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[READ FIRST] Common Issues and their Fixes (Stuck on syncing, stuck on hero screen etc.)


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#26
Darkking Draco

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What does it mean to "approve" of Ander's actions? I definitely did not approve of them, but i still brought him along to redeem himself. Is it a matter of if hawke approves of him = he keeps Anders in the party or if he doesn't approve of him = Anders is forced to leave?


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#27
Chmurek

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What does it mean to "approve" of Ander's actions? I definitely did not approve of them, but i still brought him along to redeem himself. Is it a matter of if hawke approves of him = he keeps Anders in the party or if he doesn't approve of him = Anders is forced to leave?

Didn't approved mean that you fight with him about his actions, said to him that he is beyond saving and after the chantry blown up you said that he was wrong. Approve his actions is when you helped him etc. And whatever you did, approving or not approving is not connected with Anders fate. You can support him and then killed him/kick out or take him with you so he could redeem himself. 



#28
AshenEndymion

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I think the "approve of Anders' actions" is a way of setting Hawkes friendship/rivalry with him.  At least, that's the only explanation that really makes sense to me....



#29
Chmurek

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I think the "approve of Anders' actions" is a way of setting Hawkes friendship/rivalry with him.  At least, that's the only explanation that really makes sense to me....

It's not that simple. In one of my playthroughs I was Anders friend and then, when I learned the true about what he did I told him that he is wrong and he needs to pay for what he had done. I stab him. So he was my friend and yet I did not approved his actions. At least for that playthrough.



#30
AshenEndymion

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It's not that simple. In one of my playthroughs I was Anders friend and then, when I learned the true about what he did I told him that he is wrong and he needs to pay for what he had done. I stab him. So he was my friend and yet I did not approved his actions. At least for that playthrough.

 
True, but I'm of Sebastian's mindset... If one doesn't approve of Anders actions there's no reason to allow him to live.  I think "approving of Anders' actions", isn't so much approving of destroying the Chantry, as much as it's approving of starting the Mage Rebellion.  That's why I think it associates with friendship/rivalry...
 
Otherwise, the choice itself seems to have no real meaning with regards to importing it into a game....



#31
DARKGMM

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Is this happening for your first world state?  Or is it happening for others?

 

I had the same issue after a day in the Keep when I first got in, then I created a brand new world state, deleted the first, and have never had that particular problem since....

Hmm, it is a 2nd one actually, but ill make a new one just in case and delete the old one. I'll keep you guys up to date if something changes ;)



#32
DARKGMM

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I had this. I think what's happening is that - just before the Open Beta went live - a lot of tiles/choices were amended behind the scenes. If you had a lot of those tiles locked before that, then when you next try to sync, all those tiles are "red flagged" in the same way they would be if they conflicted with some of the choices you've made.

 

In most of the cases, there is no conflict but the Tapestry is trying to say that you need to look at those tiles again, simply because they've been changed (or could affect something else that's been changed).

 

So far that's all guesswork on my part, but I do know that, when I went through the Tapestry again, I was able to make exactly the same choices (in most cases) and, even though I locked them all again, the next time I logged in/tried syncing those tiles did not show up as problems, so you might want to try that. 

 

Worked for me, anyway!

Thanks. i guess that must be it. 'Keep' you guys informed ;p



#33
crowskin

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True, but I'm of Sebastian's mindset... If one doesn't approve of Anders actions there's no reason to allow him to live.  I think "approving of Anders' actions", isn't so much approving of destroying the Chantry, as much as it's approving of starting the Mage Rebellion.  That's why I think it associates with friendship/rivalry...
 
Otherwise, the choice itself seems to have no real meaning with regards to importing it into a game....

 

I've put in a suggestion to have the Anders cards changed slightly to exiled, stabbed, and Stayed with Hawke, to make it a little more clear.



#34
AshenEndymion

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I've put in a suggestion to have the Anders cards changed slightly to exiled, stabbed, and Stayed with Hawke, to make it a little more clear.

 
That will make what happens with Anders more clear... It won't make what the choice, regarding Anders and the Chantry, is supposed to represent more clear.(and I've already sent my feedback on that...).  As I've said, I don't believe there is anything to import with regards to that choice, other than friendship and rivalry, because there isn't any other piece of information that could hang on that choice(other than, maybe, "Hawke hated the Chantry")...
 
Edit:  The biggest reason why I see it as a friendship/rivalry thing is the "?" tile, which is supposed to add further description to what the choice is, and remind people what the choice was about, it reads:

Anders is a mage possessed by a spirit of Justice.  He sets up the events leading to the destruction of Kirkwall's Chantry, declaring it necessary to catalyze the brewing struggle between mages and templars.


Modifié par AshenEndymion, 01 novembre 2014 - 07:34 .


#35
baconluigi

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I have an issue where you can go through the eluvian with morrigan even if you died; this wouldn't annoy me but I'm worried morrigan will be bitchy because my warden refused to go through the eluvian even though he was dead

#36
Chmurek

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I have an issue where you can go through the eluvian with morrigan even if you died; this wouldn't annoy me but I'm worried morrigan will be bitchy because my warden refused to go through the eluvian even though he was dead

If your Warden is dead, then Orlesian Warden-Commander takes his place so it is not a THE Warden who don't want to go through Eluvian. About Morrigan - she'll only take you with her if you romance her and since he is dead that mean you not only sacriface yourself to kill archdemon but you also did not perfomed a dark ritual so Morrigan would be pissed with Warden anyway.



#37
AshenEndymion

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If your Warden is dead, then Orlesian Warden-Commander takes his place so it is not a THE Warden who don't want to go through Eluvian. About Morrigan - she'll only take you with her if you romance her and since he is dead that mean you not only sacriface yourself to kill archdemon but you also did not perfomed a dark ritual so Morrigan would be pissed with Warden anyway.

 

She'd only take the Hero of Ferelden if he's alive, and romanced Morrigan.  But the DR isn't really necessary. If I recall correctly, the Warden could have had Loghain die, and he'd still be able to go through the Eluvian with Morrigan, so long as they were romanced.

 

But if the Hero of Ferelden is dead, there should be no amount of finagling that can get the Orlesian Warden through the Eluvian with Morrigan.  The Keep is wrong in this instance.  It seems the only tile required for "went through the Eluvian" is "romanced Morrigan".  It should be both "romanced Morrigan" and "Warden is alive and well".

 

I suggest you submit a bug report, baconluigi.



#38
Chmurek

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She'd only take the Hero of Ferelden if he's alive, and romanced Morrigan.  But the DR isn't really necessary. If I recall correctly, the Warden could have had Loghain die, and he'd still be able to go through the Eluvian with Morrigan, so long as they were romanced.

 

But if the Hero of Ferelden is dead, there should be no amount of finagling that can get the Orlesian Warden through the Eluvian with Morrigan.  The Keep is wrong in this instance.  It seems the only tile required for "went through the Eluvian" is "romanced Morrigan".  It should be both "romanced Morrigan" and "Warden is alive and well".

 

I suggest you submit a bug report, baconluigi.

Yeah, I know that. This part with DR was about Morrigan being bitchy in DA: I. I said that she will be bitchy anyway, becasuse if he died that doesn't matter if he didn't went through Eluvian with her or not, because he didn't perfomed the DR, so Mor is pissed with him anyhow. 



#39
CuriousArtemis

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I have a Choice-Related Question, and I wonder if I'm the only one encountering this issue (probably not!)

 

I am attempting to select "Alistair and the Warden rule" for the Landsmeet. However, in order to do so, the Keep is telling me that I have a number of bizarre conflicting choices, such as recruiting Zevran or Wynne. Those surely are bugs. 

 

But it is also telling me that the Warden's romance with Leliana is in conflict with this Landsmeet outcome. I was of the understanding that a female Cousland could enter into a political marriage with Alistair without romancing him. Is this not true?

 

I did submit feedback via the Keep but wanted to check here, too :)

 

Not sure if this has been discussed or not but have a feeling it has.



#40
Jedi Master of Orion

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That will make what happens with Anders more clear... It won't make what the choice, regarding Anders and the Chantry, is supposed to represent more clear.(and I've already sent my feedback on that...).  As I've said, I don't believe there is anything to import with regards to that choice, other than friendship and rivalry, because there isn't any other piece of information that could hang on that choice(other than, maybe, "Hawke hated the Chantry")...
 
Edit:  The biggest reason why I see it as a friendship/rivalry thing is the "?" tile, which is supposed to add further description to what the choice is, and remind people what the choice was about, it reads:

 

That choice is specifically about what he did at the Chantry. There is nothing that prevents a friend of Anders from disapproving of his methods or even of the premise of the mage rebellion. It's not a friendship/rivalry choice. The choice could affect Hawke's perspective of the start of the war in an import (which is important), not how well they got along with Anders in general. It would also affect what happened to Anders at the end of the game.

 

The way the system works now does account for pretty much all of Anders' fates, but in a more round about way.

 

Sided with Mages + Disapproving + Anders survived = Anders exiled.

Siding with Mages + Approving + Anders survived = Anders stayed with Hawke.

 

Or at least that's how I think it should work.

 

The tile seems pretty clear to me. There's a lot of dialogue supporting Anders actions and a lot of dialogue disapproving of Anders actions in the end of the game.



#41
Evamitchelle

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I have a Choice-Related Question, and I wonder if I'm the only one encountering this issue (probably not!)

 

I am attempting to select "Alistair and the Warden rule" for the Landsmeet. However, in order to do so, the Keep is telling me that I have a number of bizarre conflicting choices, such as recruiting Zevran or Wynne. Those surely are bugs. 

 

But it is also telling me that the Warden's romance with Leliana is in conflict with this Landsmeet outcome. I was of the understanding that a female Cousland could enter into a political marriage with Alistair without romancing him. Is this not true?

 

I did submit feedback via the Keep but wanted to check here, too :)

 

Not sure if this has been discussed or not but have a feeling it has.

 

You're right that those conflicting choices are bugs. It's perfectly possible for a female Cousland to romance Leliana or Zevran and still marry Alistair. But I haven't been able to recreate the issue in the Keep, so I'm not sure why you're having them. 



#42
Chrys

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But it is also telling me that the Warden's romance with Leliana is in conflict with this Landsmeet outcome. I was of the understanding that a female Cousland could enter into a political marriage with Alistair without romancing him. Is this not true?

 

I wasn't able to replicate your issue. The Keep allowed a female Warden to marry Alistair and romance anyone else. Maybe try it in a different order?



#43
Nas

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Unable to delete world states.

 

I accidentally created two too many world states.  Now I can't delete them.  I get an error saying I must have at least one world state.  I have 4 lol



#44
Clint_johnston23

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4 isn't a problem, but you should be able to delete whatever ones you want when you log in again.



#45
crowskin

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Unable to delete world states.

I accidentally created two too many world states. Now I can't delete them. I get an error saying I must have at least one world state. I have 4 lol

Try renaming the ones you want to delete and then try to delete them again.

#46
Antergaton

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Unable to delete world states.

 

I accidentally created two too many world states.  Now I can't delete them.  I get an error saying I must have at least one world state.  I have 4 lol

 

I did the same I had created 5 World States already and 4 of them locked, I accidentily clicked to add a new one and it gave it 'New World State 1' name, I think if it does this it thinks it's your first world state and doesn't check the number you actually have just the name/number in the session.

 

I fixed it by exiting, making sure the session is no longer there and next time I logged it I just deleted it.



#47
Jedi Master of Orion

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Try renaming the ones you want to delete and then try to delete them again.

 

If this doesn't work, then try closing the window or quitting the Keep and logging back in.



#48
DARKGMM

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AshenEndymion, on 31 Oct 2014 - 03:18 AM, said:snapback.png

Is this happening for your first world state?  Or is it happening for others?

 

I had the same issue after a day in the Keep when I first got in, then I created a brand new world state, deleted the first, and have never had that particular problem since....

Hmm, it is a 2nd one actually, but ill make a new one just in case and delete the old one. I'll keep you guys up to date if something changes ;)

DAJB, on 31 Oct 2014 - 10:41 AM, said:snapback.png

 

 

Quote:

I had this. I think what's happening is that - just before the Open Beta went live - a lot of tiles/choices were amended behind the scenes. If you had a lot of those tiles locked before that, then when you next try to sync, all those tiles are "red flagged" in the same way they would be if they conflicted with some of the choices you've made.

 

In most of the cases, there is no conflict but the Tapestry is trying to say that you need to look at those tiles again, simply because they've been changed (or could affect something else that's been changed).

 

So far that's all guesswork on my part, but I do know that, when I went through the Tapestry again, I was able to make exactly the same choices (in most cases) and, even though I locked them all again, the next time I logged in/tried syncing those tiles did not show up as problems, so you might want to try that. 

 

Worked for me, anyway!

Thanks. i guess that must be it. 'Keep' you guys informed ;p

 

 

---------------------------------------------------------------------------------------------------------------------

OK! So i've remade the Keep that i did. And yes, i can confirm it fixed my problem! Thanks for the tips guys!! for people tuning in: Every time i went to the Tapestry, i got a list of 25 choices needed to be rechosen...for the same choice, like the pop-up you get while choices conflict. I fixed this problem by making a new world state and deleting the old one.



#49
QueenPurpleScrap

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Unable to delete world states.

 

I accidentally created two too many world states.  Now I can't delete them.  I get an error saying I must have at least one world state.  I have 4 lol

 

I think it's the word 'New' at the beginning. I experimented by changing 'New World State 1' to 'New World State 2' and still couldn't delete. When I removed the word 'New' from the beginning I was able to delete. And make sure you haven't locked your WS by accident  :) .

 

You should also submit feedback if you haven't already. My guess is that it will be a low priority fix this close to game day (Yay!) but they should know it's not just one person having an issue.



#50
nightscrawl

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I take issue with part of the "How To - Check Syncing" information in that thread, namely that "you must be using the latest patch version" of each game. This simply isn't true. My DA2 is only patched up to 1.03 because 1.04 broke the Act 2 and 3 Sebastian quests. The Keep was able to sync with my DA2 characters just fine.

 

If you are one of those who held off on a recent patch for whatever reason, I strongly recommend that you only update as a last resort, and after waiting a decent amount of time for the Keep to "see" your characters. You should, of course, go with whatever works best for you and your games, but be sure that you are making the right choice before you have to go through a huge hassle that wasn't necessary in the first place.

 

Also not quite accurate is the statement regarding the developer console. True, you should not be actively be playing with it on, but it is an oversimplification to say that "if you ever enabled the developer console in the past," like having done so destroyed your game forever. Most of the statements regarding mods are based on various reports from players who were trying all sorts of things to get their games to sync with the Legacy BSN site. Those players may have had all sorts of involved mods, or very few simple ones. We simply don't know and can't say for certain if this or that mod, or the developer console, disabled someone from having their characters upload. It is anecdotal information, not scientific. Not all mods are created equal and IMO this type of language is only apt to confuse players who might then think that a simple hair mod broke their game.

 

It seems to me that in the effort to cover as many players as possible that the end result is actually only more confusion, which the player then has to turn to the forums to answer.