Spoilered just in case:
Things missing from the keep?
#51
Posté 30 octobre 2014 - 12:34
Spoilered just in case:
#52
Posté 30 octobre 2014 - 12:35
Varric will now say that the ashes vanished
#53
Posté 30 octobre 2014 - 12:44
Too many pointless choises with boring/one side quest/ died anyway NPC, especially in DA2 part of the Keep. For example who is Ketojan, Ginnis or Emile, I dont remember them so I had to check in wiki.Anyway these and lot of others placed in the Keep didnt had any deeper background or influence to the plot, were boring, one dimentional and totally forgettable. But they are in Keep while many more interesting possible plot lines were thrown into trash can.
#54
Posté 30 octobre 2014 - 12:46
Lots of stuff missing
Like, let's say, what happened to Velanna and Sigrun
Meh... I kind of gave up long time ago to even hope that there would be actually lots of influence from previous games. Even in DA2 few things actually mattered, now... eh, whatever
#55
Posté 30 octobre 2014 - 01:02
Fate of Ruck
Telling Athras about his wife
Cammen and Gheyna
Ostagar prisoner
Significant but not included:
Royal boon (even if implementation failed, I want to eventually learn why; also, who is Bann of the Alienage?)
Line of succession in Orzammar (Aeducan can be named as Harrowmont's heir)
Founding of the Silver Order
Awakening companions' status
#56
Posté 30 octobre 2014 - 01:16
^ We have no way of truly knowing what's significant or not until after we play DA:I.
My main kerfuffle is we can't say we defeated the dragon. We can say it about da2s dragon but not origins?
My memory is foggy as it's been 9 or so months since I've played DA:O, but that might be because the main reason to face the dragon was to advance and reach the urn. The urn being preserved or poisoned choice already basically lets you know what happened... Unless we could have avoided facing the dragon (I always killed it so I wouldn't know), in which case I guess we can assume the fate of the dragon/dragon cult is simply not important at all to the plot of DA:I.
We've discussed the hardening Alistair tile and while they added Goldana the consensus seems to be that 10 years is going to harden anyone
Also, I think what matters most is the end result. Hardening or not Hardening Alistair was the method to reach the desired end result out of the options, so choosing his ultimate fate is likely all that will be significant to his role in DA:I. For example, in my main playthrough, he is King with a political marriage to Anora, with my Human Female Mage remaining his mistress, so I'm sure the game already knows (if it's even important to know) that he would have been hardened for this to happen. I also agree with you that being a king or grey warden + his role in the books, for example, would have almost certainly had the same effect in hardening him over the last 10 years.
#57
Posté 30 octobre 2014 - 01:26
- realguile aime ceci
#58
Posté 30 octobre 2014 - 01:30
^ We have no way of truly knowing what's significant or not until after we play DA:I.
My memory is foggy as it's been 9 or so months since I've played DA:O, but that might be because the main reason to face the dragon was to advance and reach the urn. The urn being preserved or poisoned choice already basically lets you know what happened... Unless we could have avoided facing the dragon (I always killed it so I wouldn't know), in which case I guess we can assume the fate of the dragon/dragon cult is simply not important at all to the plot of DA:I.
Also, I think what matters most is the end result. Hardening or not Hardening Alistair was the method to reach the desired end result out of the options, so choosing his ultimate fate is likely all that will be significant to his role in DA:I. For example, in my main playthrough, he is King with a political marriage to Anora, with my Human Female Mage remaining his mistress, so I'm sure the game already knows (if it's even important to know) that he would have been hardened for this to happen. I also agree with you that being a king or grey warden + his role in the books, for example, would have almost certainly had the same effect in hardening him over the last 10 years.
Either Harrowmont or Bhelen is still likely king and we don't go to Orzammar anyway.
You could leave the dragon alone if you wanted, completely optional.
I agree the hardening or not is probably meaningless at this point.
#59
Posté 30 octobre 2014 - 01:35
^ We have no way of truly knowing what's significant or not until after we play DA:I.
My memory is foggy as it's been 9 or so months since I've played DA:O, but that might be because the main reason to face the dragon was to advance and reach the urn. The urn being preserved or poisoned choice already basically lets you know what happened... Unless we could have avoided facing the dragon (I always killed it so I wouldn't know), in which case I guess we can assume the fate of the dragon/dragon cult is simply not important at all to the plot of DA:I.
Also, I think what matters most is the end result. Hardening or not Hardening Alistair was the method to reach the desired end result out of the options, so choosing his ultimate fate is likely all that will be significant to his role in DA:I. For example, in my main playthrough, he is King with a political marriage to Anora, with my Human Female Mage remaining his mistress, so I'm sure the game already knows (if it's even important to know) that he would have been hardened for this to happen. I also agree with you that being a king or grey warden + his role in the books, for example, would have almost certainly had the same effect in hardening him over the last 10 years.
Plus you harden Alistair with a living Loghian. So thats pretty much the Alistair hardening
#60
Posté 30 octobre 2014 - 02:08
Too many pointless choises with boring/one side quest/ died anyway NPC, especially in DA2 part of the Keep. For example who is Ketojan, Ginnis or Emile, I dont remember them so I had to check in wiki.Anyway these and lot of others placed in the Keep didnt had any deeper background or influence to the plot, were boring, one dimentional and totally forgettable. But they are in Keep while many more interesting possible plot lines were thrown into trash can.
Hooray for opinions!
- Cigne aime ceci
#61
Posté 30 octobre 2014 - 02:15
Too many pointless choises with boring/one side quest/ died anyway NPC, especially in DA2 part of the Keep. For example who is Ketojan, Ginnis or Emile, I dont remember them so I had to check in wiki.Anyway these and lot of others placed in the Keep didnt had any deeper background or influence to the plot, were boring, one dimentional and totally forgettable. But they are in Keep while many more interesting possible plot lines were thrown into trash can.
While I do agree with you on a lot of interesting plots not being include, you can't call certain choices boring and pointless just because you can't remember them.
- Samahl aime ceci
#62
Posté 30 octobre 2014 - 02:24
Kindly link to this subforum, cause I don't see it listed.
It's here: http://forum.bioware...ragon-age-keep/
#63
Posté 30 octobre 2014 - 02:40
#64
Posté 30 octobre 2014 - 02:42
While I do agree with you on a lot of interesting plots not being include, you can't call certain choices boring and pointless just because you can't remember them.
No he has a point.
The Ostagar Prisoner, Saemus/Ginnis, Ser Thrask and Ketojan are really pointless. They die regardless of your choice.
So who cares if i fed the Prisoner, rescued Saemus, blackmailed Ser Thrask and defended Ketojan?
They are dead.
But i don´t agree with Emile. That could make a small difference if he went back to the circle or not.
#65
Posté 30 octobre 2014 - 02:44
There's also no mention of Vigilance in the Keep, but it gets its own epilogue post in DAA (and was cut content in DA2).
#66
Posté 30 octobre 2014 - 02:48
If you want vigilance. Suggest it in the feedback button
#67
Posté 30 octobre 2014 - 02:51
- StrangeStrategy aime ceci
#68
Posté 30 octobre 2014 - 03:14
No he has a point.
The Ostagar Prisoner, Saemus/Ginnis, Ser Thrask and Ketojan are really pointless. They die regardless of your choice.
So who cares if i fed the Prisoner, rescued Saemus, blackmailed Ser Thrask and defended Ketojan?
They are dead.
But i don´t agree with Emile. That could make a small difference if he went back to the circle or not.
Regardless, they are still choices we made and they should be recognised. I don't think it is a case of 'one choice taking the place of another.'
#69
Posté 30 octobre 2014 - 03:18
Lots of stuff missing
Like, let's say, what happened to Velanna and Sigrun
Meh... I kind of gave up long time ago to even hope that there would be actually lots of influence from previous games. Even in DA2 few things actually mattered, now... eh, whatever
they have said they can add stuff later if they come up with a good way to iplement the chocie. FOr now I'd just say Sigrun and Velanna simply won't play a role in DAI.
What I'm more interested in is the choices befriending Cullen or not, which I hadn't even realized was a DA2 option.
#70
Posté 30 octobre 2014 - 03:40
So far while the keep does need some improvement in terms of DAO choices, I am happy with what we have right now and I'm sure more choices will be added over time.
#71
Posté 30 octobre 2014 - 03:49
Regardless, they are still choices we made and they should be recognised. I don't think it is a case of 'one choice taking the place of another.'
Why?
In my opinion the Keep should only features choices that will have an outcome in DAI or future DLCs/Games.
For example Saemus and his father are dead. So what is the point if Hawke rescued Saemus or if Hawke didn´t rescued him?
- realguile et Dutchess aiment ceci
#72
Posté 30 octobre 2014 - 03:53
No he has a point.
The Ostagar Prisoner, Saemus/Ginnis, Ser Thrask and Ketojan are really pointless. They die regardless of your choice.
So who cares if i fed the Prisoner, rescued Saemus, blackmailed Ser Thrask and defended Ketojan?
They are dead.
Well, if you failed to rescue Saemus in Act I, then Patrice doesn't murder him in the chantry and isn't killed by the Qunari as a result, so that's a fairly significant change. ETA: then the mercenary woman survives, so maybe she'll show up at some point?
#73
Posté 30 octobre 2014 - 03:57
At this point, no matter what they add to the Keep, it won't affect anything in Inquisition. If it wasn't planned before, then there is no time to implement it now. Even now, most of those minor choices are simply for the sake of being there. Just treat those minor choices like a journal to recount your Warden and Hawke.
- realguile aime ceci
#74
Posté 30 octobre 2014 - 04:03
Well, if you failed to rescue Saemus in Act I, then Patrice doesn't murder him in the chantry and isn't killed by the Qunari as a result, so that's a fairly significant change.
Really? ![]()
I have thought that it doesn´t matter if you rescued him or not. He still returns to his father.
So do you know it for sure?
I don´t find any proof for that in the Wiki.
#75
Posté 30 octobre 2014 - 04:04
Lots of stuff from Awakening was missing, as was a lot of stuff from DA:O and DA2. Probably because it won't matter in Inquisition.
However there were a lot of very minor things that did make it into the Keep which really should be of no importance in Inquisition.
Remember where we're going in DAI. It's a potential spoiler so I won't list it but some minor location specific stuff could totally come into play.





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