With you on that one, on Mars when Liara tells me that one crucial element was missing from the Crucible my reaction was "I am the catalyst. Dead Shep Walking". Had no problem with that as one of the main themes of the story from my perspective was sacrifice. In fact it's something I actually like in games where there is no happy ending for your character, it makes a very refreshing change from the usual Hollywood-esque storytelling in most games.
What is clear from the OP is that Bioware is still not listening to its customer base.....so Bioware for the 39 x 1012 time, Shep dying was not the problem, a poorly conceived and implemented ending arrived at from a story riddled with inconsistencies and implausiblity (and by implausible I mean ignores the rules of the fictional universe that the games started off with) was the problem.
Speaking of the ending, in the Shep Lives scenario, is it canon that Shep is back in London? Personally find it highly implauisble, to me it is more plausible that Shep was still on the Citadel. Apologies for sounding dumb or going OT, but as I'm new here there's every chance I've missed something.
its crazy that they still believe thats why people were pissed at the ending (shep dying).. its like all the detailed complaints and analysis of the ending and why it sucked were for nothing their position is still very arrogant
and I'm pretty sure that not even Bioware understands the whole starchild, synthesis stuff and also where Shep is ( he can't be in London how the hell would that even be possible?)
they went for speculations for everyone so congrats I suppose...





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