@Andres Hendrix
My posts were a refutation of your accusation about Weekes' motives for making the statement in this thread's title. You made an argument, and I responded that your conclusion isn't really supported your premises, even if your premises were true, which I don't think they are anyway. So basically, I was saying that you're the one with the non-sequitur.
With respect to the blog post, it says the ending provoked a wide range of emotions, which it did, and that some fan response was passionate, which it was. I don't know how that could be denied since it obviously was pretty heated/emotional here on the forum. Since the blog post also characterized Ray himself and the Mass Effect development team as passionate (not cited in your quote), I take "passion" to not mean something negative ("irrationally emotional" or "overly emotional") - intensely emotional maybe, which does not disregard the arguments being made by the fans as part of their reaction to the ending of ME3.
Here's the post where Ray addressed feedback:
The whole blog post is diplo-speak to defend their game, defend their developers, and acknowledge the fan response without validating every complaint, or making the fan reaction worse, which is what I expected. Of course it didn't work (see misplaced "artistic integrity" meme).
First, emotions are irrational per se, there is nothing "negative" about it (that is your misapprehension ). Good luck with trying to prove that emotions are rational. Intensly and overly is just arguing semantics, and thus a waste of time. Secondly, you did not refute my argument about Weeks, I am saying that he as a part of Bioware cannot just come out and say that the endings were flawed. To do so would risk face; this would itself risk future profit. All of those examples that I gave you show no acknowledgement of the logical problems in the endings, they do talk about the passion and emotions of the players and how the ‘passionate’ emotional players needed closure. Why do the players need closure? Because they are emotional (which you admit; I did not say that their was not a spectrum of emotions only that Bioware ignored the actual criticism, and used a line of discourse concerning emotion instead of logic). Weeks' notion about grief fits into everything that Bioware said since the start of the fiasco, this is probably the third time I have written this point. I am not going to do it again. Bioware looks better, if they convince people that their own characters in the game, the story & plot (etc) drew out such an ‘emotional reaction’, instead of the bad logic in their endings drawing out a critical response.
I would never have imagined that people would be so ardently opposed to the notion that a person who is a part of a business, a corporate team (in this case he is a writer) would not go against his team discourse, something that would make them look weak (they would lose face). We live in an uber-rational highly bureaucratised society wherein lack of credibility can destroy companies, and kill carriers. We are talking about peoples' jobs and livelihoods, I would not hold it against Weeks for trying to maintain face alongside his fellows. We are all traped within the iron cage of bureaucracy.





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