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Things missing from the keep?


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#76
Kohaku

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Too many pointless choises with  boring/one side quest/ died anyway NPC, especially in DA2 part of the Keep. For example who is Ketojan, Ginnis or Emile, I dont  remember them so I had to check in wiki.Anyway these and lot of others placed in the Keep didnt had any deeper background or influence to the plot, were boring, one dimentional and totally forgettable. But they are in Keep while many more interesting possible plot lines were thrown into trash can.

 

I have to agree some were pointless. I hate to say that even though I played both games I honestly couldn't remember a lot of the stuff from DA2 but I damn sure remembered the ones I made in DA:O. It was almost bizarre. It was interesting going through the DA:O portion and saying: "No! That didn't happen! This did!" for DA2 it was like: "Fenris was all that mattered." and I just blindly picked what I think were the best options. 



#77
Silver Souls

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I want to be able to create multiple stories, at the moment I cannot change my first world state with all mages to  my second world state with my  elf... whats the deal??



#78
Bfler

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I guess we will never hear again a word about Sigrun and Velanna.



#79
helpthisguyplease

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When will the keep will be finished?



#80
CENIC

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Pretty sure you can still request new plots for the Keep using the "Feedback" button.

 

But as others have mentioned, if it wasn't in there at the beginning, it probably isn't going to come up in Inquisition. Sorry. :(



#81
Raikas

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Really? :o

I have thought that it doesn´t matter if you rescued him or not. He still returns to his father.

So do you know it for sure?

I don´t find any proof for that in the Wiki.

 

Sorry, you're right.  I'd confused myself about the scenario in which Patrice lives (I was thinking it was a rescue choice, but it's the framing one later, isn't it?).  So it's that mercenary woman who survives if you don't do the rescue, not Patrice.  Apologies for the confusion.

 

Still changes one death though, so there is still a point to it (just less of a dramatic one than I'd thought).



#82
frankf43

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For all we know that deserter could have become the leader of a mass pacifist movement in Ferelden.

 

He wasn't a deserter. He was a thief.



#83
frankf43

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Sorry, you're right.  I'd confused myself about the scenario in which Patrice lives (I was thinking it was a rescue choice, but it's the framing one later, isn't it?).  So it's that mercenary woman who survives if you don't do the rescue, not Patrice.  Apologies for the confusion.

 

Still changes one death though, so there is still a point to it (just less of a dramatic one than I'd thought).

 

Maybe you can recruit her mercenary band if you don't kill them. 



#84
Zana

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Choice between Hermit and Great Oak isn't important :( .  I can see how it can be swept under the rug, but one is an ancient demon and another is an insane apostate - could have had fairly major consequences.  Also surprised that neither Gaxkang nor Xebenkeck were mentioned.  Neither were the Black Vials.  All of those seemed like they could cause a lot more impact than uh...Ostagar prisoner.

 

I am probably biased, but I felt that too much of DA2 when compared to DAO material was used.  Might be because DAO felt a lot bigger and had more decisions that could be important later.



#85
Janus198

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Sorry, you're right.  I'd confused myself about the scenario in which Patrice lives (I was thinking it was a rescue choice, but it's the framing one later, isn't it?).  So it's that mercenary woman who survives if you don't do the rescue, not Patrice.  Apologies for the confusion.

 

Still changes one death though, so there is still a point to it (just less of a dramatic one than I'd thought).

Ok but it´s still stupid. Saemus and Ginnis isn´t a quest choice. The "choice" is have you finished the Saemus Quest or not.

I think every normal player did this. The Saemus and Ginnis Tile absurd.

 

So kill Ginnis offscreen. It wouldn´t surprise me that much. She was very dislikable merc.



#86
eyesheild21

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Some of the choices that don't seem to matter might be there to see what type of character your warden and hawke are. Like the Ostagar prisoner it might not seem important but it tells what kind of warden you had was he kind giving food was he ruthless killing and taking the key or did he just ignore the smaller details. 


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#87
Beerfish

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Surprised at some of the comments at 'pointless or boring choices'  Obviously if you make some of these seemingly low level or lesser character choices it will impact if some of these people show up in your playthrough, perhaps even with bigger roles than you anticipated.


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#88
RedWulfi

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I want to be able to choose Valenna' fate too since I didn't accept her into the wardens.



#89
eyesheild21

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All the companions from D.A.A should be present since you are there recruiting new wardens and you have the choice to turn away, kill, or ignore them and thus ends up with no new warden recruits. 



#90
Dutchess

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Siding with the elves but killing Zathrian afterwards is missing too.

 

Edit: and how you deal with Caladrius, the Tevinter slaver in the Alienage. Weird that they leave that one out but add returning the amulet to the beggar.



#91
BadgerladDK

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I can't seem to find anything on whether the warden hardened Alistair or Leliana?

 

Wouldn't this be very important to Inquisition as they are both in the game?

 

Someone else posted a plausible explaination for Alistair already, so I won't try. As for Leliana, isn't all it takes for her to be hardened that you kill Marjolaine (and then tell her it was the right choice)? Killing Marjolaine or not is in, so I think that's covered.



#92
SurelyForth

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The Keep isn't an exhaustive collection of your decisions (yet). The primary focus was stuff that would definitely impact DAI, and then stuff that might be important for future DA games. 

 

The absence of certain "major" plot points  isn't an oversight, but an indication that those things are either specific only to a certain game (like the boons at the end of DAO, which were already being retconned/explained away in Awakening and DA2) or that they won't impact DAI. At this point, in the nascent stages of the Keep, omitting them is better than complicating the behind-the-scenes mechanisms that tracks your world states. Also, it helps manage expectations- now you won't go into Inquisition expecting to hear about Teyrn Warden Brosca of Gwaren or whatever. 

 

As for why DA2 has so many seemingly inconsequential choices- it's more than likely a combination of Hawke having a larger presence in DAI (via Varric) and DA2 being a much more compact story than Origins. Plus, as someone said before, a lot of the choices Hawke makes can shade in their character. Even something as "pointless" as choosing who Hawke worked for upon arriving to Kirkwall adds a bit of color to her backstory, which we'll more than likely get via Varric, gossip, and the Codex. 


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#93
chrstnmonks

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The Keep isn't an exhaustive collection of your decisions (yet). The primary focus was stuff that would definitely impact DAI, and then stuff that might be important for future DA games. 

 

The absence of certain "major" plot points  isn't an oversight, but an indication that those things are either specific only to a certain game (like the boons at the end of DAO, which were already being retconned/explained away in Awakening and DA2) or that they won't impact DAI. At this point, in the nascent stages of the Keep, omitting them is better than complicating the behind-the-scenes mechanisms that tracks your world states. Also, it helps manage expectations- now you won't go into Inquisition expecting to hear about Teyrn Warden Brosca of Gwaren or whatever. 

 

As for why DA2 has so many seemingly inconsequential choices- it's more than likely a combination of Hawke having a larger presence in DAI (via Varric) and DA2 being a much more compact story than Origins. Plus, as someone said before, a lot of the choices Hawke makes can shade in their character. Even something as "pointless" as choosing who Hawke worked for upon arriving to Kirkwall adds a bit of color to her backstory, which we'll more than likely get via Varric, gossip, and the Codex. 

I agree it may also provide Leliana and Cullen with their views on the warden and Hawke



#94
Dutchess

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The Keep isn't an exhaustive collection of your decisions (yet). The primary focus was stuff that would definitely impact DAI, and then stuff that might be important for future DA games. 

 

I honestly doubt clearing customers out of the Pearl is ever going to have an effect in future games. I don't see why these kind of choices have been added instead of more significant ones, like killing the High Dragon in Haven. 



#95
pdusen

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I honestly doubt clearing customers out of the Pearl is ever going to have an effect in future games. I don't see why these kind of choices have been added instead of more significant ones, like killing the High Dragon in Haven. 

 

Since none of us are on the writing team, we don't know enough about what the ultimate consequences of these actions were to be able to say which choices are more or less significant than the others.



#96
New Kid

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I honestly doubt clearing customers out of the Pearl is ever going to have an effect in future games. I don't see why these kind of choices have been added instead of more significant ones, like killing the High Dragon in Haven. 

Why do people keep saying instead??? I really doubt they said "Hmmm... should we add the Haven High Dragon or clearing the pearl?"


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#97
SurelyForth

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Since none of us are on the writing team, we don't know enough about what the ultimate consequences of these actions were to be able to say which choices are more or less significant than the others.

 

Exactly. The tiles about the Pearl and the Crimson Oars might come up in gossip, or if we run into Kylon again (please let us run into Kylon again).

 

The dragon in Haven, on the other hand, is probably a sticky issue considering that DAI starts there.  I'm guessing that they are doing what they want to do with Haven's involvement in the story, and don't want to get bogged down with even more variables that are, ultimately, not important to DAI's story.  



#98
Muspade

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Exactly. The tiles about the Pearl and the Crimson Oars might come up in gossip, or if we run into Kylon again (please let us run into Kylon again).

Kylon was pretty cool. Knew what situation's called for what and when to kill some fools.

Good man.


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#99
L. Han

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Surprisingly very few choices around companions. Don't get me wrong, the ones that are in the KEEP are quite well fleshed out and rounded, but characters like Sigrun, Velanna, Ariane, etc are oddly absent.

 

The rival/friend thing seems to only apply to Varric. I had hoped more key characters would have been included.

 

Other than that, I think the KEEP is a nice effort from BioWare.



#100
virtus753

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At the risk of repeating myself and others, the High Dragon choice is no longer significant in the least: the Ashes disappeared regardless, and the devs will have done what they want with the High Dragon herself. You can dislike the fact that your choice in DA:O no longer has an impact, but realize that having that "option" in the Keep would serve only to keep a record of your decision in DA:O, a decision that makes no difference now that the Ashes issue has been retconned.