Why not?
-Open world, a lot of big, pretty, varied locations, reviewers love that.
-Storyline seems epic, at least they should have learned from DAII and ME3 how not to **** things up.
-Top of the line graphics, a first for the DA series.
-Packed with features: Amazing character creator, crafting and customization seem pretty deep, Skyhold and so on. Oh, and encounters and enemies variety seems to be a quantum leap over Origins and II.
It looks like a modern BioWare game on steroids, hopefully they nailed the story and characters.
Assuming they even nailed story and characters. Not that I am doubting, just its unknown at this point. Personally I think its one of the worst selection of companions, but I know thats just me and most seem to love them.
Graphic wise. I still think they are a bit behind in terms of the characters, in comparison to how the witcher looks, but I never care about graphics anyways. I thought DAO looked badass even to this day.
It has a lot of positives like the ones you mentioned. But they also have a lot of negatives.
Changes and mistakes they are keeping in DAI.
-dialogue wheel and paraphrasing with handholding icons
-lack of weapon styles
-no allocation of attributes upon lvl up, more handholding.
-8 ability restriction
-Romance options are skewed
-The shoehorn of MP mean that many of the SP design decisions were based upon MP, which is always bad for SP franchises.
-no auto attack (which sucks for people with disabilities)
-less armor slots. arms and legs relying on crafting. Basically crafting was supposed to be optional, but for those who love allocating attributes or wanting arms and feet, or just playing the game on higher difficulties, crafting is pretty much mandatory.
-the cluster of abilities makes combat very disorienting and tough to make out. This maybe something you can lessen in game, but how much is unknown. I think its either all or no effects.
-No healing. Its tough to judge how well this works out. but for people who enjoy playing a true healer, they are **** outta luck. Not to mention the tedius chore to go to a camp every so often just to heal up and refill on potions, because no matter what, your gonna take dmg at some point, which could lessen the experience or immersion of exploration somewhat.
-ridiculous looking combat. Its DA2 all over again, and varric flipping every 2 seconds is a huge negative.
Now alot of this I know some dont care about, or are even in favor for. It is rather split. Because of all the feedback from alot of the negatives I see, is the reason why I dont think it has a chance of being their best game or beating out DAO. Again, some of these things could be better or not a big deal, but they could also be worse than expected, thats just how I feel at present.