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Average Review Score?


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#151
DarkKnightHolmes

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I predict around 85. So naturally, it'll probably be way above or way below because I tend to suck at predicting things.



#152
Vilegrim

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Yeah, I mixed that up. It's a detailed description, not the exact wording.

 

 

 

Human males alone have 25-30 hair styles. Only the Qunari are limited in that regard.

And the hair styles really seem to be the only option in the entire CC that don't have hundreds of different combinations.

 

 

they have alot of mirror images and choices of exactly how short you want you crew cut...that's not entirely the same thing.  CC is also mroe than looks, we didn't regain TW warriors, or 1 weapon rogues for instance.



#153
aeoncs

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CC is also mroe than looks

 

No, it's not.

 

 

we didn't regain TW warriors, or 1 weapon rogues for instance.

 

So? Believe it or not, most people aren't looking for Origins 2.0 but a new, evolved DA experience.

Now, I will admit that I don't get why they didn't include dual-wielding for Warriors, but builds like single-weapon rogues were just impractical and not restricting weapon choices and meticulously optimizing attributes, makes balancing a party-based RPG extremely hard. One of the reasons Origins is such a breeze, even on Nightmare.



#154
J4JOKER

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There's a video on YouTube by madskillsdotcom, he posted, VERY EARLY Dragon Age Inquisition (PS4)  UNBOXING, so is Dragon Age Inquisition gone Gold o.O? 



#155
Bekkael

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There's a video on YouTube by madskillsdotcom, he posted, VERY EARLY Dragon Age Inquisition (PS4)  UNBOXING, so is Dragon Age Inquisition gone Gold o.O? 

 

Review copies are out there, that's for sure. Plus, the digital version on XboxOne is available for download now as well. So, at least those console versions are finished.


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#156
Grayvisions

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All of the numbers.



#157
seraphymon

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The cluster of ability's what are you talking about you have different areas a cluster means not organized you do know what cluster means right? Talents skills ect are broken up into different areas not just one section that way it's easier to focus on one area at a time granted you have to switch to different windows to get a decent idea of what you are doing.

 

The 8 ability is to balance out combat making you think more.

 

They have plenty of weapon styles just only certain of them can be used by certain classes like the old school RPG games have you never played a RPG?

 

I like the new healing system it does not hold your hand anymore.

A cluster of abilities  during battle. All the auras and lights and special effects,even from just the simplest of moves all going off at once, making it hard to tell where people are at and what they are doing. And in a game where you want to avoid as much damage as possible, this sort of thing makes it tough.

 

no it isn't. There is no excuse for the 8 slot ability. This does not equate to more strategy or tactics. It only leads to tedius trial and error and the needless  swapping of abilities before certain battles. Really I think this is one of the effects MP has on SP as  i mentioned earlier.

 

I've played plenty. RPGs are my thing. DAO gave a good variety now you dont get much of a choice.

 

Good for you if you like it, Others do not and is hard to say how well it truly works out. Maybe people enjoy playing a healing class? Now they can't.


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#158
Muspade

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I've played plenty. RPGs are my thing. DAO gave a good variety now you dont get much of a choice.

Except DAO's combat sucked balls hard on all difficulties.

There is no excuse for the 8 slot ability. 

The combat designers seem to be in disagreement with you. They aren't aiming to give you as many choices as possible like DA:O without thinking of "balance" because that would just cause the same clusterf*** of an overpowered mess that the mage class was.


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#159
seraphymon

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Except DAO's combat sucked balls hard on all difficulties.

The combat designers seem to be in disagreement with you. They aren't aiming to give you as many choices as possible like DA:O without thinking of "balance" because that would just cause the same clusterf*** of an overpowered mess that the mage class was.D

Maybe for you. To me it was the best overall, had good challenge.and was fun. DA2 lost its appeal quickly. Too much flash, and no real substance. DAI looks better than 2 but can't say how good it really will be.

 

I am not saying to add variety just to add it. Of course I want balance, depth and thought put in. After 4 years I would have thought more would have been given in that area instead of just using the same DA2 formula.



#160
Muspade

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 After 4 years I would have thought more would have been given in that area instead of just using the same DA2 formula.

DA2's combat and DA: I's combat are significantly different, much like DA2's combat was significantly different from DA:O, if you had not noticed from the constant Twitch streaming that Bioware is doing.



#161
seraphymon

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DA2's combat and DA: I's combat are significantly different, much like DA2's combat was significantly different from DA:O, if you had not noticed from the constant Twitch streaming that Bioware is doing.

 

I meant the same formula in terms of weapon styles as well as combat animations. Not how the actual combat is designed as a whole.



#162
BloodyTalon

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Whatever EA pays the big  reporters.

Ok kiding aside. 8.6 is my prediction.



#163
Muspade

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I meant the same formula in terms of weapon styles as well as combat animations. Not how the actual combat is designed as a whole.

I can understand the frustation of weapon choice, especially on rogues.

In terms of animations, I'm oblivious to it. DA:O's combat wasn't flashy but all the shuffling, the painfully slow swing of the greatsword, the way you ran while in combat, how you backstabbed sideways over your head...(Why would you backstab sideways over your own head...)

It was all as ridiculous to me as DA2, just at a slower pace.



#164
seraphymon

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I can understand the frustation of weapon choice, especially on rogues.

In terms of animations, I'm oblivious to it. DA:O's combat wasn't flashy but all the shuffling, the painfully slow swing of the greatsword, the way you ran while in combat, how you backstabbed sideways over your head...(Why would you backstab sideways over your own head...)

It was all as ridiculous to me as DA2, just at a slower pace.

Really I think the ones who be frustrated the most is mages. Always a staff. Least with Rogues its melee or range. But yes, always the same melee, always daggers..

 

Yes, DAO combat had its problems and I know some  prefer fast pace reaction.  Didn't like the shuffling or how some swings looked, it was just very basic, but it felt more realistic or at the very least plausible, stuff people can actually do.  DA2 the two handed swing is the other way around, ridiculously fast and the ninja flipping and teleporting, especially with varric backflipping with every ability  almost, it turns me off  very fast. To me, the way it looks from the streams, they did not hit the middle ground at all  in terms of animations. If anything, they took it further than DA2 aside from a bit slower speed.


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#165
aeoncs

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no it isn't. There is no excuse for the 8 slot ability. This does not equate to more strategy or tactics.

 

Yes, there is and yes, it does. It provides an easier and more focused balancing of the difficulties and encourages you to really think ahead and prioritize your build instead of making almost every build work, no matter who sh*tty it may be, in the name of the so-called freedom of choice.



#166
SurelyForth

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I can understand the frustation of weapon choice, especially on rogues.

In terms of animations, I'm oblivious to it. DA:O's combat wasn't flashy but all the shuffling, the painfully slow swing of the greatsword, the way you ran while in combat, how you backstabbed sideways over your head...(Why would you backstab sideways over your own head...)

It was all as ridiculous to me as DA2, just at a slower pace.

 

Never mind the fact that DAO also had effects that obscured action- I am currently running through the Deep Roads and between all the sustains in my party I can not see the ground when we travel. Once we get in combat, visibility is pretty much nil- between the bright paralyze effects, exploding enemies, and Death Cloud I can hardly tell what my melee fighters are doing at any given time. I just sit back with one of my mages and let tactics take care of them. 



#167
seraphymon

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Yes, there is and yes, it does. It provides an easier and more focused balancing of the difficulties and encourages you to really think ahead and prioritize your build instead of making almost every build work, no matter who sh*tty it may be, in the name of the so-called freedom of choice.

Thats a simple illusion. It does not provide anything being easier. It creates senseless need of swapping in  and out of abilities for specific encounters. Its about having what you need at your disposal. You spent the point to learn the ability afterall.  Scouting ahead at enemies does nothing more than rob you of the time it takes to swap in an ability in order to take advantage of an enemies weakness or make the battle go more smoothly. This isn't diablo 3.    



#168
aeoncs

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Thats a simple illusion. It does not provide anything being easier. It creates senseless need of swapping in  and out of abilities for specific encounters.

 

My entire point went right over your head, didn't it? And it's not an illusion, you simply don't seem to understand the concept.

It's not about spending your points blindly for each ability or upgrade you deem worthy at the time, it's about thinking ahead and prioritizing your build and active abilities. If you spend points in 5 different trees and end up with 20+ actives, you're simply doing it wrong.

There will undoubtedly be some switching but when you're in a dungeon you know what kind of enemies to expect and can plan ahead.

So ultimately you'll end up with a steeper difficulty curve and the need to spend more time preparing to maximize your usefulness in battle, at the cost of running around with twice as much abilities at your disposal.

 

I don't know about you, but I'm looking forward to a core gameplay that seems to be so focused in its execution, that it forces you to bring your A-game instead of letting you stroll right through.



#169
Guest_Act of Velour_*

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My new (and likely final) prediction is anywhere between 70 and 85 (7/10 or 8/10 if you prefer).



#170
seraphymon

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My entire point went right over your head, didn't it? And it's not an illusion, you simply don't seem to understand the concept.

It's not about spending your points blindly for each ability or upgrade you deem worthy at the time, it's about thinking ahead and prioritizing your build and active abilities. If you spend points in 5 different trees and end up with 20+ actives, you're simply doing it wrong.

There will undoubtedly be some switching but when you're in a dungeon you know what kind of enemies to expect and can plan ahead.

So ultimately you'll end up with a steeper difficulty curve and the need to spend more time preparing to maximize your usefulness in battle, at the cost of running around with twice as much abilities at your disposal.

 

I don't know about you, but I'm looking forward to a core gameplay that seems to be so focused in its execution, that it forces you to bring your A-game instead of letting you stroll right through.

No I get the concept. That other stuff never had anything to do with the 8 slot limit.  In DA2/DAO I always planned my build regardless of having unlimited or so slots.. There was a sense of prioritizing builds. Thing is. It wasn't FORCED upon you. Who do you or bioware think you are to tell me that choosing 20 abilities is wrong? Dont I have the freedom of choice to pick what I want and go with it? Being successful at it or not is up to the player. The reason more than 8 or unlimited is to not have to waste time  with something so trivial and time consuming, just like this lack of healing outside of combat. I feel this will end up biting Bioware in the ass. This backwards thinking.



#171
I SOLD MY SOUL TO BIOWARE

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Dunno. Don't really care much, either. 



#172
aeoncs

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Who do you or bioware think you are to tell me that choosing 20 abilities is wrong? Dont I have the freedom of choice to pick what I want and go with it?

 

Who do you think you are to tell me or Bioware that you are entitled to having as much active abilities as you want? There are a lot of games that limit your choices in abilities/spells (the Souls series comes to mind). It's a design choice - you can either live with it or at least try to reconcile with the idea behind it, or you can continue to whine and complain without actually having played the game. If you insist on doing the latter,  any further elaboration is little more than a complete waste of our time. So, yeah, I think that's it.



#173
Zjarcal

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A number.

 

Stupid thread



#174
seraphymon

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Who do you think you are to tell me or Bioware that you are entitled to having as much active abilities as you want? There are a lot of games that limit your choices in abilities/spells (the Souls series comes to mind). It's a design choice - you can either live with it or at least try to reconcile with the idea behind it, or you can continue to whine and complain without actually having played the game. If you insist on doing the latter,  any further elaboration is little more than a complete waste of our time. So, yeah, I think that's it.

Way to try and turn things around on me. I never said I was entitled to anything. I am voicing a concern just like anyone else. Yes there are other games that limit you. But you cant compare it to others. Point is, this is the third game in the franchise. It had that freedom and now its taken away. Not everything has to be changed. Things that arent broken dont need to be fixed. I dont need to be burned by a stove to know its hurts either.. Some features are just known how they'll work.

It doesnt help things when others like yourself complain and whine about complainers, trying  defend every change or decision.



#175
MouseHopper

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Oy