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So I take it people didn't like Awakening expansion...


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#1
Starwingz

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Ya know:

 

-Lack of option to set who orlesian fancy pants commander is if old Warden died

 

-No option to tell if Sigrun/Velanna got recruited

 

-No option to set if Warden stationed soldiers to defend city/farmlands/trade routes

 

-No option to set if Warden helped city smugglers or law enforcement

 

-No option to set if Wardens private army exists aka Silver Order

 

-No option to set if Alec got recruited into army (That conscripted ex-peasant who forms his own knight order)

 

-No option to tell how Warden handled peasant revolt at Vigils keep

 

-No option to set if Warden crafted Vigilance that is rumoured to be sentient

 

-No option to set if Warden found plate with names of castless dwarves who defended Kal'Hirol

 

-No option to tell how Warden dealt with those ungrateful fat parasites nobles who plotted to assassinate him

 

 

I think I may have missed some but you get the idea.


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#2
Kantr

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Suggest it. Then wait for the next poll on plot choices.

 

Thats what the feedback button is for.


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#3
crowskin

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The priority for the Keep decisions was obviously the major decisions of each game, and things that would be imported into DAI.

 

Low priority items like weapons will likely not be included.

 

However, if there are plot things you think should be added (the companions are a popular one) then submit them via the beta feedback button.


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#4
Guest_TheDarkKnightReturns_*

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Been part of the Keep for a while. And trust me, I've pushed. 


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#5
Starwingz

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The priority for the Keep decisions was obviously the major decisions of each game, and things that would be imported into DAI.

 

Low priority items like weapons will likely not be included.

 

However, if there are plot things you think should be added (the companions are a popular one) then submit them via the beta feedback button.

 

So Ostagar deserter choice is major one? XD


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#6
crowskin

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So Ostagar deserter choice is major one? XD

 

It might be depending on if that choice was used to determine the Warden's personality. :)


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#7
BronzTrooper

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tbh, it really didn't have anything to do with people not liking Awakening.  imo, it's probably because not many of the options affect DA:I, though the devs are still adding stuff to the Keep.  Hell, some choices weren't in the Keep when I got into it in August, so I'd assume that there'll be addition choices in the Keep later on, eventually getting every choice that could affect DA:I in the Keep before launch.


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#8
Guest_TheDarkKnightReturns_*

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It might be depending on if that choice was used to determine the Warden's personality. :)

 

Doubt it.


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#9
BronzTrooper

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It might be depending on if that choice was used to determine the Warden's personality. :)

 

Considering how the Warden won't show up in-game, I doubt it.  Maybe the Ostagar Deserter has a role in DA:I?  Maybe he's a quest-giver?



#10
Whitering

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I was suprised to see how limited the choices were in the Keep for Awakening. I quite love the expansion, especially with the fix packs from the Nexus installed.


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#11
crowskin

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Considering how the Warden won't show up in-game, I doubt it.  Maybe the Ostagar Deserter has a role in DA:I?  Maybe he's a quest-giver?

 

That can't be it, because he dies no matter what according to Return to Ostagar.



#12
BronzTrooper

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That can't be it, because he dies no matter what according to Return to Ostagar.

 

Hmm... good point.  Wonder what significance the Warden's choice on what to do with him has in DA:I.


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#13
thul

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I'd just like the option to ignore DLC like Awakenings entirely. My Warden didn't participate at all yet I am forced to pretend he did. The fort and the city may have burned to the ground or they may have been saved. Leave me out of it. That was some other hero (or not)

#14
Gothfather

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I'd just like the option to ignore DLC like Awakenings entirely. My Warden didn't participate at all yet I am forced to pretend he did. The fort and the city may have burned to the ground or they may have been saved. Leave me out of it. That was some other hero (or not)

 

Then just keep the default settings.



#15
TimXP

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I'd just like the option to ignore DLC like Awakenings entirely. My Warden didn't participate at all yet I am forced to pretend he did. The fort and the city may have burned to the ground or they may have been saved. Leave me out of it. That was some other hero (or not)

 

If your Warden went AWOL, presumably everything from Awakening would still have been done by the Orlesian Warden-Commander, Ser Not-Appearing-in-This-Keep.


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#16
Jedi Master of Orion

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I will admit I genuinely don't know why the Hungry Deserter is in the Keep. Every time I've tried to weight the importance of a plot suggestion in my head before submitting feedback, it always is less irrelevant than the Hungary Deserter.


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#17
Warden Commander Aeducan

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I don't know if it's just me, but at least I think certain option like the fates from Sigrun, Velanna and Oghren, and who the Warden side with the Smugglers or the City Guard should be added. Hell, it should have been there in the first place.


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#18
dantares83

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yeah, i have send various beta feedback about the inclusion of awakening companions even though they are not coming back ever for a DA game. want the keep to be more complete.



#19
katerinafm

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I agree that some extra options for Awakening would be nice. You should use the beta feedback button to suggest it through the 'plot suggestion' section. I've made suggestions myself, but so far the progress has been pretty minimal. If more people suggest it, then there's a higher chance we get the option.


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#20
TimXP

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I will admit I genuinely don't know why the Hungry Deserter is in the Keep. Every time I've tried to weight the importance of a plot suggestion in my head before submitting feedback, it always is less irrelevant than the Hungary Deserter.

It's especially odd/funny considering that the first three things you see in your tapestry are, left to right: whether your Warden lived or died, which companion you romanced, and the radioactive glow of the prisoner's lunch.


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#21
Warden Commander Aeducan

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and the radioactive glow of the prisoner's lunch.

 

Funny. While I like how the Keep has some of the decisions even a minor one I didn't expect to see. I always feel like that choice is very insignificant and likely has no impact in DAI at all, but unless that prisoner somehow miraculously survived the Battle of Ostagar and feeling grateful for the Warden's help, he join the Grey Warden and become great Darkspawn killer...oh wait. :P


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#22
Ranadiel Marius

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Hmm... good point.  Wonder what significance the Warden's choice on what to do with him has in DA:I.

We know we are going to hear about the Warden in DAI even if we don't see him. I think it makes perfect sense that they will shape what we hear about him based on how he solves the prisoner and Sten issues as those are the only two choices in the Keep that make a distinction between multiple ways to get effectively the exact same result. So was your Warden a diplomat, bully, thief, murderer, or someone who just didn't care. I see no other reason for those two choices to be in the Keep with such detailed options.


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#23
Leiou

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I'd like more options for Awakening to. Like whether the Warden let The Messenger live or not during the battle of Amaranthine.


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#24
Shya

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I was surprised by the option to save both the keep and the city. In the game u can only save one or the other not both. At least that's wut I always believed. Someone correct me if I'm wrong. 


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#25
Evamitchelle

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I was surprised by the option to save both the keep and the city. In the game u can only save one or the other not both. At least that's wut I always believed. Someone correct me if I'm wrong. 

 

You have to fully upgrade the Keep and then go protect Amaranthine. The codex is bugged and says that your companions died anyway, but in the epilogue it says that 'the horde broken upon its walls [the Vigil]', so it didn't actually fall and most of your companions are still alive. 


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