The majority in the take back ME ending were upset not because THEIR shepard died it was because the endings were shoe horned contrived crap once you break it down there is at least one WTF contained in each ending predlc, post dlc they tried their best to fill in holes that made those WTF moments even worse now the ending is just patched contrived crap instead off full on + pot holes. My first reaction to pre-dlc endings was overall it was a mess, made the game end on a subpar OK standard but once I began to really think about what made it so learned that I was confused with them rewriting the whole end goal of the reapers in 5 minuites, they made shep useless via star brat. Dispite our whole goal the entire game was to destroy the reapers at the end of the game they shoehorn that into being the bad choice when its us or them and then we were given circular logic for why the reapers were eatting us. Control and sythisis which are frankly moronic choices you know synthesis would fail thanks to Javik's time and the geth themselves (joining them then for reasons C, then being enslaved by them) and control would fail thanks to David but BW handwaves both real situations as nope its rosy cuz we say so? The entire ending TIM encounter onwards shows a real lack of feedback its like the lore and consistency departments just got booted while those two guys drank and madeup the ending ideas ran over to the program and CG departments and said make this happen and while your at it we don't want to hear what you think we just need to override the dark matter ending!
"Players were grieving because their Shepard died (for a worthy cause)" - Patrick Weekes
#26
Posté 30 octobre 2014 - 12:44
#27
Posté 30 octobre 2014 - 01:02
The majority in the take back ME ending were upset not because THEIR shepard died it was because the endings were shoe horned contrived crap once you break it down there is at least one WTF contained in each ending predlc, post dlc they tried their best to fill in holes that made those WTF moments even worse now the ending is just patched contrived crap instead off full on + pot holes. My first reaction to pre-dlc endings was overall it was a mess, made the game end on a subpar OK standard but once I began to really think about what made it so learned that I was confused with them rewriting the whole end goal of the reapers in 5 minuites, they made shep useless via star brat. Dispite our whole goal the entire game was to destroy the reapers at the end of the game they shoehorn that into being the bad choice when its us or them and then we were given circular logic for why the reapers were eatting us. Control and sythisis which are frankly moronic choices you know synthesis would fail thanks to Javik's time and the geth themselves (joining them then for reasons C, then being enslaved by them) and control would fail thanks to David but BW handwaves both real situations as nope its rosy cuz we say so? The entire ending TIM encounter onwards shows a real lack of feedback its like the lore and consistency departments just got booted while those two guys drank and madeup the ending ideas ran over to the program and CG departments and said make this happen and while your at it we don't want to hear what you think we just need to override the dark matter ending!
You are a prime example of someone who can't deal with being wrong.
"Oh ****, destroying the Reapers might be the wrong choice, omg omg omg, horrible game". Instead of you know, what would be logical and deal with the new information you have and form a new opinion.
#29
Posté 30 octobre 2014 - 01:11
The Catalyst and Reapers don't think they're killing anyone.
They prepare you for ascension and preserve you. You might think that's ridiculous but that's what they believe. There's no flawed logic there.
- catabuca et Valmar aiment ceci
#30
Posté 30 octobre 2014 - 01:13
The Catalyst and Reapers don't think they're killing anyone.
They prepare you for ascension and preserve you. You might think that's ridiculous but that's what they believe. There's no flawed logic there.
Just like tons of other stuff these writers have done that makes absolutely no sense.
"The essence of a species."
"Your organic energy."
etc.
- sH0tgUn jUliA et KiriKaeshi aiment ceci
#31
Posté 30 octobre 2014 - 01:17
Just like tons of other stuff these writers have done that makes absolutely no sense.
"The essence of a species."
"Your organic energy."
etc.
That's exactly why within the universe what the Reapers are doing isn't exactly killing. Ever since ME1 these space magicky things have existed.
IRL 'mining' an organic being for 'essence' wouldn't work, because there's no such thing as essence. But in the MEU, you can't even finish ME1 without making use of this 'essence', which makes it a real thing in the MEU.
#32
Posté 30 octobre 2014 - 01:19
Just like tons of other stuff these writers have done that makes absolutely no sense.
"The essence of a species."
"Your organic energy."
etc.
The idea of an organic "essence" didn't originate in ME3, or even ME2.
http://youtu.be/KN91hObcqss?t=2m45s
- Obadiah, SilJeff, Ryriena et 1 autre aiment ceci
#33
Posté 30 octobre 2014 - 01:21
IRL 'mining' an organic being for 'essence' wouldn't work, because there's no such thing as essence. But in the MEU, you can't even finish ME1 without making use of this 'essence', which makes it a real thing in the MEU.
Where is this "essense" thing mentioned in ME1?
Added: NVM. already answered.
#34
Posté 30 octobre 2014 - 01:56
Where is this "essense" thing mentioned in ME1?
Added: NVM. already answered.
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You know where it is in ME2, right?
#35
Posté 30 octobre 2014 - 01:59
You know where it is in ME2, right?
Yes. That's what I was thinking of when I wrote it.
#36
Posté 30 octobre 2014 - 02:04
And only Sovereign ever speaks of destroying organics. Harbinger uses phrases like 'preparing for ascension' and 'we are your destiny'.
Speaking of which: I think Sovereign's attitude stems from the fact that he does not expect to see Shepard. 'You are not Saren'. And then tries to make Shepard pee his pants or something. Either way, it's cover was blown, which should've been quite the shock to him.
- catabuca aime ceci
#37
Posté 30 octobre 2014 - 02:17
I disagree with Weekes here.
Before the EC the ending was just a straight up mess. It's been quite some time, but didn't Shepard just shoot some tube, Citadel exploded, Normandy crash landed, and that was it?
And if they honestly knew while writing the story that they were going to kill off Shepard, shouldn't they have put some effort into writing him some kind of conclusion, honestly I like the EC and I think it fixed glaring issues with the ending, but that doesn't give Shepard a proper send off.
I always assumed killing Shepard was a last minute decision because of a lack of a proper conclusion to his story, but now reading they planned it from the get go, leaves me with even less faith in the writing team now. Here I was thinking they were on the rebound.
- ZipZap2000 aime ceci
#38
Posté 30 octobre 2014 - 02:21
I disagree with Weekes here.
Before the EC the ending was just a straight up mess. It's been quite some time, but didn't Shepard just shoot some tube, Citadel exploded, Normandy crash landed, and that was it?
And if they honestly knew while writing the story that they were going to kill off Shepard, shouldn't they have put some effort into writing him some kind of conclusion, honestly I like the EC and I think it fixed glaring issues with the ending, but that doesn't give Shepard a proper send off.
I always assumed killing Shepard was a last minute decision because of a lack of a proper conclusion to his story, but now reading they planned it from the get go, leaves me with even less faith in the writing team now. Here I was thinking they were on the rebound.
Shepard saved the *BLEEP*ing galaxy. That's a pretty proper send off if you ask me.
- catabuca, dreamgazer, SilJeff et 1 autre aiment ceci
#39
Posté 30 octobre 2014 - 02:28
I'm not going to say he's wrong about everyone who disliked the ending.
But I felt that a big problem with the (original) ending was that I really didn't feel like the worthy cause was there.
Synthesis is horrible to me, Control is hard to read in the context of the rest of the game as anything but a trap and Destroy means the genocide of a whole bunch of allies.
- Dubozz, Geralt of Relays, Iakus et 1 autre aiment ceci
#40
Posté 30 octobre 2014 - 02:33
ME3 is a packaged Gears of War wannabe, lowest common denominator, EA Shill.
The game is incredibly flawed and lacking in content when compared to it's predecessors. It doesn't have that "Mass Effect-y" feel to it. Not like ME1 and not like ME2. And clearly the MP and bang, bang third person shooter elements took precedent over story, RPG elements and competent narrative cohesion. Again, unlike ME1 and ME2.
To say otherwise is just glib.
ME3 is flawed in it's core elements of what a Mass Effect game really is.
ZERO side missions. (fetch quests tho, yay! For fetch quests, they're awesome!)
1 hub world
7 N7 missions to ME1's 11 and ME2's 19
6 squadmates to ME2's 12
No vehicle. NONE. Dafuq is that ****!
ZERO returning ME2 squadmates (Garrus and Tali do not count, they are established ME1 teammates)
Easy "insanity" mode. Go play ME2 insanity. Then Play ME3.... Bit of a difference in learning and skill curve. ME3 is easily the most casual game of the series.
There's more and I haven't even touched the narrative yet.....
Smh.
- Sviken et OmaR aiment ceci
#41
Posté 30 octobre 2014 - 02:34
Gotta disagree with this.
They were pretty much clubbing us over the head with the dream sequences that Shep was going to die. That and several references from Anderson and Hackett about Shep having died before. If you didn't know that Shepard was going to die in the end, I submit that the player wasn't paying attention.
I draw a distinction between "This is sad! Feel sad, dammit!!!" (which yes we were beaten over the head with) and foreshadowing of Shepard's death. I think there was no more forshadowing of that than there was of crew deaths in ME2. It was possible, maybe even likely, but nothing was certain.
- sH0tgUn jUliA, KiriKaeshi et Ryriena aiment ceci
#42
Posté 30 octobre 2014 - 02:38
I have to be honest here, Bioware's constant skirting of the issue in this regard does NOTHING to encourage me or reassure me about the next title. I mean how can I expect them to even try not to make the same mistakes if they won't even acknowledge what was really wrong with it in the first place? The first step to overcoming a problem is admitting that there is a problem.
Yup.
Gotta love how even when they acknowledge negative backlash with lines like "it's a valid response" and acknowledgement that it wasn't a proper end for some people, they still let the endings stand. It's like Homer Simpson saying "Just because I don't care doesn't mean I don't understand"
#43
Posté 30 octobre 2014 - 02:43
ME3's ending and narrative is the perfect example of "torch the series and run." Why do you think it's gonna take BioWare over 4 maybe even 5 years before another game comes out.... Not cause they're really, really wanting to do one I can tell you that, lol.
Games, and especially EA games (case in point Battlefield) don't just stay on the back burner for 4 or 5 years between sequels. Nope. And Mass Effect is the best selling BioWare series of all time, lol. And ME3 is the best selling game of that series.
Also, the ending is yet another great example of Maccguffin and Deus Ex machina tropes, it's like they directly copied and pasted it out of creative writing 101 for High School class.
It sucks. Period.
Mass Effect 4 or "Not Mass Effect 4" is gonna be a complete reboot. Completely. It will only resemble Mass Effect in name and some minor things. Nothing really of substance. Get ready... for a new EA shill from BioWare.
- OmaR aime ceci
#44
Posté 30 octobre 2014 - 02:47
He will have to point out all the foreshadowing that Shepard was going to buy it in the end because I sure as heck missed it in the other two games. As a matter of fact it was just the opposite. At end game you will finally have achieved victory and can ride off into he sunset. In game one you lost at least one teammate, in game two you could lose many team mates but the sacrifice will be worth it in the end.
Even if they had mandated a forced sacrifice at the end of the series they delivered it in a very very poor fashion.
- Dubozz, Bann Duncan, Iakus et 2 autres aiment ceci
#45
Posté 30 octobre 2014 - 02:47
- crashsuit aime ceci
#46
Posté 30 octobre 2014 - 02:51
Only a muppet would say they deserver otherwise.
You know Bioware made the game right? EA just gives a budget and sets a release date. If Bioware wants to do too much in too little time, well, that's their fault.
#47
Posté 30 octobre 2014 - 02:53
The Catalyst and Reapers don't think they're killing anyone.
They prepare you for ascension and preserve you. You might think that's ridiculous but that's what they believe. There's no flawed logic there.
I wish more people would realize this. There is a lot in the lore even before ME3 that leads to this. You don't have to agree with the reaper's perspective to understand it.
You are a prime example of someone who can't deal with being wrong.
"Oh ****, destroying the Reapers might be the wrong choice, omg omg omg, horrible game". Instead of you know, what would be logical and deal with the new information you have and form a new opinion.
I think it has less to do with the choice/information and more to do with how its delivered. I'm fine, for example, with controlling the reapers. Just give me something more to go on than an indoctrinated Illusive Man ranting about how its the right move. Don't have a reaper ghost child from my dreams suddenly tell me the Illusive Man was right and let that be all the justification. A better way, just for example, imo, would had been to implement TIM's research from Sanctuary and use it as a bases to find out control is an option. Have the crucible scientists speculate to us that its possible and a choice. Not told to us by some reaper AI that contradicts the plot and narrative for the past games and reapers themselves.
I'm not sure what to do with synthesis though... I can't think of any way to make that any less nonsensical.
- SilJeff aime ceci
#48
Posté 30 octobre 2014 - 02:55
Also, the ending is yet another great example of Maccguffin and Deus Ex machina tropes, it's like they directly copied and pasted it out of creative writing 101 for High School class.
What's funny is that the Conduit is actually the closest thing the series has to a MacGuffin, and Vigil's datafile is the closest thing the series has to a literal DEM. All in ME1, the trilogy's origin.
- Obadiah, Uncle Jo et SilJeff aiment ceci
#49
Posté 30 octobre 2014 - 02:56
You know Bioware made the game right? EA just gives a budget and sets a release date. If Bioware wants to do too much in too little time, well, that's their fault.
Wow. I blame BioWare but lets be clear here. EA rushes devs to put out lackluster, unfinished games to meet deadlines. ME3 should have been delayed again until summer or even fall of 2012. But oh no, EA had already put up with one delay and they made BioWare release it march.
The same thing happened with DICE. Patrick Bach asked EA if they could delay BF4 tell sometime in Q1 of 2014, but EA had to have their game out before CoD... And look what happened.
Sim City is another shinning example of EA douchebaggery.
EA sucks nut. But.... I do blame BioWare, and mostly Hudson and Walters for the narrative issues of ME3.
- Kenshen, Geralt of Relays, HarbingerCollector et 1 autre aiment ceci
#50
Posté 30 octobre 2014 - 02:56
Gotta love how even when they acknowledge negative backlash with lines like "it's a valid response" and acknowledgement that it wasn't a proper end for some people, they still let the endings stand.
As opposed to what?
- crashsuit aime ceci





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