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So I take it people didn't like Awakening expansion...


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#26
Snook

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If it wasn't in the Keep initially, I don't imagine it was going to have much consequence in DA:I anyway. 



#27
Moirin

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Ya know:

 

-Lack of option to set who orlesian fancy pants commander is if old Warden died

 

This is the only one I'm upset about. :(


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#28
Shadow_krono

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Hmm... good point.  Wonder what significance the Warden's choice on what to do with him has in DA:I.

Maybe it´s not about the prisioner but about the guard and how he saw the warden´s actions.


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#29
Sparketh

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For those of us who want to see it, be sure to put in plot suggestions. It may not be the highest priority for the keep devs, but (like everything else) it can be moved up if there is enough demand.


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#30
Natureguy85

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Because a lot of Awakening doesn't matter beyond itself.

 

-Lack of option to set who orlesian fancy pants commander is if old Warden died

 

This Warden isn't important in and of him/herself. His/her actions might.

 

-No option to tell if Sigrun/Velanna got recruited

 

In most endings, they were no longer with the Wardens, possibly dead or lost in the deep roads. They were probably just not picked to carry on.

 

-No option to set if Warden stationed soldiers to defend city/farmlands/trade routes

 

Not important outside of Amaranthine

 

-No option to set if Warden helped city smugglers or law enforcement

 

Not important outside of Amaranthine

 

-No option to set if Wardens private army exists aka Silver Order

 

While they should have this one because the epilogue talked about them being this great order of knights, that was flavor text and probably ignored.

 

-No option to set if Alec got recruited into army (That conscripted ex-peasant who forms his own knight order)

Same as Silver Order

 

-No option to tell how Warden handled peasant revolt at Vigils keep

 

Not important outside of Amaranthine

 

-No option to set if Warden crafted Vigilance that is rumoured to be sentient

 

This one should matter. That could be a cool quest.

 

-No option to set if Warden found plate with names of castless dwarves who defended Kal'Hirol

 

Not important outside of historical significance.

 

-No option to tell how Warden dealt with those ungrateful fat parasites nobles who plotted to assassinate him

 

Not important outside of Amaranthine

 

 

Now I can't say why some things that are IN the keep are important, but most in this list are not.



#31
dgcatanisiri

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The takeaway I've had so far is that what is there were mostly what are the plot important decisions, things that can affect Inquisition. If I were going to make a shot in the dark guess about it, I'd wager that the reason that we have things like the prisoner from Ostagar there, it'd be because they STARTED putting every quest into the Keep right away, then realized 'holy F--- that's a lot of things to do, there's no way we're getting everything in before release,' so they turned around and went in on everything that was essential first.



#32
dekarserverbot

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I did complain about that issue... Awakenings had more meaningfull decitions than the entire DA2 saga, and however DA2 had way more tiles, i think it has no sense, now Awakenings is just Oghren?
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#33
Evamitchelle

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I did complain about that issue... Awakenings had more meaningfull decitions than the entire DA2 saga, and however DA2 had way more tiles, i think it has no sense, now Awakenings is just Oghren?

 

DA2 is clearly more closely tied to the plot of DAI than Awakening. And it's also a full game, unlike Awakening which is just an expansion. 


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#34
dekarserverbot

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DA2 is clearly more closely tied to the plot of DAI than Awakening. And it's also a full game, unlike Awakening which is just an expansion.


full game? don't make me laugh

#35
Evamitchelle

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full game? don't make me laugh

 

We get it, you don't like DA2. But if you expect the devs to pretend it never existed you're gonna be disappointed. DA2 having more tiles than DAA is perfectly normal. 


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#36
BronzTrooper

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full game? don't make me laugh

 

 Maybe instead of complaining about how bad a game DA2 was you could provide constructive criticism so that BW can improve on it.  Also, you don't blame a knife for stabbing someone.  You blame the person wielding it.  And by that, I mean that you shouldn't blame DA2 for being a bad game.  You should blame EA for making BW rush it out the door in a year and a half.  That's what I do with both DA2 and ME3.   -_-


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#37
dekarserverbot

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We get it, you don't like DA2. But if you expect the devs to pretend it never existed you're gonna be disappointed. DA2 having more tiles than DAA is perfectly normal.


I don't plan to make them do that, I expect them to learn from their errors and never commit them again...
Also, I think that at least we should get the botanist and the soldiers tiles, not just Oghren and "kill or let alive" the scientist (aka Architect). It was mentioned in DA2 that the farmers talked well about the Warden Commander if you sent soldiers to protect them so i think that are important decisions not taken in count
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#38
NRieh

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-Lack of option to set who orlesian fancy pants commander is if old Warden died

It's obvious that if your Warden does not survive the main campaign, Orlesian Commander is the only option for both WH and DAA. No need for an extra tile.

 

Can one play the Orlesian PC with the Warden that lives, I wonder? 



#39
Evamitchelle

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I don't plan to make them do that, I expect them to learn from their errors and never commit them again...
Also, I think that at least we should get the botanist and the soldiers tiles, not just Oghren and "kill or let alive" the scientist (aka Architect). It was mentioned in DA2 that the farmers talked well about the Warden Commander if you sent soldiers to protect them so i think that are important decisions not taken in count

 

Well they seem to be going in the right direction with DAI.

 

For me the priority for Awakening tiles would be the Orlesian Warden and the companions (mainly Sigrun and Velanna). The soldiers tile would be nice too (trade routes/farms/city).  

 

It's obvious that if your Warden does not survive the main campaign, Orlesian Commander is the only option for both WH and DAA. No need for an extra tile.

 

Can one play the Orlesian PC with the Warden that lives, I wonder? 

 

 

But there are several different combinations of Orlesian Wardens (race/class/gender), and no way to know what the 'default orlesian warden' is. And as you said, there's also no way to choose an Orlesian Warden for a Warden who decided not to become Commander. 


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#40
Neverwinter_Knight77

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Awakening is the true sequel to DA:O, so I liked it quite a bit. Personally, I think the Keep needs more choices related to companions (Did Hawke have a one night stand with Isabela? Did Oghren join the Grey Wardens? etc.), more choices related to the origin stories (Did the city elf Warden take Vaughan's bribe or kill him?), more choices related to Awakening, and of course the endgame boon.
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#41
ChaosMarky

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Overall, I feel more awakening plots should be added. Especially:

 

1. Ser Alec the Valiant,

2. The Silver Order

3. Vigilance

 

However, given that we are just 2 weeks away from DA:I release, i doubt anything new added now will have a major impact/consequence to the story in DA:I.

 

Maybe in future DLCs/Expansions.....? :) #nudgeDAKeepTeam 


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#42
Dubya75

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OP - "People" didn't like Awakening? No....YOU didn't like Awakening.


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#43
phantomrachie

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I did complain about that issue... Awakenings had more meaningfull decitions than the entire DA2 saga, and however DA2 had way more tiles, i think it has no sense, now Awakenings is just Oghren?

 

I disagree very few of Awakenings choices have any impact outside of Amaranthine, were as many of Hawke's choices have an impact outside of Kirkwall.

 

That said, I'd like to have Ser Alec & the Silver Order in the Keep, along with which companions we recruited.

 

Although I get the impression that they wanted to focus on the plot points that are referenced in DA:I first & then focus on the ones that don't

 

Also as another remember - any feedback submitted in a thread should also be submitted through the Beta Feedback Button in the Keep.



#44
SofaJockey

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yeah, i have send various beta feedback about the inclusion of awakening companions even though they are not coming back ever for a DA game. want the keep to be more complete.

 

I'm sure so of these things will appear in time.

But priority for public beta and launch was a Keep that works mostly bug free.

Not a buggy Keep that tracks Sigrun's whereabouts in DAA.



#45
Warden Commander Aeducan

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OP - "People" didn't like Awakening? No....YOU didn't like Awakening.

Point. Missing it. Ah well.


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#46
Mawrak

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-No option to tell if Sigrun/Velanna got recruited

 

In most endings, they were no longer with the Wardens, possibly dead or lost in the deep roads. They were probably just not picked to carry on.

 

Everyone who was with me (Anders, Velanna, Oghren and Nat) are alive and with the Wardens. We will not meet them in DAI, but Iwould love to see my old friends in future games. Or at least remember their fate by using Keep.


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#47
Helios969

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I really found it quite boring, so yeah, couldn't care less about the choices.



#48
VodCom7

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Sigrun is not a major plot choice since she wants to get back in the deep roads and die here. She lies in the same catagory as Anders : not matter what you do, they will always end up in the same place.

 

Velanna on the other hand is alive most of the time at the end of DA:A unless you kill her in the woods. While being extremely annyoing, she has a good story potential and a strong background in the lore. Heck, they even planned at some point to use her instead of Anders in DA:II.

 

Ignoring her fate and her relation with the wardens in the keep is strange in my opinion.

 

The other elements in the list are situational, but oghren and velanna are the two followers whose fate is really open and has to be accounted for.


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#49
Ranadiel Marius

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Sigrun is not a major plot choice since she wants to get back in the deep roads and die here. She lies in the same catagory as Anders : not matter what you do, they will always end up in the same place.

Velanna on the other hand is alive most of the time at the end of DA:A unless you kill her in the woods. While being extremely annyoing, she has a good story potential and a strong background in the lore. Heck, they even planned at some point to use her instead of Anders in DA:II.

Ignoring her fate and her relation with the wardens in the keep is strange in my opinion.

The other elements in the list are situational, but oghren and velanna are the two followers whose fate is really open and has to be accounted for.

Actually (according to epilogue slides) it is possible to get Sigrun to stay with the Wardens for a long time with her constantly joking about leaving, sometimes leaving for a bit, but always coming back.
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#50
Skyrunner_Morgan

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Awakening killed of the story for combat and brought a sense of disappoint and joy a lot of fans that wanted the story of the Warden to continue. The expansion simply tells the story of what happened after the 5th Blight and the return of the Architect that has a role to play if he survives by the end of the story.

After the Awakening has ended, the Warden never returns to Amaranthine but he/she is seen a few times in Denerim or the Wardens (depending on the final choice made in Origins) before he/she disappeared with no trace.
Events and characters from Awakening can be felt in part in Dragon Age 2 where you meet or hear about Amaranthine or Nathaniel. As the Inquisitor you might get the chance to go there in person and explore, so choices made there are important and should be taken in greater consideration by BioWare. There are only 2 maybe 4 things in the Awakening expansion that seem minor to me. I continue to encourage additional content and choices in this part of the game.