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Things missing from the keep?


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#101
DV-01

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Elven Warden Origins Ending involving the Alienage tops my list.


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#102
Guest_Act of Velour_*

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The Keep really skimped out on the choices of each race in their prologues and epilogues.



#103
They call me a SpaceCowboy

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They included that your male Aeducan can have a child with the noble hunter. I never knew that.

 

Remember this is still in beta. They may still add content



#104
SetecAstronomy

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I guess we will never hear again a word about Sigrun and Velanna.

If they are relevant to DA4 or beyond, then Bioware could add those choices to the keep a few years from now.

 

tbh, though... if I never heard from Velanna again, well, to quote Lumberg- "that'd be greeeaaaaatttt"


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#105
Guest_Act of Velour_*

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They included that your male Aeducan can have a child with the noble hunter. I never knew that.

 

Remember this is still in beta. They may still add content

 

They should probably make that clear then. I don't doubt a lot of people will use Keep Beta files for their worldstates, load them into Inquisition, then find half the choices missing and the other half either corrupted or inaccurate.



#106
sylvanaerie

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There are something close to 200 choices in there I think?  I'm sure the things included are what they felt pertinent to the story they want to tell.  Or maybe some of it is to give new players a feel for the story up to now.  If there is another game to follow, I'm sure Keep will incorporate more choices you can pick from that will flesh the world out as it pertains to the next game.

 

And it's still in Beta, so some stuff may be added before Inquisition is released.

 

Seriously, if they included every single possible little choice the damn thing would be so massive as to take 2-3 hours to wade through.  NO thanks!  Maybe some of the inconsequential stuff that isn't pertinent got omitted to cut down the time it will take to set up your world.



#107
Cypher0020

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Shocked that nearly everyone in Awakenings got cut. May not matter, but I thought Sigrun, or heck even Anders would be important



#108
sylvanaerie

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Shocked that nearly everyone in Awakenings got cut. May not matter, but I thought Sigrun, or heck even Anders would be important

Anders is in the DA2 section of the Keep, so yes, he was included.



#109
SetecAstronomy

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Anders is in the DA2 section of the Keep, so yes, he was included.

As was Nathaniel.


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#110
Cigne

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the keep gives clues to what will be relevant to DAI; they can add Sigrun and other stuff if it's relevant to future DLC or DA4, 5, etc.


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#111
wtfman99

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I feel like something so small like how we handled the ostagar prisoner could be used to see what kind of personality our warden had. We're we pricks? Were we good?

#112
TammieAZ

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Choices in the mage orgins. Speaking with Cullen or chooseing to betray Jowan or not.

#113
Yermogi

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A ping-pong table. Nothing says solidarity like soldiers trying to kill each other with small, white, plastic balls.



#114
I WANT YOU TO FUCK ME JERY

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Would have liked an option to track the friendship my Warden had with Morrigan, much like the 'Friends with Varric' option. That female Warden sister arc was so gud. :C

 

Also makes me a bit miffed that the boons are evidently going to be even more ignored than they were before.


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#115
GenericEnemy

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Would have liked an option to track the friendship my Warden had with Morrigan, much like the 'Friends with Varric' option. That female Warden sister arc was so gud. :C

 

Also makes me a bit miffed that the boons are evidently going to be even more ignored than they were before.

 

Don't most of the boons happen anyway, regardless of your Warden's choice? I mean my Warden wasn't Dalish but they were still given land in the Hinterlands, and the Alienage still got a Bann. 



#116
xSammy13x

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They've already said more choices will be added once everyone is in, so I don't know why everyone is panicking.

 

The choices there were basically for the beta- you know, testing to make sure things were working at all, without adding a ton of other data to it.

 

I'm sure we'll at least get to decide the fate of our companions in Awakening before DAI comes out.

 

They DID say on one of their Twitch Streams we weren't going to choose if we gave certain gifts (like the nug to Leliana) in the Keep, though.



#117
virtus753

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I'm sure we'll at least get to decide the fate of our companions in Awakening before DAI comes out.

 

While I agree that new choices will almost certainly get added at some point to the Keep, they will have no impact on DA:I -- DA:I's gone gold on consoles, at least, so any new choices added to the Keep since it was finalized cannot be incorporated into it. Future DLC and games may take those choices into consideration, however.

 

In other words, any choices not in the Keep at the time it went gold (and likely for quite some time before that) will have no impact on vanilla DA:I. As has been reiterated frequently in this thread and elsewhere, the choices that did exist in the Keep at the time are the only choices that could have an impact, but we can't say for sure yet which of them will. (For example, Isolde might matter, while something like that amulet in Denerim or Slim Couldry's questline might not; technically the reverse is possible as well. But the High Dragon can't, nor can your treatment of Caladrius.)

 

ETA: While it is theoretically possible for the devs to have incorporated a choice without implementing it into the Keep first, this wouldn't work from a practical perspective, not least because there would be no way to guarantee it could be made to work in the Keep before launch. If you want to know what choices of yours will have an impact, consider the list of what choices existed in the Keep and then decide which you think are likely. I'd be willing to bet some are red herrings.



#118
Remmirath

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There's a thread about this in the Keep sub-forum (http://forum.bioware...-from-the-keep/), where the information is being compiled -- any requests probably fit better there.

#119
xSammy13x

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While I agree that new choices will almost certainly get added at some point to the Keep, they will have no impact on DA:I -- DA:I's gone gold on consoles, at least, so any new choices added to the Keep since it was finalized cannot be incorporated into it. Future DLC and games may take those choices into consideration, however.

 

In other words, any choices not in the Keep at the time it went gold (and likely for quite some time before that) will have no impact on vanilla DA:I. As has been reiterated frequently in this thread and elsewhere, the choices that did exist in the Keep at the time are the only choices that could have an impact, but we can't say for sure yet which of them will. (For example, Isolde might matter, while something like that amulet in Denerim or Slim Couldry's questline might not; technically the reverse is possible as well. But the High Dragon can't, nor can your treatment of Caladrius.)

 

ETA: While it is theoretically possible for the devs to have incorporated a choice without implementing it into the Keep first, this wouldn't work from a practical perspective, not least because there would be no way to guarantee it could be made to work in the Keep before launch. If you want to know what choices of yours will have an impact, consider the list of what choices existed in the Keep and then decide which you think are likely. I'd be willing to bet some are red herrings.

 

Maybe I'm not as educated as I should be on the matter, but wouldn't it still work adding the choices were in the game, and had a default state for like the default verse in the game already? Like say one of the choices was what happened to Bann Tegan (as we know he has different endings) that's not in the Keep now, but couldn't a default world state just have him show up in a certain spot anyways? But if the choice gets added to the Keep, could place him elsewhere?



#120
virtus753

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Maybe I'm not as educated as I should be on the matter, but wouldn't it still work adding the choices were in the game, and had a default state for like the default verse in the game already? Like say one of the choices was what happened to Bann Tegan (as we know he has different endings) that's not in the Keep now, but couldn't a default world state just have him show up in a certain spot anyways? But if the choice gets added to the Keep, could place him elsewhere?

 

That's what I was trying to say about being possible in theory. I imagine the devs are capable of doing something like that, sort of a "sleeper option" that they could activate by adding the choice in to the Keep, but I don't think that this could be done reliably without testing it first. That's (I assume) why there were choices already in the Keep -- because at least some of them are designed to make a difference in DA:I, and they had to be tested to make sure each option within a given tile produced the right result. Otherwise they'd practically be asking for all sorts of bugs or glitches. In my opinion, for best results they first had to establish a group of choices that would impact DA:I and then work to implement them in the Keep while testing them in the game. "Red herring" options could be added to flesh out the Keep and to make sure it wasn't blatantly obvious which choices were critical to DA:I. We do have further threads now (mostly in the Keep subforum) about what choices we'd like to see added to the Keep -- but unless they're really trying to fake us out, that just sounds like they're appeasing our desire for record-keeping. It doesn't strike me as at all the same thing as asking "What further choices would you like to see incorporated into DA:I?" (I think that boat has sailed.) I believe the significant decisions were all earmarked a long time ago and were (among) the very first things implemented in the Keep, with additions and revisions as necessary.

 

But I'm no more educated in this respect than you, I imagine, and I'm certainly no dev. So pardon me if I come across as surly or pessimistic -- I'm just trying to be realistic about it, given what little actual knowledge I (or most non-devs on this site) actually have as of now.