http://youtu.be/3xZMkX6qXvE?t=41m29s
Patrick Weekes says:
"I think looking back on it, with some time having passed, it's fascinating just to see the context of - unlike Dragon Age - giving you Commander Shepard for three games and... from the start of the third game we knew that - and foreshadowed pretty strongly - that 'this was the end of Shepard'. We knew we were gonna have Shepard sacrifice him or herself. ... "
and then he goes on to say:
" ... In the end, I think a lot of the fan-reaction - and this doesn't mean it's unjustified, at all - is just grief. It's some of the most raw responses I've gotten, have been people who are grieving, because a character that was really important to them died and, you know, died for a worthy cause -- but died, and that sucks!"
I'm just wondering what people think about this. In case you're out of the loop, Bioware did a Q&A panel at PAX last year for DA:I, but ended up getting some stuff said about the Ending Controversy.
Personally, I just can't help but think Weekes was also missing the point that most "Intellectuals" (as they called it) made. The ending never sucked because Shepard had to die (even though that's sad too) but it was disliked because of how universally wrong it was from a literary storytelling standpoint. Arguing that they "foreshadowed Shepard would die in ME3" is completely irrelevant becuase it's never why people hated the endings. They hated it because Shepard died for no reason because the choices that kills him are unncesessary.
Patrick Weeks is a Senior Writer on Mass Effect Trilogy, and now also Dragon Age Inquisition. He wrote characters like Mordin and Tali and Garrus (only in Mass Effect 2 and 3 for tali)





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