Shepard has only once been in a worse condition than during the ending, and died that time. Passing out from pain/blood loss is not a good sign for long-term survival....
In my mind the crux of the problem is that it feels like an "out" for the developers. I am being completely honest here, and it might sound crazy (probably is);
I think they wanted Shepard dead. For story reasons, and because Mac Walters wanted the character out of the way. What to do? Create an ending where tropes, not logic, decide the fate of the character. That way they can write ME4 with Shepard out of the way, and fans (those who felt it was important) happy in the belief that he/she lived.
Same applies to Tully Aucklands post linked earlier here. "There is hope they will be reunited"... like Iakus mentioned, hope=/= certainty. I would think a reunion would be absolutely certain, unless Shepard ...somehow... dies before it happens.
I've been obsessing over this for too long now
What about Arrival DLC? If Shepard doesn't 'survive' the fight with all the waves of mechs and enemies then he goes down 'for reals' (no reload). This wasn't a "game over, try again" state clearly in this situation Shepard taking too much damage and passing out was considered a lore-possibility. Him taking so much damage that he passes out has happened before, it doesn't mean this is his last days.
Look at some of the background histories for Shepard. One has him surviving a thresher maw attack that wiped out the rest of the squad (Tombs not withstanding), The other has him apparently being the sole reason that Elysium is still standing. Shepard has a long history of doing the impossible and, most importantly, surviving things that should 'logically killed normal people.
Why do you place so much logical scrutiny on the breathing scene? Tropes > logic has been around in the Mass Effect series since the start. Sure, Shepard surviving all that doesn't necessarily seem like the most logical of outcomes... but then again nor does anything else in the damn game. If you're going to put on the scientist goggles and go around sneering at every little moment in the story that isn't logical or realistic like a vulcan then you'd come up with a insanely long list of complaints, not just Shepard surviving. If we're able to suspend-belief for all the other crazy, non-logical stuff that happens in the game I don't see why this is has to be special. Especially when, viewed from a lore-perspective, Shepard surviving isn't even all that illogical.
Maybe it is because I always played with the renegade scars so I'm just more aware of it than others but Shepard is NOT a normal human. We cannot look at the situation from the perspective of "oh wow no way a human can survive this" and expect it to be an accurate way to judge rather or not Shepard could survive. A normal human can't fire some of the gun's Shepard can, a normal human can't do a lot of **** Shepard does. Shepard is a grade-A action-hero badass. Even before the cybernetics were put into place. Him surviving shouldn't be viewed as such an impossibility.
Honestly if you want to use LOGIC to dictate rather or not Shepard is alive then that logic should say: of course he is alive. Because, logically, why else would there be a breathing scene at all if not because he survived. That doesn't mean one has to be happy with the execution of the survival scene, of course. Though to act like it means anything less than Shepard surviving is just letting your emotions cloud your judgement, imo. I loath the fact that all we get is a lousy, depressing breath scene under a bunch of rubble. I wanted a happier outcome than that, believe me. However that doesn't take away from the fact that clearly Shepard survived. The very existence of the scene is proof of that.
The anger I've seen isn't based on "this doesn't make sense" but more "I FEEL BETRAYED!" which I haven't been able to understand. The outrage is more emotional than logical.
If you actually are interested and want to understand why people feel betrayed I suggest you read this (it'll only take a minute of your time and will give you a greater perspective):
http://forum.bioware...ase-statements/
Given that we were directly and explicitly promised one thing and (objectively, factually) got something completely different or even exactly something they promised WOULDN'T be there... yeah...
I should also mention that the above link actually only includes SOME of the promises that turned out to be absolutely false. There were more out there. I should know, I followed ME3 news religiously before the game launched. Since I was/am still such a fanboy.
It is not at all surprising that someone would feel betrayed, is it? When you trust someone and they tell you something is going to be one way, you expect them to be telling the truth. Because you have faith in them and, well, trust them. When they then turn around and break those promises, how are you supposed to feel? Fulfilled, happy? Like someone you put your faith in didn't just lie to you? It sounds harsh to call it betrayal but, objectively speaking, that is what it is.





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