{If Great Axe makes his save, he takes 4 points of penetrating damage. If he doesn't make his save, he takes 7, and he's Knocked Prone.
Fortunately, he doesn't make his save.
{If Great Axe makes his save, he takes 4 points of penetrating damage. If he doesn't make his save, he takes 7, and he's Knocked Prone.
Fortunately, he doesn't make his save.
Rhys attacks Archer 1 for 8 damage
{I'm going for Kerri, etc etc}
Rhys looked about for the next target. He spied an archer and he knew it was going to be a long shot, but he felt confident he could draw the bowman’s attention away from Tempest. He let fly, already preparing for the next shot as the enemy archer jerked, suddenly finding an arrow in his shoulder.
Tess charges The Fox doing 10 damage (Leaving him with 1HP.)
Tessa felt her whole body tingle as she felt Tempest lay a hand between her shoulder blades. Thanking the Maker for her friend, she rose up to her full height, readied her weapon (still leading with her left arm), and charged toward the mage that seemed to have come out of nowhere.
The mage was already prone and hurt, so as she brought herself into striking distance, she went for his hands, slicing a deep line into his left forearm.
Seeing that both Laurelin and Philomena have drawn unwanted attention, Beldin hurls himself into a charge attack against Great Axe. His blow connects with the man's right shoulder, but barely draws blood (6 points).
Bartha had noticed the lonely bandit, who was still in hiding. She had assumed that he would understand that the battle was lost, and would sneak away to not join his comrades’ faith. Apparently, she was wrong, as he suddenly launched himself at Mercuriel. She cursed under her breath, and watched in horror as the man knocked Mercuriel cold. Furious, she jumped up and appeared right behind him to let the man regret his decision.
In a blind fury she threw herself at the axewielder. “Philomena, help Mercuriel!” She was not going to let Mercuriel pay even more for her misjudgment of not warning them for the presence of that bandit. He would not get the chance to attack Merc or Philomena, not with an angry stabby dwarf at his back. She barely noticed that Beldin was there as well to keep the man in his place. The daggers sliced through the armor as if it wasn’t there, sinking deep into the man’s torso.
Ignoring the sharp pain in her leg, she jumped up to reach higher. A squirt of blood confirmed that she had found the soft tissue of the neck, and slowly the man collapsed, with a dagger sticking out of his throat.
Bartha goes mental and does 24 19 damage to Greataxe. In case Greataxe spots Bartha before she attacks, the stealth damage will not apply, leaving 21 damage.
{With 4SP, you can do lightning attack for your main-hand attack (which gives you ONE dagger attack), and with 2SP, you can do Mighty Blow on your off-hand attack.
Your main-hand attack first attack does Regular(2)+Stealth(3)=5 points, with your main-hand Lightning Attack doing 1 point damage for total main-hand damage of 6. That brings Great Axe down to 3 health, so he will get to make an attack before your off-hand attack lands at the end of the round.
Your off-hand attack does 13 points damage (7 regular damage + 6 Mighty Blow damage), which is more than enough to cut his throat and make him dead dead dead.
All told, there's 19 points damage for both hands, so you'll still kill him, but Philomena, Fox, and Axe himself will go before your second attack lands. You are really only losing 5 points Lightning Attack damage because you don't get them on your off-hand attack.
Please feel free to write as elaborate a finishing move as you like. Ten points of excess damage is enough to end him with style. I'll change Axe's health appropriately once he's made his last move.}
{{Argh, sorry! I didn't know that it was only for 1 attack... I'll adjust it accordingly}}
{{Argh, sorry! I didn't know that it was only for 1 attack... I'll adjust it accordingly}}
{Don't bother, please. I copied the relevant info on the spreadsheet.
In general, it's never necessary to edit posts simply because I pointed out a calculation error or whatever, or if you do, please use strikethrough as opposed to just deleting the post. Sometimes, it's necessary to reference a roll or recalculate for some reason, and that becomes impossible if the original text is lost. Yes, it's always possible to reconstruct a post using the Search function of Invisible Castle, but it's really a pain in the butt, so I'd rather avoid it. I'll be doing the same thing when I have to make corrections to my own posts.
Thanks, Miriam, that's perfect.}
Modifié par berelinde, 11 novembre 2014 - 09:44 .
Philomena avoids an icy death by healing herself for 8
The sounds of metal digging into flesh, the smell of blood, all barely registered to Philomena, as the ice drove itself further into her veins. She dimly heard Bartha's words about Mercuriel but knew that coming between him and the large man with the axe--or the powerful mage for that matter--would only leave her prone. And she'd be no good to anyone if the ice overtook her completely.
Concentrating on the source of the ice in her chest, she quietly sang in that same low voice, "mantenat a ratlla anaste." Almost of its own accord, she felt her magic center in her heart and push outward, purple light erupting from the center of her chest and tracing the path of her veins, pushing the ice towards her extremities. She could still feel the source of the cold inside, but waning. She would live.
Although the party was prevailing in terms of actual combat, Tempest felt like things were spiraling out of control. Too many people were severely wounded, and she couldn't be everywhere at once. Tessa was still badly injured, but for the moment she was in no danger, so Tempest would need to just let her be, in favor of the comrades who were at immediate risk of bleeding their lives out on the battlefield.
She was about to rush over to Mercuriel when Beldin fell, practically at her feet. "Maker preserve us!" Tempest murmured, then dropped to her knees to heal him.
It was one of those terrible moments where there was no right thing to do. Mercuriel had been bleeding longer, and stopping to heal Beldin might put the elf warrior at the greater risk. On the other hand, she couldn't simply step over a dying man en route to another comrade, and the time it would take to get to Mercuriel and back again could be more than Beldin had. Philomena was fighting a spell - the one that had killed Sarel, by the look of it - so she could be of no help. It was down to Tempest, who would have to just do the best she could.
Tempest felt the spell make contact, and when it was finished, she didn't linger to evaluate Beldin's condition. She was confident that she'd done enough to keep him from dying from his injury, and that was the best she could give him right now.
With scarcely a pause, she dashed in the direction of Mercuriel.
Joint post:Laurelin rushes towards Mercuriel and bandages him up,healing him for 8 points.
Dog leaps up and bites the mage's bicep for 7 points damage. Good boy!
Archer 1 is loyal... and lucky. He shoots Tessa in the back for an astonishing amount of damage (9 points is a lot for an arrow), then immediately nocks another and shoots her in the right thigh (for another 7 points). Tessa falls.
Rhys sees Archer 1 drop Tessa and drops him in return (Archer 1 is dead)
COMBAT IS OVER. ALL THE THINGS ARE DEAD.
Let the looting commence.
No need to stick to combat order here, but let everyone get in one post-combat post before you make a second post, please.
In which Tess takes a nap ![]()
‘Oh, no you don’t!’ Tessa thought as the mage she’d just struck struggled to his feet to heal himself. Mercuriel’s hound dashed up to him, leaping on his arm and worrying it like it was a chew toy.
‘Good Dog!’ she thought as she readied her sword, intent on cutting his head off, since she’d not succeeded in cutting his hands off. Just then an intense pain bloomed throughout her lower back and she gasped, stumbling and losing her grip on her weapon. She swung her head around, looking out over the battlefield just as another arrow thudded into the back of her thigh, dropping her to her knees.
She saw Laurelin tending to Mercuriel, and Tempest tending to Beldin. ‘Good. They’ll be able to finish the fight.’ She saw Fabian running toward her, weapons out and ready.
‘Get him for me, yeah?’ She thought as she fell to the ground.
With fury in her eyes, Bartha had pulled her dagger from the lifeless body of the man with the greataxe. She sighed with relief when she saw that both Beldin and Mercuriel had regained consciousness, and healers were close by. But was it over yet? She jumped up, ready to charge any enemy that would dare to threaten them. Then Tessa dropped down, getting hit by two arrows. Barely had she traced down the archer, or noticed that he, too, got felled by an arrow. 'Good riddance..' Her eyes narrowed when she figured that the last one standing was that mage figure. When she had just started running to charge him, Fabian popped up and finished the job. She did not slow down until she stood right next to him, though.
She dropped on her knees next to Tessa. "Hold on... Maker, just hold on." Frowning over Tessa's pale face, she rummaged through a pouch. "Bronto balls!" She exclaimed when realization kicked in: she hadn't stocked up on bandages. Whilst cursing some more under her breath, she pinched the bridge of her nose. "We'll need some healing over here!"
Philomena shrugs off the effects of Winter's Grasp and heals Mercuriel for 13.
Once she saw that no more enemies were left to injure them further, Philomena was able to concentrate enough to mentally push the spell out of her system, shaking off the effects of the cold inside her.
{OK, here's what we''re going to do. Your first roll, the 18, is Mena's opposition roll for the Winter's Grasp. The spell ends. You take damage this round, but you can heal that just taking a breather after you're done healing Merc.
Your second roll, the 16, is actually an 18, and that's your Heal Spell test. The spell is successful and generates 2 stunt points which you can use to heal an extra d6 of damage.
Your third roll, the 11, is the healing your spell does, disregarding the modifier. So 7 points.
The first die of your fourth roll, the 6 is the extra damage you heal as part of a Mighty Spell, which uses the 2 stunt points you generated casting the spell.
So you heal Merc for a total of 13 points damage. Sound fair?}