luxury items like video games and such, but still might hold back on giving out a regular payment to in internet provider (after living in poverty, you aren't keen to watch your hard earned money just trickle away like that), so they wouldn't have access to the Keep, which is understandable. expecting them to suck it up and just get a internet connection is no better than that guy that had worked at Microsoft telling everyone who didn't have a good internet connection to just move to somewhere that did. So having an offline version built in-game would work out rather well. And making a version you can download ignores the point about people not being able to afford a regular payment and leads us back to square one. A somewhat exaggerated example and points to back up what I'm saying but, you're all intelligent people, so I'm certain you'll get what I'm saying.

 

Now on the other hand, its not just a pain to code, but takes up space on the dick...valuable space...that could be used for say...making more of our choices matter. The Keep being online is by far the most practical solution (The Qunari would be proud I'm sure) and allows a team of people to program it more efficiently and update it continuously as the Dragon Age series progresses. 

 

But in reality...it doens't actually matter. Well as far as we know. In truth it only matters if our choices have very profound effects on the game world, ones that change the very essence of the story as we play. This isn't just unlikely, evidence would suggest that Bioware and EA aren't capable of doing it. The evidence? Mass Effect. While we felt our choices mattered, they really didn't. From one game to the next ME's choices were rather...unimportant. Every character that was on your team that died was replaced or unimportant to begin with. What Bioware and EA have achieved is an excellent "illusion" of choice. More than likely this isn't their fault as the level of coding...the game would have to be very short to take into account all our possible choices and their possible effects on Thedas, because all of that data requires space.So even if they can do it...the tech doens't give us the option to do so. Someday in another 10-20 years maybe, but right now, as advanced as tech seems, its still not enough. And no going digital isn't a good move either because that would cripple the gaming arm of the retail industry and put a lot of us out of work. So at present where stuck with what they give us because tech isn't good enough. Sorry I'm rambling, but I hope you see my point. Unless they've managed to make the "relevant" choices we made in Dragon Age: Origins and Dragon Age 2 have a more direct effect on the world of Thedas without compromising on the gameplay, story and characters, we're stuck with the "illusion of choice"...but an excellently crafted one...that much is certain.


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