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Average Review Score?


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#126
seraphymon

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Not really, no. Objectively speaking and assuming that a game would normally be considered a 7 or 8, a "hater rating" of 0-2 affects the average much, much more than a "fanboy rating" of 9/10.

You should rarely trust Critics scores, but you should never, ever trust a User score.

If that were true. but were not talking averages here. Each game stands on its own. 

No doubt. There are a lot of user ones not to trust. But even less so "official" critic ones that are paid to give positive reviews.

 

No way in hell is DA2 closer to an 8 than a 4. Its my opinion sure, but based on the reaction it had, its pretty accurate.



#127
TheDarkShape

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What, and bribed 'professional' critics out of tune with the people they are supposed to be informing can?  As for the second part...  then don't go to a review site.  For those of us that do, we expect a professional to do their job properly and our peers to say what they feel.

 

Oh please.  Thinking every site out there is taking kickbacks is the same ridiculous gamer groupthink I was talking about.  It's silly.  If you're that paranoid, why do you care what anyone thinks?  They could all be conspiring!

I might be paid by game developers to throw you off the scent!

 

To clarify my position:  I trust users when it comes to positivity.  Original Sin, Dark Souls, etc.  When users rally around something because it's good, it tends to actually be good.  But I don't trust gamers at all when they trash things because, frankly, they get so angry that they can't see straight.


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#128
The Loyal Nub

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To be honest the best way to tell if a game is any good sometimes or just if you will like it is to watch people play it. Critics will have biases and gamers will have grudges but 30-40 mins of straight-up, unedited, gameplay on youtube is usually a pretty good indicator of what you can expect. 



#129
ncRidesh

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I don't know eh, I think this game has the potential to be the best BioWare game since Baldur's Gate II:


-Open world, a lot of big, pretty, varied locations, reviewers love that. BIIIIIIIIIIIG leap over Origins & II.
-Storyline seems epic, at least they should have learned from DAII and ME3 how not to **** things up.
-Top of the line graphics, a first for the DA series.
-Packed with features: Amazing character creator, crafting and customization seem pretty deep, Skyhold and so on. Oh, and encounters and enemy variety are like a quantum leap over Origins and II.


It looks like a modern BioWare game on steroids, hopefully they nailed the story and characters.


So, assuming that is polished enough, without too many bugs or performance issues, I go with a Metascore of 93.



#130
seraphymon

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I don't know eh, I think this game has the potential to be the best BioWare game since Baldur's Gate II, also open world, reviewers love that.


So, assuming that is polished enough, without too many bugs or performance issues, I go with a Metascore of 93.

Before the summer. I would have agreed with you. It did have the potential, assuming story was good. But right now, I dont think it has a chance of achieving that.



#131
Siven80

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How many people look at review scores before reading/watching reviews?

 

If you do...why?



#132
Muspade

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Before the summer. I would have agreed with you. It did have the potential, assuming story was good. But right now, I dont think it has a chance of achieving that.

 

Muh point allocation!
Muh healing!

Muh health regen!

craften ish fer scrubz, lel, tis supposed to be opional.


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#133
ncRidesh

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Before the summer. I would have agreed with you. It did have the potential, assuming story was good. But right now, I dont think it has a chance of achieving that.

Why not?

-Open world, a lot of big, pretty, varied locations, reviewers love that. BIIIIIIIIIIIG leap over Origins & II.
-Storyline seems epic, at least they should have learned from DAII and ME3 how not to **** things up.
-Top of the line graphics, a first for the DA series.
-Packed with features: Amazing character creator, crafting and customization seem pretty deep, Skyhold and so on. Oh, and encounters and enemy variety are like a quantum leap over Origins and II.


It looks like a modern BioWare game on steroids, hopefully they nailed the story and characters.



#134
Bekkael

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I honestly don't pay much attention to reviews for games I expect to love. I do watch some of Angry Joe's reviews though, as I find him funny and entertaining, so I hope he gives DAI his Bad Ass Seal of Approval. :D

 

BadAss_AJS_flat_KablooieXL.png?9d7bd4


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#135
seraphymon

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Why not?

-Open world, a lot of big, pretty, varied locations, reviewers love that.
-Storyline seems epic, at least they should have learned from DAII and ME3 how not to **** things up.
-Top of the line graphics, a first for the DA series.
-Packed with features: Amazing character creator, crafting and customization seem pretty deep, Skyhold and so on. Oh, and encounters and enemies variety seems to be a quantum leap over Origins and II.


It looks like a modern BioWare game on steroids, hopefully they nailed the story and characters.

Assuming they even nailed story and characters. Not that I am doubting, just its unknown at this point. Personally  I think its one of the worst selection of companions, but I know thats just me and most seem to love them.

 

Graphic wise. I still think they are a bit behind in terms of the characters, in comparison to how the witcher looks, but I never care about graphics anyways. I thought DAO looked badass even to this day.

 

It has a lot of positives like the ones you mentioned.  But they also have a lot of negatives.

Changes and mistakes they are keeping in DAI. 

-dialogue wheel and paraphrasing with handholding icons

-lack of weapon styles

-no allocation of attributes upon lvl up, more handholding.

-8 ability restriction

-Romance options are skewed

-The shoehorn of MP mean that many of the SP design decisions were based upon MP, which is always bad for SP franchises.

-no auto attack (which sucks for people with disabilities)

-less armor slots.  arms and legs relying on crafting.  Basically crafting was supposed to be optional, but for those who love allocating attributes or wanting arms and feet, or just playing the game on higher difficulties, crafting is pretty much mandatory.

-the cluster of abilities makes combat very disorienting and tough to make out. This maybe something you can lessen in game, but how much is unknown. I think its either all or no effects.

-No healing.  Its tough to judge how well this works out. but for people who enjoy playing a true healer, they are **** outta luck. Not to mention the tedius chore to go to a camp every so often just to heal up and refill on potions, because no matter what, your gonna take dmg at some point, which could lessen the experience or immersion of exploration somewhat.

-ridiculous looking combat. Its DA2 all over again, and varric flipping every 2 seconds is a huge negative.

 

Now alot of this I know some dont care about, or are even in favor for.  It is rather split. Because of all the feedback from alot of the negatives I see, is the reason why I dont think it has a chance of being their best game or beating out DAO.   Again, some of these things could be better or not a big deal, but they could also be worse than expected, thats just how I feel at present.


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#136
aeoncs

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If that were true. but were not talking averages here. Each game stands on its own.

 

Ehm... what? That's exactly what we're talking about. The 0/1 scores affect the average rating much more than 9s and 10s, assuming it's not a horrible game that deserves a score of 5 or less, so they can't even each other out. I don't even know what you're trying to say with that last statement.



#137
davepissedatending

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10/10 game of the year :) hopefully O.o

#138
Timate

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They still have the armor slots >.< where are you getting your info that they don't have you not seen the twitch stream videos the Templar sets or factions sets will be a whole set however they will have boots gloves armor and helmets. Also they still have belts and rings ect in a different area. Re watch a few twitch streams to see what I am talking about people need to watch the live stream before they just throw information around.



#139
Timate

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The cluster of ability's what are you talking about you have different areas a cluster means not organized you do know what cluster means right? Talents skills ect are broken up into different areas not just one section that way it's easier to focus on one area at a time granted you have to switch to different windows to get a decent idea of what you are doing.

 

The 8 ability is to balance out combat making you think more.

 

They have plenty of weapon styles just only certain of them can be used by certain classes like the old school RPG games have you never played a RPG?

 

I like the new healing system it does not hold your hand anymore.



#140
Vilegrim

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9-10...at least that's what I'm anticipating...DA2 left a bad taste in a lot of peoples mouths, and DA:I looks as if its taking Dragon Age back to form...and Bioware in general. People want that...reviewers want to see that, and the game just looks fantastic.

 

But of course there is the chance that it may not be as good as it looks...and I for one can see some people knocking off points for the lack of healing and the inclusion of a more fast paced DA2 combat style....I think the general consensus will be great though.

 

 

I'm not seeing 'back to form' doesn't look like it feels like DA:O tactical cam doesn't do that on its own.  Not saying it's going to be terrible, in fact I think it will be pretty good, but it is not a return to DA;O by what I have seen, especially given the gutting of native character customisation with the lack of appearance optiosn and the lack of stat customisation.



#141
Herr Uhl

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especially given the gutting of native character customisation with the lack of appearance optiosn


I don't recall the DAO CC being spectacular with appearance options, and from what I've seen of DAI it seems to be more options overall. What is it that you're talking about specifically here?

#142
aeoncs

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I'm not seeing 'back to form' doesn't look like it feels like DA:O tactical cam doesn't do that on its own.  Not saying it's going to be terrible, in fact I think it will be pretty good, but it is not a return to DA;O by what I have seen, especially given the gutting of native character customisation with the lack of appearance optiosn and the lack of stat customisation.

 

Lack of appearance options? DA:I's CC is like 50 times as extensive as Origins. That alone already makes me want to stop talking to you.



#143
jcraft

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-dialogue wheel and paraphrasing with handholding icons

 

I agree with you on paraphrasing (I really have no idea why developers of modern RPGs still insist that paraphrases are good idea), but I really don't understand how icons on dialogue wheel can be seen as handholding.

EDIT: After all it is not like they show you: "this option is good idea, this option is bad idea" but simply "this option is snarky, this option is diplomatic" and so on - how this is a handholding?


Modifié par jcraft, 30 octobre 2014 - 08:41 .


#144
aeoncs

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I agree with you on paraphrasing (I really have no idea why developers of modern RPGs still insist that paraphrases are good idea), but I really don't understand how icons on dialogue wheel can be seen as handholding.

EDIT: It is not like they show you: "this option is good idea, this option is bad idea" just simply "this option is snarky, this option is diplomatic" and so on.

 

Plus you can deactivate both, anyway. It's entirely optional.



#145
jcraft

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Plus you can deactivate both, anyway. It's entirely optional.

Both? What do you mean by that? I know we can deactivate dialogue wheel icons in DAI, but can we do the same with paraphrases?



#146
aeoncs

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Both? What do you mean by that? I know we can deactivate dialogue wheel icons in DAI, but can we do the same with paraphrases?

 

Well, not the paraphrases itself (that would be kinda tricky lol) but you can activate/deactivate the exact wording of each choice. And since they seem to be much shorter than they were before, I think that's more than enough.



#147
Vilegrim

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I don't recall the DAO CC being spectacular with appearance options, and from what I've seen of DAI it seems to be more options overall. What is it that you're talking about specifically here?

 

 

I may be thinking of a modded CC< but seriously, variations on about 3 hair styles. in DA:I? 



#148
Travie

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It's published by EA so it will automatically get a bump, but so many reviewers getting embarrassed over their early embrace of DA2 might change that this time. 



#149
jcraft

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Well, not the paraphrases itself (that would be kinda tricky lol) but you can activate/deactivate the exact wording of each choice. And since they seem to be much shorter than they were before, I think that's more than enough.

Really? I knew about possibility of activating detailed description of plot choice but didn't knew anything about option to turn on exact wording for every dialogue option. Are you sure you don't confusing something?



#150
aeoncs

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Really? I knew about possibility of activating detailed description of plot choice but didn't knew anything about option to turn on exact wording for every dialogue option. Are you sure you don't confusing something?

 

Yeah, I mixed that up. It's a detailed description, not the exact wording.

 

 

I may be thinking of a modded CC< but seriously, variations on about 3 hair styles. in DA:I? 

 

Human males alone have 25-30 hair styles. Only the Qunari are limited in that regard.

And the hair styles really seem to be the only option in the entire CC that don't have hundreds of different combinations.