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DA: Keep open beta Impressions


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#1
Gothfather

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This is how I felt about things..

 

 

1) Syncing

 

I like how VERY UNimportant syncing is to creating the World State of past games.

 

There seems to be a LOT of fear about my saves wont sync with origin because of [blank]. It doesn't matter. I was able to make all the important "choices" that i could in Origins and DA2 without any syncing. And this allows my DA:I game to have the history i want. A synced hero doesn't provide an importation of the choices you did in the two past games so really syncing has almost zero effect on the your world state. All your choices have to manually changed from the default  to the world state anyway.

 

2) The tile system

 

In firefox this work great. i was able to quickly make the choices i wanted and my world state came into being with no problems

 

3) Valid world states & LOCKING  (oh the feels)

 

PLEASE lock your choices. So many of the choice require that other choices are true. For example you want to make Alistair king but you picked Loghain to kill the Archdemon. These are mutually exclusive choices so change one or the other automatically changes all the choice that make either valid. This is great in that you know ALL world states created are 100% valid and will work BUT sometimes things are changed that you don't want changed. So you can lock a choice. This means if you create a conflict that would cause the Keep to change an option you really want you get an alert of the conflict. This allows you to preserve keep elements of the world state without fear of making changes that ruin choice dear to your heart.

 

4) Multiple world states

 

It is possible to create multiple world states. This means you can have a different history of the world for EACH DA:I playthrough. Exploring many different choice that you just couldn't bring yourself to choose in an actual playthrough.

 

5) World states can be locked.

 

With multiple world states saves its easy to think you have started a new one and in fact you still have the old one and all your changes screw up the world you worked so hard on. By locking the World State not just an single option you can protect your world states with no fear you will accidentally screw it all up.

 

6) Autosave for choices

 

When you are working on a world state any choice you make automatically saves it so if your browser go wonky or the cat jumps on your keyboard and closes your session you wont lose any data. Right now with all the high traffic it was nice to know i could refresh the browser at any time with no problems with lost data.

 

Conclusion

 

All in all I found the system a brilliant way to take all the possible platform conflicts with past games and merge them into a web based app and provide me with teh world i want to play the game in. The website has work well with little to no problems for me. I also like that once i had created my world state i was able to replay the movie with Varric narrating based on the world state I had just created.

 

I could not represent EVERY possible choice but remember not every possible choice in the past two games will be referenced in DA:I. The tool is only there to provide DA:I with a world state not to be a reference of ALL your past choices in the games.

 

All in all I was impressed and enjoyed the experience.


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#2
Kantr

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Conclusion

 

All in all I found the system a brilliant way to take all the possible platform conflicts with past games and merge them into a web based app and provide me with teh world i want to play the game in. The website has work well with little to no problems for me. I also like that once i had created my world state i was able to replay the movie with Varric narrating based on the world state I had just created.

 

I could not represent EVERY possible choice but remember not every possible choice in the past two games will be referenced in DA:I. The tool is only there to provide DA:I with a world state not to be a reference of ALL your past choices in the games.

 

All in all I was impressed and enjoyed the experience.

Well, all new tiles now are for future games.



#3
Shadow_krono

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I agree with 1) completely, it used to carry your level (and show it in the heroes tab), which was something considering that the default heroes were level 0   :crying:

 

EDIT: wait, was 1) sarcastic or was it for real? i started doubting after reading NRieh´s answer, well, take my answer as if you had been sarcastic about it :lol:



#4
NRieh

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I like how VERY UNimportant syncing is to creating the World State of past games.

That's what I personally did NOT like at all. Probably that comes with being part of the closed beta. I should not have expected that much (or anything, really) form that sync-that-is-going-to-be-finally-fixed.

 

As it is now - there's no need for any sync at all. I could have typed my heroes' names via some form and pick the class and gender. Choices do not matter, level and real experience does not matter either. Even appearance does not really matter, because that tiny 'avatar' icon is only seen in a 'details'  tab. ISS and tiles still use the art. Which is understandable, but I could have uploaded a better screen (had I been given an option), you know. Also those who tend to replay same hero (gender, name, appearance) got their 'characters' tab filled with meaningless clones. 

 

I understand that some like to make all the new choices, but it was good to hope that at least something about your old and real PTs matter.  



#5
Haru Totetsu

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Well, all new tiles now are for future games.

Or have been added very late in development, maybe to avoid a possible spoiler. Doubtful, but possible.



#6
Gothfather

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That's what I personally did NOT like at all. Probably that comes with being part of the closed beta. I should not have expected that much (or anything, really) form that sync-that-is-going-to-be-finally-fixed.

 

As it is now - there's no need for any sync at all. I could have typed my heroes' names via some form and pick the class and gender. Choices do not matter, level and real experience does not matter either. Even appearance does not really matter, because that tiny 'avatar' icon is only seen in a 'details'  tab. ISS and tiles still use the art. Which is understandable, but I could have uploaded a better screen (had I been given an option), you know. Also those who tend to replay same hero (gender, name, appearance) got their 'characters' tab filled with meaningless clones. 

 

I understand that some like to make all the new choices, but it was good to hope that at least something about your old and real PTs matter.  

 

Syncing doesn't matter but your choiced in teh play through do. You simply have to manually make them.

 

Syncing is there so players could see their Hero's name and feel agency because it had the hero's apperance. That all it does but that DOES NOT mean all those choices you made through the two games had no meaning it simply means you have to manually tell DA:I what these choice were through the keep.

 

How exactly do you older play throughs NOT matter simply because you have to manually imput the data?


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#7
Gothfather

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I agree with 1) completely, it used to carry your level (and show it in the heroes tab), which was something considering that the default heroes were level 0   :crying:

 

EDIT: wait, was 1) sarcastic or was it for real? i started doubting after reading NRieh´s answer, well, take my answer as if you had been sarcastic about it :lol:

 

 

It is real.

 

i like that Syncing isn't important because there are so many people who do not have all three games on the same origin account because in the past you just needed to register with any e-mail and validate your game. So lots of people had two e-mails each with a seperate game so people with more than one Origins account are not unheard of. Anyway I like that Syncing isn't whats important with the keep. What is important is a system to create past playthroughs regardless of that platform you played them on.

 

1) We get the ability to recreate QUICKLY the choices we made with out past playthroughs

 

2) We also get the ability to create NEW world states with ease.

 

We get the best of both worlds and we get it without the hassle of trying to solve odd syncing issue. Sure if syncing works fine no worries but if syncing is a problem still no worries. That is excellent design.


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#8
DAJB

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It is real.

 

i like that Syncing isn't important 

I can see why some of you think that Gothfather was being sarcastic here. To anyone who has managed to sync correctly and now has their in-game created Heroes successfully showing up in the Keep, this may sound like an odd thing to say.

 

To those of us whose Heroes have still not synced correctly, however, this is entirely logical and the fact that syncing is unimportant is actually quite reassuring!  It means that - even if our Heroes NEVER show up - we can still take comfort in the fact that our DA:I experience will not be adversely affected.


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#9
Ieldra

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I can see why some of you think that Gothfather was being sarcastic here. To anyone who has managed to sync correctly and now has their in-game created Heroes successfully showing up in the Keep, this may sound like an odd thing to say.

 

To those of us whose Heroes have still not synced correctly, however, this is entirely logical and the fact that syncing is unimportant is actually quite reassuring!  It means that - even if our Heroes NEVER show up - we can still take comfort in the fact that our DA:I experience will not be adversely affected.

My Wardens and Hawkes have synced correctly, but I agree it's a great feature that you can create new world-states from nothing without the need to sync. It gives you considerable freedom to set the starting conditions for DAI without being troubled by technical issues. The only difference you'll notice are the names and the small portraits anyway.

 

However, to make this work fully, I think we need to be able to change our characters' names in the Keep. I can live with a generic image, but the names are what identifies my characters to me. 

 

Generally, I'm much impressed with the DA Keep. Not only does it solve technical problems like cross-platform "importing", it has considerable added value for anyone who likes to have an overview of their world-states. It also looks rather nice. There are a few decisions I would like to see added, but all in all the DA Keep is a great tool.


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#10
Kantr

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names are planned to be edited



#11
NRieh

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How exactly do you older play throughs NOT matter simply because you have to manually imput the data?

Ok. let me put it this way. Sync does not have anything from my PTs, nothing at all. Other than a tiny pic and a string variable for the name. I can't see why would anyone  create a complex server-based something for the sake of a tiny gif and a line of text, but that was their choice to make.

 

A new hand-made states for those who need that? Good.  Older players get their stupid army of clones. I can't even know which of those Hawkes belongs to which PT and which one was the most recent. And while I'm perfectly aware that it does NOT really matter for DAI, it does for me. A honest manual input would have looked better than this so-called 'syncing'. 



#12
MrRedjack

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sorry, but why do i even want to sync it when the keep does not import my choices from the previous games? I dont know every choice i made in the DAO and DA2....

For me that was the main reason to test the beta. I chose the decisions in the old games for a certain reason and i would prefer a possibilty that i can not change anything. its great that i can create everything new but the decisions i made should have been  irreversible! 

 

i really would appreciate if they can manage to import all of my choices.....



#13
DAJB

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sorry, but why do i even want to sync it when the keep does not import my choices from the previous games? I dont know every choice i made in the DAO and DA2....

For me that was the main reason to test the beta. I chose the decisions in the old games for a certain reason and i would prefer a possibilty that i can not change anything. its great that i can create everything new but the decisions i made should have been  irreversible! 

 

i really would appreciate if they can manage to import all of my choices.....

No, this is a common misconception of the purpose of the Keep. If it was possible for it to simply import all your choices, then no doubt the game itself would have included a save import function. Unfortunately, the number of choices made in DA:O and DA2 make it far too complicated (not to mention the fact that there were bugs and it was possible to make some decisions which contradicted others!)

 

The Keep is therefore designed to be a way for you to ensure that you CAN use a World State that correctly reflects all your previous game choices. Yes, you have to make them again (in the Tapestry), but at least you can then be sure they'll be correct when you get to DA:I.

 

Being able to change those decisions for future playthroughs can be seen as an added bonus, if you like. Although it might seem daunting at first, the Keep is actually helping you to get the correct details carried forward in a way that simply carrying forward a save could not.


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#14
Shadow_krono

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I can see why some of you think that Gothfather was being sarcastic here. To anyone who has managed to sync correctly and now has their in-game created Heroes successfully showing up in the Keep, this may sound like an odd thing to say.

 

To those of us whose Heroes have still not synced correctly, however, this is entirely logical and the fact that syncing is unimportant is actually quite reassuring!  It means that - even if our Heroes NEVER show up - we can still take comfort in the fact that our DA:I experience will not be adversely affected.

Point taken, But i still would like if they showed at least the levels of each hero, after all it took hours to make them reach that level, and for me it´s what shows how much i spent in certain character besides the creation process.



#15
Ieldra

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names are planned to be edited

They said they're looking into it, right? Seems this feature hasn't reached the "planned" stage yet.



#16
Kantr

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They said they're looking into it, right? Seems this feature hasn't reached the "planned" stage yet.

yea I guess so



#17
NRieh

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If it was possible for it to simply import all your choices, then no doubt the game itself would have included a save import function.

You forget about the past\next gen issue. The purpose was to make a reliable source of import data for each possible platform.  Switching from Xbox360\PS3 would've made any kind of further save-import really complicated (if not impossible).  It's hard to underestimate the Keep for those who had bought (or going to buy) a new device or switch from console to PC (or vice verse).



#18
DAJB

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You forget about the past\next gen issue. The purpose was to make a reliable source of import data for each possible platform.  Switching from Xbox360\PS3 would've made any kind of further save-import really complicated (if not impossible).  It's hard to underestimate the Keep for those who had bought (or going to buy) a new device or switch from console to PC (or vice verse).

No, I didn't forget. I was just tailoring my answer to the specific issue raised.

 

I'm an XBox 360 player who's crossed the Great Divide to embrace the PS4, so the whole cross-platform thing is definitely a big advantage that's very much at the forefront of my mind!



#19
Gothfather

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I'm not sure why people are upset about the manual imputting of your choices. if you forget a character or choice a quick google search of the name/situation in game will refresh your memory of the circumstances and this should allow you to make a choice based on what your character would do in the past game. The tapestry is very easy to work with and quick to use as well.

 

I am trying to see the reason for the hate but its almost like people wanted to hate it and so hate it.


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#20
DAJB

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I'm not sure why people are upset about the manual imputting of your choices. if you forget a character or choice a quick google search of the name/situation in game will refresh your memory of the circumstances and this should allow you to make a choice based on what your character would do in the past game. The tapestry is very easy to work with and quick to use as well.

 

I am trying to see the reason for the hate but its almost like people wanted to hate it and so hate it.

I think it's the shock of just how many decisions have to be made, and the fact that - if you haven't played the games recently or frequently - it's difficult to remember some quests.

 

Once you've made a few World States it becomes very easy and quick to create another, because you've already become familiar with how it all works and what the quests are. The very first attempt, however, can be a bit of a slog. When I did my first one, I was able to complete the DA:O choices reasonably quickly because I've played it so often that I could remember most of the quests quite well. However, completing the DA2 choices seemed to take forever because I only played that game a few times, and I haven't played it in ages. Plus, I found so many of the quests boring and repetitive in DA2, that the little memory-jogger hints in the Tapestry did nothing to help me remember, so I was constantly checking back with the DA Wiki and reading through that.

 

So, if we assume that a lot of people entering the Keep now may have played DA:O as little as I played DA2, their first World State is going to mean trawling through the DA Wiki for both games (and possibly Awakenings and the DLC too). As I say, once you've made your first couple of World Sates, they do become easier and easier, but a lot of people are still facing their first and, for many of them, that could be a huge uphill struggle. 


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#21
Gothfather

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I think it's the shock of just how many decisions have to be made, and the fact that - if you haven't played the games recently or frequently - it's difficult to remember some quests.

 

Once you've made a few World States it becomes very easy and quick to create another, because you've already become familiar with how it all works and what the quests are. The very first attempt, however, can be a bit of a slog. When I did my first one, I was able to complete the DA:O choices reasonably quickly because I've played it so often that I could remember most of the quests quite well. However, completing the DA2 choices seemed to take forever because I only played that game a few times, and I haven't played it in ages. Plus, I found so many of the quests boring and repetitive in DA2, that the little memory-jogger hints in the Tapestry did nothing to help me remember, so I was constantly checking back with the DA Wiki and reading through that.

 

So, if we assume that a lot of people entering the Keep now may have played DA:O as little as I played DA2, their first World State is going to mean trawling through the DA Wiki for both games (and possibly Awakenings and the DLC too). As I say, once you've made your first couple of World Sates, they do become easier and easier, but a lot of people are still facing their first and, for many of them, that could be a huge uphill struggle. 

 

I found I needed a refresher on many quests as well even in the Origins Tatestry but I had a wiki opened up and ready for me to type in names of the NPCs or locations of the area to see the quests or event in question. With a quick read i was Oh yeah i remember that and made my choice.

 

Bioware has been VERY transparent on what it could or could not do with the keep. I only started really paying attention to the game very recently so I am not a long time follower. (I tend to only "follow" a game close to launch keeps my antisipation and expectations very reasonable.) Nothing we got with the keep isn't anything we were not told before hand.



#22
NRieh

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I am trying to see the reason for the hate but its almost like people wanted to hate it and so hate it.

There's no hate for manual input, but there is some sort of...well, let's call it disappointment about how little is actually taken from the actual PTs and how meaningless such 'import' looks like.

 

Especially true for those who had used same model\class\race for different PTs. E.g. they can 'choose' from 5 'different' default Marians Hawkes. One of them was renegade 'aggressive' and pro-templar, one was paragon diplomatic and pro-mage. Two of them had never heard of Corypheus and Tallis. And there's no bloody way to tell which is which.

 

Sure, you manually input all that stuff. It's not that hard. It's great for those who switch gens and platforms. But why even keeping them all in the Keep if they are literally identical, they are one and only 'default' Hawke (with a custom avatar, may be)?